Xp Chart: Difference between revisions
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+ | <div style="float:right;">__TOC__</div> |
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− | = Bonus ways to get XP = |
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+ | {|class="wikitable" |
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− | The following are ways to earn extra XP, as thanks for contributing to the game. More may be added later, but this is a start.<br> |
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+ | |+ Other Chart Pages |
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− | * 1 xp for every 10 spelling, grammer, punctuation, etc errors that is reported. These errors may be found on the wiki, in-game +help or +news, or in room descriptions, exit messages, etc. Please report these via: '''+typo <message>'''. Please be specific with where the error is found. If you use +typo in a grid room where the error is found, this will be transmitted into the job automatically. Please only have 1 typo job open at a time. Other can be added via: ''' +myjob/add <job #>/<message>'''. When 10 errors have been reported and corrected, xp will be awarded and the job closed.<br><br> |
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− | * 1 xp per new room description. These rooms must be outside of any build you own, and must contribute to the grid as a whole. For example: staff puts out the call asking for room descs for a build to be added to the grid. Or, you want to build something to contribute to the grid. Creating the whole building may earn extra xp above 1 xp per room description. |
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+ | |[[Gear]]||[[Weapons]]||[[Charts]] |
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− | |||
+ | |- |
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+ | |[[Combat Systems Chart]]||[[Dramatic Feats Charts]]||[[Feats of Strength Chart]]||[[Xp Chart]] |
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+ | |- |
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+ | |} |
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= Basic XP Chart= |
= Basic XP Chart= |
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|| House Rule |
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+ | <br><br> |
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+ | = Specialties = |
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+ | When you reach 4 dots in an attribute, ability, or mage sphere, you may +request for a specialty. Choosing a specialty means any rolls involving that specialty receive 2 success for every die that shows a 10.<br><br> |
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+ | |||
+ | Here is a list of approved Specialties: <TBW> |
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Latest revision as of 07:42, 21 November 2024
Gear | Weapons | Charts | |
Combat Systems Chart | Dramatic Feats Charts | Feats of Strength Chart | Xp Chart |
Basic XP Chart
Trait | XP Cost |
---|---|
Attribute | Current Rating x 4 |
New Ability (primary or secondary) | 3 |
Raise Existing Ability (primary or secondary) | Current Rating x 2 |
Willpower | Current Rating |
New Background (other than Totem/etc.) | 3 |
Raise Existing Background (other than Totem/etc.) | Current Rating x 3* |
Totem / Jamak / Nushi / Orisha Bond | 2 per dot |
New / Increase Merit | 3x Rating / Difference** |
Buy off / Reduce Flaw | 2x Rating / Difference** |
- Not all backgrounds can be increased after chargen. Note xp
cost of current x 3 per M20 pg 253. Also, see Mage section for Sanctum background cost.
- Staff may, at their discretion, deny or allow the purchases of Merit and Flaws
- Staff may, at their discretion, deny or allow the purchases of Merit and Flaws
after chargen. Staff may also hand out Merits and/or Flaws if they believe it has
been earned during the course of a staff-ran plot. The cost of buy or buying-off
Merits and Flaws may be adjusted as appropriate.
HR: LORE XP TABLE
LEVEL | Requirements and Cost | LORE example |
---|---|---|
[MORE LORE INFO HERE] | ||
Reduced XP cost represents that you learned the majority in the upper level. | ||
Lower level represent know more specific "secrets". | ||
General Level Lores | Follow same xp guidelines as regular abilities above | Mage, Vampire, Garou, Etc |
First 2nd-Level Lores | Prereq: General Racial Lore @ 4, first dot free. |
Most Tribes and Faction. Exception: Bastet tribes |
Additional 2nd-Level Lores | Prereq: Same General Racial Lore @ 4 XP Cost: current level |
|
First 3rd-Level Lore | Prereq: appropriate Second-Level Lore @ 3 first one free. |
Bastet tribes, all mage traditions and unions, vampire clans |
Additional 3rd-Level Lore | 2xp per lore |
Bygone
Trait | XP Cost | Page Number |
---|---|---|
New power | 1 XP per dot | The Bygone Bestiary pg 102 |
Increased power | 1 XP per added dot |
Demon
Trait | XP Cost | Page Number |
---|---|---|
Faith | Current Rating x 7 | DtF pg 164 |
Torment | 10 to lower by 1 | |
New Lore | 7 (10 if from a House other than the character's) | |
Raise Existing Lore | Current Rating x 5 | |
Raise Virtue | Current Rating x 2 |
Mage
Ref M20 pg 253
Trait | XP Cost |
---|---|
Arete | Current Rating x 8 |
Affinity Sphere | Current Rating x 7 |
New Sphere | 10 |
Raise Other Existing Sphere | Current Rating x 8 |
New Sanctum Background | 6 |
Raise Existing Sanctum | Current x 6 |
Staff Discretion for Play Testing | ||||
+Avatar XP Chart | ||||
Avatar Rating | XP Cost | Avatar Rating | XP Cost | |
---|---|---|---|---|
1 to 2 | 16xp | 5 to 6 | 48 xp | |
2 to 3 | 24xp | 6 to 7 | 56 xp | |
3 to 4 | 32xp | 7 to 8 | 64 xp | |
4 to 5 | 40xp | 8 to 9 | 72 xp | |
9 to 10 | 80xp |
Mortal+
Trait | XP Cost | Reference |
---|---|---|
New Numina | 7 | Sorcerer - pg 45 |
Raise Existing Numina | Current Rating x 7 | |
Ritual | level of ritual x 3 | House Rule |
Specialties
When you reach 4 dots in an attribute, ability, or mage sphere, you may +request for a specialty. Choosing a specialty means any rolls involving that specialty receive 2 success for every die that shows a 10.
Here is a list of approved Specialties: <TBW>