Xp Chart
Gear | Weapons | Charts | |
Combat Systems Chart | Dramatic Feats Charts | Feats of Strength Chart | Xp Chart |
Basic XP Chart
Trait | XP Cost |
---|---|
Attribute | Current Rating x 4 |
New Ability (primary or secondary) | 3 |
Raise Existing Ability (primary or secondary) | Current Rating x 2 |
Willpower | Current Rating |
New Background (other than Totem/etc.) | 3 |
Raise Existing Background (other than Totem/etc.) | Current Rating x 3* |
Totem / Jamak / Nushi / Orisha Bond | 2 per dot |
New / Increase Merit | 3x Rating / Difference** |
Buy off / Reduce Flaw | 2x Rating / Difference** |
- Not all backgrounds can be increased after chargen. Note xp
cost of current x 3 per M20 pg 253. Also, see Mage section for Sanctum background cost.
- Staff may, at their discretion, deny or allow the purchases of Merit and Flaws
- Staff may, at their discretion, deny or allow the purchases of Merit and Flaws
after chargen. Staff may also hand out Merits and/or Flaws if they believe it has
been earned during the course of a staff-ran plot. The cost of buy or buying-off
Merits and Flaws may be adjusted as appropriate.
HR: LORE XP TABLE
LEVEL | Requirements and Cost | LORE example |
---|---|---|
[MORE LORE INFO HERE] | ||
Reduced XP cost represents that you learned the majority in the upper level. | ||
Lower level represent know more specific "secrets". | ||
General Level Lores | Follow same xp guidelines as regular abilities above | Mage, Vampire, Garou, Etc |
First 2nd-Level Lores | Prereq: General Racial Lore @ 4, first dot free. |
Most Tribes and Faction. Exception: Bastet tribes |
Additional 2nd-Level Lores | Prereq: Same General Racial Lore @ 4 XP Cost: current level |
|
First 3rd-Level Lore | Prereq: appropriate Second-Level Lore @ 3 first one free. |
Bastet tribes, all mage traditions and unions, vampire clans |
Additional 3rd-Level Lore | 2xp per lore |
Bygone
When bygones chargen, you are creating stats for your human form, speaking strictly of Attributes. During the approval processes, staff will set the Attributes of your bygone form to what most closely aligns with your human stats.
You may by increases to your forms attributes with xp. This needs to be handled as an +xpreq. In the +xpreq be sure to indicate which form you are buying for, the attribute, level you are buying, and xp cost for the new level.
Remember if you use the xp room to buy talents, skills and knowledges, you must be in your human form. Failure to do so will mess up your stats.
Form stats
Each form has limits to how high an attribute can go. Every form has its advantages and disadvantages. Thus it is entirely possible that your bygone form might be weaker in some stats than your human form, and vice versa.
- Human form - caps at 5's, maybe 6 if you complete a quest for a legendary stat.
- Regular animal forms(dog, cat, bear, etc) - cap out at 4-5 in Physical and Mental Attributes, depending on the animal. Regular animal forms do not get any increased to Social Attributes.
- Bygone form -- varies. Dragons are capped at 'adult' stats, and even that is difficult to achieve. However, most mythical bygones do not have lifestage stats like Dragons do.
Trait | XP Cost | Page Number |
---|---|---|
Essence (Familiars only) | Current x 2 | M20 GM pg 189 |
Special Advantages | 2 XP per dot | *House Rule |
Charms (Familiars Only) | 1 xp per dot of Essence required / 5pts | M20 GM pg 189 |
Demon
Trait | XP Cost | Page Number |
---|---|---|
Faith | Current Rating x 7 | DtF pg 164 |
Torment | 10 to lower by 1 | |
New Lore | 7 (10 if from a House other than the character's) | |
Raise Existing Lore | Current Rating x 5 | |
Raise Virtue | Current Rating x 2 |
Mage
Ref M20 pg 253
Trait | XP Cost |
---|---|
Arete | Current Rating x 8 |
Affinity Sphere | Current Rating x 7 |
New Sphere | 10 |
Raise Other Existing Sphere | Current Rating x 8 |
New Sanctum Background | 6 |
Raise Existing Sanctum | Current x 6 |
Staff Discretion for Play Testing | ||||
+Avatar XP Chart | ||||
Avatar Rating | XP Cost | Avatar Rating | XP Cost | |
---|---|---|---|---|
1 to 2 | 16xp | 5 to 6 | 48 xp | |
2 to 3 | 24xp | 6 to 7 | 56 xp | |
3 to 4 | 32xp | 7 to 8 | 64 xp | |
4 to 5 | 40xp | 8 to 9 | 72 xp | |
9 to 10 | 80xp |
Mortal+
Trait | XP Cost | Reference |
---|---|---|
New Numina | 7 | Sorcerer - pg 45 |
Raise Existing Numina | Current Rating x 7 | |
Ritual | level of ritual x 3 | House Rule |
Specialties
When you reach 4 dots in an attribute, ability, or mage sphere, you may +request for a specialty. Choosing a specialty means any rolls involving that specialty receive 2 success for every die that shows a 10.