Weapons

From Ascension Sojourns
Revision as of 21:50, 23 January 2025 by WikiStaff (talk | contribs) (→‎Swords)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Heading marked with a * are restricted due to theme.

Other Reference Pages
Gear Weapons Charts
Combat Systems Chart Dramatic Feats Charts Feats of Strength Chart Xp Chart

COSTS

Nothing in the world is free. Everything cost either money, time, blood, sweat or tears.
Costs in these charts reflect the level of resources needed to buy the item.
After your initial starting shopping spree, any purchase above your Resources may require a wait time.
The following format would be extremely helpful. Failure to follow this could delay you receiving your items.
Items not on either Weapons or Gear list that you'd like may be added at staff discretion, ask us.
+request Shopping List=<# and name of item 1>,<# and name of item 2>, etc..

Example: +request Shopping List=Weapons: #005 Light Pistol 9mm, #112 Taser %RGear: 008 Cheap Desktop, 001 Flashlight...

After approval, multiply your Resources(Dayjob or Illegal) x3, this is the number of points you have to spend on items.
This is to represent the items you bring with you to town. The +gear list the cost of each item. The +wpns list was too
long to include in the list. Click here for full gear list

Res 1 = 3pt
Res 2 = 6pts
Res 3 = 9pts
Res 4 = 12pts
Res 5 = 15pts
Extra points may be allowed based off your Resources-Investiments, but this needs to be discussed with staff and is not a given.

Difficulty

All difficulties are 6, if you meet the Strength requirement. If you do not meet the strength requirement your difficulty increases equal to the difference between your Strength stat and what is required. Example: Heavy Revolver requires Strength 3, you have Strength 2, 3-2=1, your diff raises from 6 to 7.

Staff may change your difficult while running a scene. If you have a modified weapon, it will be +noted with stats.

Strength requirements: Where a strength requirement is listed as 2(3/4/5), 2= if you are just carrying it around 3= firing at short range 4= firing at medium range 5= firing at long range


Melee

Axes

Num Name Type Diff Damage Conceal Rarity Resources
req to buy
Pool Dam.type Note
W1601 Battle Axe Axe 6 Strength+3 N Uncommon 2 Melee L
W1602 Fire Axe Axe 6 Strength+3 N Common 2 Melee L Requires Strength 3 and two hands. If used one-handed, requires Strength 4
W1603 Hatchet Axe 6 Strength+1 J Common 1 Melee L
W1604 Ice Axe Axe 6 Strength+2 J Common 1 Melee L
W1605 Wood Axe Axe 6 Strength+3 N Common 1 Melee L
W1606 Great Axe Axe 6 Strength+6 N Uncommon 2 Melee L *req str3*
W1607 War Axe Axe 6 Strength+3 N Uncommon 2 Melee L Requires Strength 3 two-handed, +2 diff to use one-handed*

Knives

Blades over 6 inches are illegal to carry in public.

Num Name Diff Damage Conceal Rarity Resources
req to
buy
Pool Dam.
type
Length Weight Note
W801 Fighting Knife 4 Str+1 J Common 1 Melee L 15.74in/
400mm
1.1lb/
0.5kg
Special Manuever: Double Strike
W802 Assassin's Blade 4 Str+1 P Rare 2 Melee L 12in/
304mm
0.44lb/
0.2kg
Special Manuever: Double Strike
W803 Butcher Knife 4 Str+1 J Common 0 Melee L 24in/
609mm
7.7lb/
3.5kg
W804 Folding Knife 4 Str+1 P Common 1 Melee L
W805 Switch Blade 4 Str+1 P Common 1 Melee L Illegal to buy and carry.
W806 Double Edged Knife 6 Str+1 J Common 1 Melee L
W807 Dirk 6 Str+1 J Common 1 Melee L 16in/
40cm
0.64kg
W809 Tanto 6 Str+1 P Common 1 Melee L 18.1in/
45.9cm
1.48lb/
0.67kg
W810 Main-Gauche 6 Str+2 J Common 1 Melee L 16.6in/
42.16cm
0.56lb/
0.26kg
Used to parry only: add 1 die to soak.
Does not offset off-hand attack penalty -2 user has Ambidextrous Merit.
W811 Kukri 6 Str+2 J Uncommon 1 Melee L 15.5in/
39.37cm
1.27lb/
0.57 kg
W812 Katar Punch-Dagger 6 Str+1 J Rare 1 Brawl L 0.25lb/
578.3g
17.5in/
44.5cm
W813 Bayonet 6 Str+2* J Uncommon 1 Melee L 8in/
20.3cm
1.6lb/
0.75kg
*If mounted on a rifle. If mounted on an Assault Rifle or detached damage is Strength+1

Swords

Damage Type: Lethal

Num Name Diff Damage Conceal Rarity Cost Pool Length Weight Note
W851 Scimitar 6 Str+3 T Rare 3 Melee 37.4in/95cm 3lb/1.4kg Damage +1 from positions of height
W852 Machete 6 Str+2 J Common 1 Melee
W853 Fencing Sword (Foil) 6 Str+1 N Uncommon 2 Melee 43.3in/1100mm 2.75lbs/1.25kg Armor Deduction: -1 to opponents soak. Special Maneuver: Lunge
W854 Cavalry Saber 6 Str+4 T Rare 2 Melee 45in/1143mm 3.3lb/1.5kg
W855 Broadsword 6 Str+5 N Rare 2 Melee 60in/1520mm 8.8lb/4kg
W856 Great Sword 5 Str+5 N Rare 2 Melee 48in/121cm 3lb/3.17kg Intended for two-hands. May be used one-handed with Strength 4+.
W857 Wooden Broadsword 6 Str N Common 0 Melee 60in/1520mm 8.8lb/4kg BAshin
W858 Wooden Two-handed Sword 6 Str+2 N Common 0 Melee 82in/208cm 22lb/10kg Bashing
W859 Katana 6 Str+3 T Rare 3 Melee 42.9in/109cm 2.42lb/1.1kg
W850 Ninja-to 6 Str+3 T Common 1 Melee 33.5in/85cm 2lb/0.9kg
W851 Longsword 6 Str+3 T Rare 2 Melee 36in/91.44cm 4.43lb/2kg
W852 Bastard Sword 6 Str+3/4* N Rare 2 Melee *Wielded one-handed Strength+3 damage and Strength 4+ required. Wielded two-handed Strength+4 damage and Strength 3+ required to wield
W853 Wakizashi 6 Str+2 T Common 2 Melee
W854 Rapier 6 Str+2 T Melee 47in/119.38cm 2.25lb/1kg
W855 Khukri 6 Str+3 N Melee 25in/63.5cm
W856 Gladius 6 Str+2 T Rare 4 Melee 26in/66.04cm Replica decorative blade. Suffer -1 penalty on all attack rolls. No authentic blades exist.

Polearms

Damage Type: Lethal

Num Name Diff Damage Conceal Rarity Cost Pool Length Weight Note
W1301 Halberd 7 Strength+4 N Rare 3 +1Soak, Trip attack
W1302 Naginata 7 Strenth+3 N Uncommon 3 Melee L 76.3in/194cm 4lb/1.8kg Special Maneuver: Sweep
W1303 Nagamaki 7 Strength+5 N Uncommon 2 Melee L 47.7in/121.2cm 4.4lb/2kg
W1304 Sasumata 7 Strength+2 N Common 1 Melee L 47.7in/121.2cm 4.4lb/2kg Special Maneuvers: Sweep, Entangle
W1305 Sodegarami 7 Strength+2 N Common 1 Melee L 47.7in/121.2cm}4.4lb/2kg Special Manuevers: Sweep, Entangle

Clubbing Weapons

Num Name Diff Damage Conceal Rarity Resources
req to
buy
Pool Dam.
type
Length Weight Note
W701 QuarterStaff 4 Str+1 N Common 1 Melee B 70in/
1778mm
6.6lbs/
3kg
Special Manuever: Sweep (within reaching distance of staff)
W702 2 x 4 Stuff 4 Str+2 N Common 0 Melee B 94in/
2400mm
4.4lb/
2kg
If total number of success rolled for attack and damage in 1 turn is greater than 5, board breaks.
W703 Wooden Hockey Stick 4 Str+2 N Common 1 Melee B 60in/
1520mm
1.34lb/
0.6kg
W704 Composite Hockey Stick 3 Str+2 N Common 2 Melee B 60in/
1520mm
0.92lb/
0.42kg
W705 Rusty Pipe 4 Str+1 J Common 0 Melee B 24in/
609mm
6.6lb/
3kg
Special Manuever BLOCK
W706 Blackjack 4 Str+2 J Common 1 Melee B 10in/
254mm
4.4lb/
2kg
Special Manuever: Haymaker
W707 Cane 4 Str T Common 1 Melee B 31.49in/
800mm
0.66lb/
0.3kg
Special Maneuvers: Hook, Snare opponent's arm, snare opponent's weapon
W708 Bo Staff 4 Str+2 N Common 1 Melee B 94in/
2400mm
4.4lb/
2kg
Special Manuever: Sweep (within reaching distance of staff)
W709 Jo Staff 4 Str+1 J Common 1 Melee B 30in/
762mm
1.1lb/
0.5kg
Special Manuver BLOCK:
W710 Crowbar 6 Str+1 J Common 1 Melee B 24in/
610mm
5lb/
2.3kg
(M20/450)
W711 Wood Bat 6 Str+1 T Common 1 Melee B 42in/
1100mm
1.74lb/
0.793kg
Manuever: Haymaker
W712 Aluminium Bat 6 Str+2 T Common 1 Melee B 42in/
1100mm
1.25lb/
0.570kg
Manuever: Haymaker
W713 Iron Staff 7 Str+3 N Common 1 Melee B 72in/
1830mm
10lb/
4.5kg
(M20/450) Note: Two-handed weapon; very heavy requires min. Strength 3 to employ.
W714 Spiked Club 6 Str+2 T Common 1 Melee B 28in/v710mm 8lb/
3.6kg
(M20/450) Note: Two-handed weapon; very heavy requires min. Strength 3 to employ.
W715 Huge Spiked Club 7 Str+4 N Common 1 Melee B 48in/
1220mm
20lb/
9kg
(M20/450) Note: Two-handed weapon; very heavy requires min. Strength 3 to employ.

Blunt Weapons

Num Name Diff Damage Conceal Rarity Resources
req to
buy
Pool Dam.
type
Length Weight Notes
W1701 Baton 6 Strength+3 J Common 1 Melee B 30in/
760mm
7lb/
3.2kg
Collapsed down to Pocket for concealment
W1702 Brass Knuckles 6 Strength+1 P Common 1 Brawl B 4.5in/
114mm
0.2lb/
0.09kg
(M20/450)
W1703 Cudgel 6 Strength+1 T Uncommon 1 Melee B 20in/
508mm
2lb/
0.9kg
(per pair)
W1704 Escrima Sticks 6 Strength+1 T Common 1 Melee B 18in/
45.7cm
1lb/
0.45kg
(per pair)
W1705 Flail 6 Strength+3 N Uncommon 1 Melee B/L 40in/
1,016mm
5lb/
2.3kg
Spiked flail does Lethal Damage
-1 Damage without Dexterity 3, ignores shields
W1706 Mace 6 Srength+2 N Uncommon 2 Melee L 30in/
760mm
7lb/
3.2kg
(M20/450)
W1707 Maul 6 Strength+4 N Uncommon 2 Melee B 30in/
762mm
4lb/
1.8kg
(M20/450)
W1708 Morning Star 6 Strength+3 T Uncommon 2 Melee L 30in/
762mm
4lb/
1.8kg
W1709 Three section staff 6 Strength+3 N Common 1 Melee B 84in/
2134mm
2.5lb/
1.1kg
W1710 Chain 6 Strength+2 J Common 1 Melee B variable variable
W1711 Boomerang 6 Strength+1 J Common 1 Melee B - -
W1712 Nunchaku 7 Strength+2 N Common 1 Melee B 32in/
810mm
3lb/
1.4kg
(M20/450) Note: +1 to dice pool when used to block, +1 difficulty to opponents block attempts.
W1713 Studded Gloves 6 Strength+2 J Uncommon 2 Melee B - -
W1714 Sai 6 Strength+2 J Common 1 Melee L * * +2Disarm
W1715 Tonfa
(Nightstick)
6 Strength+2 J Common 1 Melee B 24in/
610mm (each)
1.5lb/
0.7kg (pair)
+1 to all soak rolls, even against Firearms if shooter is within "close" range.
W1716 War Hammer 6 Strength+4 N Rare 3 Melee B 30in/
762mm
6lb/
2.7kg

Firearms*

Revolvers

Type: Lt-* = Lt-Revolver, Hvy-* = Hvy-Revolver.
Con = Concealment
Rarity (Rar): C= Common, U=Uncommon, R=Rare
Damage Type: All firearms do Lethal damage

Num Name Type Diff Dam Rate Clip Con Range Rar Cost Pool Length Weight Note
W002 Ruger Sp101 .22LR Lt-* 6 4 3 8 J 15 C 1 Firearms 9.12in/
231mm
1.56lbs/
0.85hg
W003 S&W M686 .357 Lt-* 6 5 2 6 J 30 C 1 Firearms 11.5in/
292mm
2.75lbs/
1.25kg
W004 S&W M640 .38 Lt-* 6 4 3 6 P 12 C 1 Firearms 6.6in/
167mm
1.38lbs/
0.63kg
(M20.452)
W005 Voss BC .22M Lt-* 6 4 3 8 J 20 C 1 Firearms 8.9in/
226mm
2.2lbs/
1kg
Target's Armor -1
W006 Beretta Stampede .45LC Lt-* 6 4 1 6 J 15 C 1 Firearms 9.5in/
251mm
1.51lbs/
0.68kg
w007 Colt 1860 Army .44 Lt-* 8 6 1 6 T 25 C 1 Firearms 14in/
355mm
2lb/
1.22kg
Vintage Weapon, decreased durability
w008 Colt Bluntline .45 Hvy-* 8 6 1 6 T 30 R 2 Firearms 16.8in/
426mm
2.81lb/
1.28kg
w009 Colt Anaconda .44 Hvy-* 7 6 2 6 J 35 U 2 Firearms 12in/
330mm
3.75lbs/
1.70kg
w010 Colt Pyton .375M Hvy-* 6 5 3 6 j 30 U 2 Firearms 13.5in/
343mm
2.43lbs/
1.10kg
W011 Ruger Redhawk .44 Hvy-* 7 6 2 6 J 50 C 2 Firearms 13in/
330mm
3.37lbs/
1.53kg
W012 Taurus 608 .375M Hvy-* 6 5 2 8 J 30 C 1 Firearms 12in/
304mm
3.18lbs/
1.45kg
w013 Vintage Casull .454 Hvy-* 7 7 1 5 J 40 R 2 Firearms 12.5in/
343mm
3.93lbs/
1.78kg
W014 Taurus 454 Casull Hvy* 7 7 1 5 J 40 C 1 Firearms 8.3in/
204mm
1.6lb/
0.72kg
W015 Vintage Linebaugh .475 Hvy-* 7 7 1 6 J 40 R 2 Firearms 8.2in/
200mm
1.6lbs/
0.72kg

Pistols

Type: Lt-* = Lt-Pistol, Hvy-* = Hvy-Pistol, A-*=Auto-Pistol.
Con = Concealment
Rarity (Rar): C= Common, U=Uncommon, R=Rare
Damage Type: All firearms do Lethal damage

Num Name Type Diff Dam Rate Clip Con Range Rar Cost Pool Length Weight Note
W101 Walther PPK .380ACP Lt-* 7 4 3 7 P 15 C 1 Firearms L 6.1in/
155mm
1.38lb/
0.62 kg
W102 Taurus 22 Poly Pistol Lt-* 6 2 4 8 P 12 U 1 Firearms L 5in/
127mm
.68lb/
0.31kg
W103 H&K P7M13 9mm Lt-* 7 4 4 13 P 20 U 2 Firearms L 6.9in/
175mm
1.87lb/
0.85kg
W104 H&K USP 9mm Lt-* 7 4 4 15 J 25 C 1 Firearms L 7.6in/
194mm
1.65lb/
0.74kg
W105 SigSauer P226 9mm Lt-* 7 4 4 15 J 20 C 2 Firearms L 8.1in/
206mm
2.12lb/
0.96kg
W106 Hammerli M280 .22 Lt-* 6 2 5 5 J 30 R 3 Firearms L 9.25in/
235mm
1.94lb/
0.88kg
W107 M1911 .45ACP Hvy-* 8 5 3 7 J 25 C 1 Firearms l 8.25in/
210mm
2.44lb/
1.10kg
W108 Glock 17 9mm Lt-* 7 4 4 17+1 P 20 C 1 Firearms L 8in/
201cm
1.56lb/
0.71kg
(M20/452)
W109 Glock 20 10mm Hvy-* 8 3 4 15 J 25 C 1 Firearms L 7.6in/
193mm
1.73lb/
0.78kg
W110 Glock 22 .40 Hvy-* 7 5 3 15 J 25 C 1 Firearms L 8.3in/
204mm
1.6b/
0.72kg
W111 H&K P7M10 .40SW Hvy-* 7 5 3 10 P 20 R 3 Firearms L 6.9in/
175mm
2.75lb/
1.25kg
W112 Taurus Millenium G2 .40SW Hvy-* 8 5 3 10 P 20 C 1 Firearms L 6.24in/
158mm
1.37lb/
0.62kg
W113 Desert Eagle .50AE hvy-* 8 7 1 7 J 30 R 2 Firearms L 14.75in/
374mm
4.4lb/
1.99kg
W114 SigSauer P220 .45ACP Hvy-* 8 5 3 7 J 30 R 2 Firearms L 7.8in/
198mm
1.9lb/
0.86kg
W115 Flare Gun Lt-* 6 2 1 1 T 25 C 2 Firearms * *
W116 Starter's Pistol Lt-* - - Blanks - - - None
W401 Glock 18 9mm A-* 7/8 4 19 17/19 J 20 R 2 Firearms L 7.32in/
186mm
1.41lb/
0.64kg
W402 Beretta 93R 9mm A-* 7/8 4 15 15/21 J 20 R 2 Firearms L 9.44in/
240mm
2.58lb/
1.17kg
W403 H&K VP-70z 9mm A-* 7 4 9 18 J 20/30 U 2 Firearms L 8in/
204mm

1.8lb/
0.82kg

Rifles

Type: R = Rifle, AR = Assault Rifle, BR=Battle Rifle
Con = Concealment
Rarity (Rar): C= Common, U=Uncommon, R=Rare
Damage Type: All firearms do Lethal damage

Num Name Ty Di Dam Rate Clip Con Range R Cost Pool Length Weight Note
W501 Remington M700 .30-06 R 8 8 1 5 N 300 C 2 Firearms 41.5in/
1050mm
8.99lb/
4.08kg
W502 Ruger 10/22 .22 R 6 4 4 10 N 100 C 1 Firearms 37in/
940mm
5lb/
2.230kg
W503 Browning BAR .30-06 R 8 8 2 4 N 275 C 2 Firearms 41in/
1041mm
5.95lb/
2.70kg
W504 Remington M740 .223 R 8 7 3 5 N 275 C 1 Firearms 42.5in/
108cm
7.5lb/
3.4kg
W505 Weatherby Mark V R 8 10 1 3 N 300 C 2 Firearms 47.63in/
121cm
10lb/
4.53kg
W551 Beretta ARX160 .22LR AR 7 7 10 20 N 200 U 1 Firearms 36.2in/
920mm
6.61lb/
3kg
W552 Steyr AUG .223 AR 7 7 21 30 T 200 U 2 Firearms 31.1in/
790mm
7.9lb/
3.6kg
W553 M16 .223 AR 7 7 20 30 N 200 C 1 Firearms 39.5in/
100cm
7.18lb/
3.26kg
W554 Famas .223 AR 7 7 25 25 T 200 R 3 Firearms 29.8in/
757mm
7.96lb/
3.61kg
W555 AK-74 5.45mm AR 7 7 3 42+1 N 150 R 2 Firearms 37.1in/
943mm
6.8lb/
3.07kg
Gun may fire full-auto, three-round bursts, and strafing sprays. (M20/452)
W556 SA-80 .223 AR 7 7 20 20 T 200 R 3 Firearms 30.9/
785mm
8.4lb/
3.82kg
W557 Mini 14 .223 AR 7 7 15 30 T 200 C 1 Firearms 37.25in/
946mm
6lb/
2.70kg
W571 M-14 7.62mm BR 7 8 10 20 N 275 C 3 Firearms 44.3in/
112cm
9.2lb/
4.10kg
W572 H&K G-3 7.62mm BR 8 6 10 20 N 300 R 3 Firearms 40.4in/
102cm
9.04lb/
4.10kg
W573 FN FAL 7.62mm BR 7 8 10 20 N 275 U 2 Firearms 43in/
109cm
9.18lb/
4.3kg

Shotguns

Con = Concealment
Rarity (Rar): C= Common, U=Uncommon, R=Rare
Damage Type: All firearms do Lethal damage

Num Name Di Dam Rate Clip Con Range R Cost Pool Length Weight Note
W601 Armsel Striker 6 8 2 12 N 15 R 1 Firearms 31.18in/
792mm
9.26lb/
4.2kg
W602 Ithaca M37 (Stakeout) 12G 6 8 1 5+1 T 20 C 2 Firearms 30in/
760mm
7lb/
3.2kg
(M20/452)
W603 Remington 870 12G 6 8 1 8 N 20 C 1 Firearms 37.25in/
946mm
8lb/
3.6kg
W604 Mossberg M500 12G 6 8 1 5 N 20 C 1 Firearms 43.75in/
111cm
6.25lb/
2.83kg
W605 Fianchi Law 12 12G 7 8 3 8 T 20 R 1 Firearms 32.5in/
820mm
8.75lb/
4.40kg
W606 Benelli M-3 Super 90 12G 7 8 3 7 N 20 R 2 Firearms 47in/
120cm
7.21lb/
3.27kg
Semi-Automatic
W607 SPAS 12 12G 6 8 3 8 T 20 U 1 Firearms 32.5in/
820mm
8.75lb/
4.4kg
Semi-Automatic
W608 Remington 1100 12G 6 8 3 8 N 20 C 2 Firearms 47in/
120cm
8lb/
3.6kg
Semi-Automatic
W609 USAS 12G 7 8 6 10/20 N 20 R 3 Firearms 37.8in/
960mm
12lb/
5.54kg
Semi-Automatic
W610 Winchester Model 1887 12G 7 7 1 6 N 20 R 3 Firearms 39.25in/
997mm
8lb/
3.6kg
W611 Winchester "Mare's Leg" 12G 8 7 1 6 T 15 R 3 Firearms 29.25in/
743mm
5.25lb/
2.70kg
W612 Winchester Model 24 Double Barrel 6 8 2 2 N 10 R 1 Firearms 27in/
686mm
5.5lbs/
2.5kg
(M20/452)
W613 Benelli M4 6 8 3 6+1 T 25 U 4 Firearms 40in/
1016mm
7.8lbs/
3.5kg
(M20/452)
W614 MPS AA-12 (Sledgehammer) 6 8 3 32+1 N 50 R 5 Firearms 39.21in/
996mm
11.46lbs/
5.2kg
Assault Combat Shotgun - Military Only.(M20/452)

SMG

Type (T): L=Light, H=Heavy Con = Concealment
Rarity (Rar): C= Common, U=Uncommon, R=Rare
Damage Type: All firearms do Lethal damage

Num Name T Di Dam Rate Clip Con Range R Cost Pool Length Weight Note
W201 Ingram Mac 10 9mm L 7 4 18 30 J 25 U 3 Firearms 10.7in/
269mm
6.26lb/
2.84kg
W202 Mini Uzi 9mm L 7 4 21 25 T 25 C 1 Firearms 14.2in/
360mm
5.95lb/
2.70kg
W203 H&K MP-5 9mm L 7 4 21 30 T 40 U 2 Firearms 21.65in/
550mm
6.83lb/
3.10kg
W204 Skorpion .32ACP L 7 3 15 20 J 20 U 1 Firearms 10.6in/
270mm
2.87lb/
1.30kg
W205 Spectre M4 9mm L 8 4 18 40 T 25 R 2 Firearms 13.78in/
350mm
6.39lb/
2.9kg
W206 TEC 9 9mm L 8 4 18 32 T 20 U 1 Firearms 9.5in/
242mm
2.71lb/
1.23kg
W207 Tec 22 .22 L 6 3 15 30 J 20 C 1 Firearms 11.18in/
284mm
1.81lb/
0.822kg
W208 Calico 950 9mm L 7 4 21 50 T 25 U 1 Firearms 32.87in/
835mm
4.78lb/
2.17kg
W301 Uzi H 6 4 21 25 T 50 U 2 Firearms 17.2in/
445mm
7.72lb/
3.50kg
W302 Thompson M1928 .45 H 6 5 15 20 T 50 Rare 1 Firearms 33.5in/
850mm
10.8lb/
4.9kg
W303 HK MP-5 H 6 4 3 30+1 T 50 U 2 Firearms 27in/
680mm
5.6lb/
2.54kg
Gun may fire full-auto, three-round bursts, and strafing sprays. (M20/452)

Special Ammunition Types*

Requires Resources 3+. Contact Staff if you want/need any of these.

Name Damage Effects
Ectoplasmic Disruptors 5/A Blasts spirit entities and vampires with aggravated damage explosion; normal damage to physical beings.
Explosive Shells 6/L Mini-grenades; six dice on target, minus one die/ yard from impact to max. of -6 dice; usable only in shotguns and Technocratic firearms.
Flechettes 7/L Tiny darts; modern body armor reduced by -2 to protection from this ammo, but old-style thick armor counts as double for this ammo only; only from shotguns and

Technocratic firearms.

Incendiary Rounds 4/A Phosphorus – ignites in air when fired; inflict two dice aggravated damage for one turn after they hit; ignite flammable objects.
Rubber Bullets B Damage as normal bullets for the gun, but bashing, not lethal.
Taser Bullets 5/B Electrical charge inflicts 5 levels bashing for two turns; Technocratic special ammo.
Tear Gas Rounds B Fills two meter radius with tear gas – see Toxins, p.456; shotguns and Technocratic firearms only.
Teflon Bullets L Damage as per normal bullets for the gun, but reduce armor protection value by -1.

Special Gun Sights*

Listed under GEAR in-game. Scopes add two dice to shooter’s dice pool for the first shot only.

Name Damage Effects
Laser Sight -1 One turn to aim. -- In Gear
Sniper Scope -2 Two turns to aim.
Night Vision Scope -1 Dark only; also lets shooter see in darkness.
Computer Targeting -3 One turn to aim.

Bows

Damage Type: Lethal

Num Name Diff Dam Rate clip Con Range Rarity cost Pool Length Weight Notes
W1201 Short Bow 6 4 1 1 N 60 Common 1 Archery Ref: M20/452
W1202 Longbow 6 5 1 1 N 120 Common 1 Archery 66.5in/
169cm
6.6lb/
3kg
Ref: M20/452
W1203 Crossbow 8 3 1 1 N 100 Uncommon 1 Archery 34in/
880mm
7.71lb/
3.5kg
W1204 Compound Crossbow 8 3 1 1 N 100 Rare 2 Archery 36.5in/
927mm
6.4lb/
2.9kg
W1205 Compound Bow 8 3 1 1 N 180 Uncommon 2 Archery 55in/
140cm
3lb/
1.36kg
W1206 Hunting Bow 6 5 1 1 N 100 Common 1 Archery Ref: M20/452
W1207 Crossbow, Commando 6 3 1 1 J 20 Common 3 Archery Collapsible; requires one turn to unfold from storage configuration, plus one action to load once it has been unfolded. (M20/452)

Misc

Num Name Diff Dam Rate clip Conceal range Rarity Cost Pool Dam
type
Notes
W1401 Taser 6 * 1 1 P 10 Common 1 Dexterity+Firearms* - Pool: Dex+Firearms+2 to represent bypassing armor. But weapon does no actual damage.
W1403 Nail Gun 6 3 - 1 T 30 Common 1 Dex+Melee* L Improvised Weapon. Pool at ST discretion of situation
W1404 Blowgun 6 1 1 1 T 5 Uncommon 1 Athletics L
W1406 Pipe Bomb 6 3 - - J- 30 * * Athletics A
W1407 Pepper Spray 6 4 - - J 10 Common 1 Athletics B Bashing damage, not lethal; adds no extra damage from successes scored. Tear gas and Technocratic pacification spray also reduce target’s dice pools by two dice for one turn per success

Military Weapons*

These are military-only weapons. They are illegal to buy or own privately, you'll have to find another way to get them.
Rar = Rarity
DT= Damage Type

Num Name Diff Dam Rate clip Con Range Rar Cost Pool DT Length Weight Notes
W1501 M-203 Grenade Launcher 6 G* 1 5 N 400 R 5 Heavy Weapons A 15in/
380 mm
3lb/
1.36 kg*
*weight is unloaded
Able to fire
W1502 M79 Grenade Launcher 6 G* 1 1 N 400 R 5 Heavy Weapons A 28.78 in/
73.1 cm
6.45lb/
2.93kg*
*loaded
W1503 LAW 6 12 1 1 T 750ft/
220m
R 5 Heavy Weapons L 34.67in/
881mm (armed)
7.9lb/
3.6kg
W1504 Stinger SAM 6 14 1 1 T 2-5 miles* U 4 Heavy Weapons A 5ft/
1.5m
34.5lb/
15.2kg
Stats for Stinger Missle with Launcher. Can reach an altitude of 11,000 feet
W1506 Flamethrower 6 3 lvls/
turn (fire)
1 5 N 60 U 1 Athletics A
W1507 .30 caliber Machine Gun 6 12 5 100 N 60 U 1 Heavy Weapons L Gun may fire full-auto, three-round bursts, and strafing sprays.
W1508 .50 caliber Machine Gun 6 16 5 200 N 1000 R 5 Heavy Weapons L Gun may fire full-auto, three-round bursts, and strafing sprays; not man-portable, must be mounted on vehicle.
W1509 30mm Cannon 6 15 8 100 N 1200 R 5 Heavy Weapons L Gun may fire full-auto, three-round bursts, and strafing sprays; chain-gun, not normally man-portable but carried by some HIT Marks and heavy-duty cyborgs, halves armor protection due to high-speed drilling effect.
W1510 M-19 Grenade Launcher 6 8 2 1 N 600 Rare 5 Heavy Weapons Not man-portable, must be mounted on vehicle
W1511 Rocket Launcher 6 14 1 1 N 500+ Rare 5 Heavy Weapons

Throwing Weapons

DT= Damage Type

Num Name Diff Damage Conceal Rarity Cost Pool DT Length Weight Notes
W901 Throwning Knives * Strength+1 J Uncommon 1 Athletics L 8in/
203mm
1lb/
0.453kg
*Difficulty is Yards to Target/Character Strength
W902 Throwing Hatchet * Strength** J Common 1 Athletics L 13.5in/
340mm
1.3lbs/
0.6kg
*Difficulty is Yards to Target/Character Strength%R** With Specialty in Hatchets Strength+1 damage, and Special Manuever: Sidearm Throws
W903 Spear/Javelin 6 Strength+1 N Common 1 Athletics L 48in/
121cm
4lb/
1.81kg
W904 Bola * 0 N Rare 1 Athletics - 78in/
198cm
4lb/
1.81kg
*Difficulty is Yards to Target/Character Strength. Only entangles the opponent, no damage. Need 2 yards radius of clear space.
W905 Shrukin 7 3 P Common 1 Athletics L
W906 Stone 5 Strength Var Common 0 Athletics B
W907 Smoke Grenade - - -J Common 1 Athletics * * * *Range: can be thrown 30ft before ignition. **affects perception.
W908 Tear Gas Grenade - - J * * Athletics B *Blast Radius 30ft. -1 to dice successes for each yard outside the radius (where realistic)
W908 Concussion Grenade 6 8 J * * Athletics B *Blast Radius 30ft. -1 to dice successes for each yard outside the radius (where realistic) W909 White Phosphorus Grenade 6 12 J * * 30 Athletics
W910 Fragmentation Grenade 6 12 J Common 1 Athletics L *Blast Radius 30ft. -1 to dice successes for each yard outside the radius (where realistic)

Sphere Specific Weapons

Name Type Cost Damage Conceal Status
Stake Blad x Str+2 T
Fang Dagger* Kni sphere made Str+1 J
Klaive* Blad sphere made Str+2 J
Grand Klaive* Blad sphere made Str+4 T
Pain Dagger Blad sphere made STR+3 J

Armor

 ===============================================================================
Num Name                          Type Diff Dam   Rof Cap Con Ran SH  Pool      
==============================================================================                                                            
258 Reinforced Clothing           Armor-    -     -   -   C   -   -   +1Soak    
259 Armor T-Shirt                 Armor-    -1Dex -   -   C   -   -   +2Soak    
260 Chainmail                     Armor-    -1Dex -   -   T   -   -   +2Soak    
261 Kevlar Vest                   Armor-    -2Dex -   -   C   -   -   +3Soak    
262 Flak Jacket                   Armor-    -3Dex -   -   C   -   -   +4Soak    
263 Riot Gear                     Armor-    -4Dex -   -   C   -   -   +5Soak    
264 Light Armor                   Armor-    -2 Dex-   -   N   -   -   +2Soak    
265 Composit Armor                Armor-    -1Dex -   -   N   -   -   +2Soak    
266 Heavy Armor                   Armor-    -3 Dex-   -   N   -   -   +3Soak    
267 Full Plate                    Armor-    -5 Dex-   -   N   -   -   +5Soak    
268 Light Helm                    Armor-    -2Per -   -   N   -   -   +2vsHead  
269 Full Helm                     Armor-    -3Per -   -   N   -   -   +3vsHead  
270 Biker Helmet                  Armor-    -1Per -   -   N   -   -   +2vsHead  
273 ******************************************************           

Shields

===============================================================================
Num Name                          Type Diff Dam   Rof   Cap Con Ran SH   Pool      
==============================================================================                                   
274 ********SHEILDS********                                                     
275 Small Sheild                  Shei 6    -      -     -   N   -   -   Parry     
276 Footman's Sheild              Shei 6    Mel+1  -     -   N   -   -   Parry     
277 Full Sheild                   Shei 6    Mel+3  -1Dex -   N   -   -   Parry     
278 Roman Shield                  Shei 6    Mel+4  -3Dex -   N   -   -   Parry     
282 ******************************************************