Xp Chart: Difference between revisions

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|[[Gear]]||[[Weapons]]||[[Charts]]
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|[[Combat Systems Chart]]||[[Dramatic Feats Charts]]||[[Feats of Strength Chart]]||[[Xp Chart]]
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= Basic XP Chart=
 
= Basic XP Chart=
 
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|| House Rule
 
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= Specialties =
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When you reach 4 dots in an attribute, ability, or mage sphere, you may +request for a specialty. Choosing a specialty means any rolls involving that specialty receive 2 success for every die that shows a 10.<br><br>
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Here is a list of approved Specialties: <TBW>
 
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Latest revision as of 07:42, 21 November 2024

Other Chart Pages
Gear Weapons Charts
Combat Systems Chart Dramatic Feats Charts Feats of Strength Chart Xp Chart

Basic XP Chart

Trait XP Cost
Attribute Current Rating x 4
New Ability (primary or secondary) 3
Raise Existing Ability (primary or secondary) Current Rating x 2
Willpower Current Rating
New Background (other than Totem/etc.) 3
Raise Existing Background (other than Totem/etc.) Current Rating x 3*
Totem / Jamak / Nushi / Orisha Bond 2 per dot
New / Increase Merit 3x Rating / Difference**
Buy off / Reduce Flaw 2x Rating / Difference**
  • Not all backgrounds can be increased after chargen. Note xp

cost of current x 3 per M20 pg 253. Also, see Mage section for Sanctum background cost.

    • Staff may, at their discretion, deny or allow the purchases of Merit and Flaws

after chargen. Staff may also hand out Merits and/or Flaws if they believe it has
been earned during the course of a staff-ran plot. The cost of buy or buying-off
Merits and Flaws may be adjusted as appropriate.

HR: LORE XP TABLE

HOUSE RULED LORE XP TABLE
LEVEL Requirements and Cost LORE example
[MORE LORE INFO HERE]
Reduced XP cost represents that you learned the majority in the upper level.
Lower level represent know more specific "secrets".
General Level Lores Follow same xp guidelines as regular abilities above Mage, Vampire, Garou, Etc
First 2nd-Level Lores Prereq: General Racial Lore @ 4,
first dot free.
Most Tribes and Faction. Exception: Bastet tribes
Additional 2nd-Level Lores Prereq: Same General Racial Lore @ 4
XP Cost: current level
First 3rd-Level Lore Prereq: appropriate Second-Level Lore @ 3
first one free.
Bastet tribes, all mage traditions and unions, vampire clans
Additional 3rd-Level Lore 2xp per lore

Bygone

Trait XP Cost Page Number
New power 1 XP per dot The Bygone Bestiary pg 102
Increased power 1 XP per added dot

Demon

Trait XP Cost Page Number
Faith Current Rating x 7 DtF pg 164
Torment 10 to lower by 1
New Lore 7 (10 if from a House other than the character's)
Raise Existing Lore Current Rating x 5
Raise Virtue Current Rating x 2

Mage

Ref M20 pg 253

Trait XP Cost
Arete Current Rating x 8
Affinity Sphere Current Rating x 7
New Sphere 10
Raise Other Existing Sphere Current Rating x 8
New Sanctum Background 6
Raise Existing Sanctum Current x 6
Staff Discretion for Play Testing
+Avatar XP Chart
Avatar Rating XP Cost Avatar Rating XP Cost
1 to 2 16xp 5 to 6 48 xp
2 to 3 24xp 6 to 7 56 xp
3 to 4 32xp 7 to 8 64 xp
4 to 5 40xp 8 to 9 72 xp
9 to 10 80xp

Mortal+

Trait XP Cost Reference
New Numina 7 Sorcerer - pg 45
Raise Existing Numina Current Rating x 7
Ritual level of ritual x 3 House Rule



Specialties

When you reach 4 dots in an attribute, ability, or mage sphere, you may +request for a specialty. Choosing a specialty means any rolls involving that specialty receive 2 success for every die that shows a 10.

Here is a list of approved Specialties: <TBW>