Combat Systems Chart: Difference between revisions
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For specific wizard duel systems, see the | {|class="wikitable" | ||
Order of Battle | |+ Other Reference Pages | ||
• Initiative: Initiative Rating (Dexterity + Wits) + one die. | |- | ||
• Attack: See whether or not attacks hit their targets. | |[[Gear]]||[[Weapons]]||[[Charts]] | ||
• Defense: See whether or not a defender has avoided | |- | ||
an attack. | |[[Combat Systems Chart]]||[[Dramatic Feats Charts]]||[[Feats of Strength Chart]]||[[Xp Chart]] | ||
• Damage: Determine how badly the combatants get | |- | ||
hurt. | |} | ||
Attack | For specific wizard duel systems, see the [[General Mage Help]] under Duels and Challenges section. | ||
• Projectile Guns: Dexterity + Firearms. | {| | ||
• Hypertech Force Guns:Dexterity + Energy Weapons. | |style="vertical-align: top; padding-right: 60px"; | | ||
• Thrown Weapons: Dexterity + Athletics. | {|class="wikitable" | ||
• Hand-Held Weapons: Dexterity + Melee. | |- | ||
• Bare-Hand Attacks: Dexterity + Brawl, Martial Arts, | |<center>'''Order of Battle'''</center> | ||
Athletics, or Do. | |- | ||
• Magickal Attacks: Arete. If attack involves a strike or | |• Initiative: Initiative Rating ('''Dexterity + Wits) + one die'''.<bR><br> | ||
weapon, roll appropriate Trait as above. | • Attack: See whether or not attacks hit their targets.<bR><br> | ||
Defense | • Defense: See whether or not a defender has avoided an attack.<bR><br> | ||
• Dodge: Dexterity + Athletics, difficulty 6. Each success | • Damage: Determine how badly the combatants get hurt. | ||
removes one attacker success. | |- | ||
• Block: Dexterity + Brawl or Martial Arts, difficulty | |<center>'''Attack'''</center> | ||
variable. | |- | ||
• Parry: | |• Projectile Guns: '''Dexterity + Firearms'''.<bR><br> | ||
variable. | • Hypertech Force Guns: '''Dexterity + Energy Weapons'''.<bR><br> | ||
• Desperate Defense: Dexterity + Athletics, -1 die per | • Thrown Weapons: '''Dexterity + Athletics'''.<bR><br> | ||
attacker after first. | • Hand-Held Weapons: '''Dexterity + Melee'''.<bR><br> | ||
• Countermagick: Arete, difficulty 8, as a dodge; | • Bare-Hand Attacks: '''Dexterity + Brawl, Martial Arts, Athletics, or Do'''.<bR><br> | ||
• Magickal Attacks: '''Arete'''. If attack involves a strike or weapon, roll appropriate Trait as above. | |||
Damage | |- | ||
• Damage: As attack type, difficulty 6; dice pool is | |<center>'''Defense'''</center> | ||
attacker’s damage roll + numbers of successes after the | |- | ||
first. | |• Dodge: '''Dexterity + Athletics, difficulty 6'''. Each success removes one attacker success.<br> | ||
• Soaking: Stamina roll, difficulty 6; each success | • Block: '''Dexterity + Brawl or Martial Arts, difficulty variable'''.<bR><br> | ||
removes one damage success. | • Parry: '''exterity + Melee or Martial Arts, difficulty variable'''.<bR><br> | ||
• Bashing: All characters can soak. | • Desperate Defense: '''Dexterity + Athletics, -1 die per attacker after first'''.<bR><br> | ||
• Lethal: Humans cannot soak without armor, except | • Countermagick: '''Arete, difficulty 8''', as a dodge | ||
under Cinematic Damage option. | |- | ||
• Aggravated: No soak without special protection. | |} | ||
Magick and Violence | |style="vertical-align: top; padding-right: 60px"; | | ||
• Violence as Focus: One action, two rolls: Arete/ | {|class="wikitable" | ||
Enlightenment, to see if magick succeeds; and attack | |- | ||
roll (as above) to see if attack succeeds. If violence is | |<center>'''Damage'''</center> | ||
focus and character cannot perform one without the | |- | ||
other, then player does not need to divide dice pool | |• Damage: As attack type, '''difficulty 6'''; dice pool is<br> '''attacker’s damage roll + numbers of successes after the first'''.<bR><br> | ||
as if performing multiple actions. | • Soaking: '''Stamina roll, difficulty 6'''; each success removes one damage success.<bR><br> | ||
• Violence Enhances Magick: Two actions, two rolls: | • Bashing: All characters can soak.<bR><br> | ||
roll attack normally; each success lowers difficulty for | • Lethal: Humans cannot soak without armor, except under Cinematic Damage option.<bR><br> | ||
subsequent Arete roll by -1 (maximum modifier -3). | • Aggravated: No soak without special protection.<bR> | ||
• Magick Enhances Violence: Two actions, two rolls: | |- | ||
Arete roll to cast Effect; each success reduces difficulty | |<center>'''Magick and Violence'''</center> | ||
of subsequent attack by -1 for each success (maximum | |- | ||
modifier of -3). | |• Violence as Focus: One action, two rolls: Arete/Enlightenment, <br>to see if magick succeeds; and attack roll (as above) to see if<bR> attack succeeds. If violence is focus and character cannot <bR>perform one without the other, then player does not need to<bR> divide dice pool as if performing multiple actions.<bR><br> | ||
• Fast-Casting:Improvised magickal attack; +1 difficulty | • Violence Enhances Magick: Two actions, two rolls: roll attack<bR> normally; each success lowers difficulty for subsequent Arete<bR>roll by -1 (maximum modifier -3).<bR><br> | ||
on Arete roll. | • Magick Enhances Violence: Two actions, two rolls: Arete roll <bR>to cast Effect; each success reduces difficulty of subsequent <bR>attack by -1 for each success (maximum modifier of -3).<bR><br> | ||
Spirit Combat | • Fast-Casting:Improvised magickal attack; +1 difficulty on Arete roll. | ||
• Initiative: Spirits roll Willpower for initiative. | |- | ||
• Attack: Spirits roll Willpower, difficulty 6, unless using | |<center>'''Spirit Combat'''</center> | ||
a Charm. | |- | ||
• Defense: Spirits roll Willpower, difficulty 6, to dodge; | |• Initiative: Spirits roll '''Willpower''' for initiative.<bR><br> | ||
or else split Willpower dice pool between attack and | • Attack: Spirits roll '''Willpower, difficulty 6''', unless using a Charm. <bR><br> | ||
dodge. | • Defense: Spirits roll '''Willpower, difficulty 6''', to dodge; or else<bR> split Willpower dice pool between attack and dodge.<bR><br> | ||
• Damage: Spirits roll Rage, difficulty 6; each success | • Damage: Spirits roll '''Rage, difficulty 6'''; each success inflicts<bR> one health level of damage. Said damage may be lethal or aggravated,<bR> depending upon Charm. Mages with Spirit/ Dimensional Science Sphere<bR> can soak spirit damage, difficulty 6; mages without<bR> Spirit can soak with Arete, difficulty 8.<bR><br> | ||
inflicts one health level of damage. Said damage may | • Soak Damage: Spirits soak damage with their '''Willpower''' Trait. <bR>Materialized spirits attack and defend as physical characters. Most physical attacks and weapons cannot harm un-Materialized spirits, <bR>nor can Spheres other than Prime and Spirit/ Dimensional Science. | ||
be lethal or aggravated, depending upon Charm. | |- | ||
Mages with Spirit/ Dimensional Science Sphere can | |} | ||
soak spirit damage, difficulty 6; mages without Spirit | |} | ||
can soak with Arete, difficulty 8. | = Action Summaries = | ||
• Soak Damage: Spirits soak damage with their | {|class="wikitable" | ||
Willpower Trait. Materialized spirits attack and defend as | |- | ||
physical characters. Most physical attacks and weapons | !Action!! Description!! Examples | ||
cannot harm un-Materialized spirits, nor can Spheres | |- | ||
other than Prime and Spirit/ Dimensional Science. | |Reflexive|| No roll ||Spending Willpower, soaking damage, saying something brief. | ||
|- | |||
|Simple ||One roll, one success needed || Throwing a punch, looking up to spot someone, making a clever remark designed to impress someone. | |||
|- | |||
|Multiple ||Divide lowest dice pool between actions||Pulling out a wrench and hitting someone with it, running to a door and then yanking it shut. | |||
|- | |||
|Extended|| Several rolls, with an assigned number of successes ||Fixing a computer, conducting a ritual. | |||
|- | |||
|Resisted || Opposing players roll against each other||Grabbing an angry cat, impressing a potential client. | |||
|- | |||
|Extended and Resisted ||Several rolls against each other ||Bathing angry cat, arguing online to impress an audience. | |||
|- | |||
|} | |||
Latest revision as of 10:43, 4 September 2023
| Gear | Weapons | Charts | |
| Combat Systems Chart | Dramatic Feats Charts | Feats of Strength Chart | Xp Chart |
For specific wizard duel systems, see the General Mage Help under Duels and Challenges section.
|
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Action Summaries
| Action | Description | Examples |
|---|---|---|
| Reflexive | No roll | Spending Willpower, soaking damage, saying something brief. |
| Simple | One roll, one success needed | Throwing a punch, looking up to spot someone, making a clever remark designed to impress someone. |
| Multiple | Divide lowest dice pool between actions | Pulling out a wrench and hitting someone with it, running to a door and then yanking it shut. |
| Extended | Several rolls, with an assigned number of successes | Fixing a computer, conducting a ritual. |
| Resisted | Opposing players roll against each other | Grabbing an angry cat, impressing a potential client. |
| Extended and Resisted | Several rolls against each other | Bathing angry cat, arguing online to impress an audience. |
