Combat Systems Chart: Difference between revisions
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|+ Other Reference Pages | |||
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|[[Gear]]||[[Weapons]]||[[Charts]] | |||
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|[[Combat Systems Chart]]||[[Dramatic Feats Charts]]||[[Feats of Strength Chart]]||[[Xp Chart]] | |||
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For specific wizard duel systems, see the [[General Mage Help]] under Duels and Challenges section. | For specific wizard duel systems, see the [[General Mage Help]] under Duels and Challenges section. | ||
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|<center>'''Order of Battle'''</center> | |<center>'''Order of Battle'''</center> | ||
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|• Initiative: Initiative Rating (Dexterity + Wits) + one die.<bR> | |• Initiative: Initiative Rating ('''Dexterity + Wits) + one die'''.<bR><br> | ||
• Attack: See whether or not attacks hit their targets.<bR> | • Attack: See whether or not attacks hit their targets.<bR><br> | ||
• Defense: See whether or not a defender has avoided an attack.<bR> | • Defense: See whether or not a defender has avoided an attack.<bR><br> | ||
• Damage: Determine how badly the combatants get hurt. | • Damage: Determine how badly the combatants get hurt. | ||
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|<center>'''Attack'''</center> | |<center>'''Attack'''</center> | ||
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|• Projectile Guns: Dexterity + Firearms.<bR> | |• Projectile Guns: '''Dexterity + Firearms'''.<bR><br> | ||
• Hypertech Force Guns:Dexterity + Energy Weapons.<bR> | • Hypertech Force Guns: '''Dexterity + Energy Weapons'''.<bR><br> | ||
• Thrown Weapons: Dexterity + Athletics.<bR> | • Thrown Weapons: '''Dexterity + Athletics'''.<bR><br> | ||
• Hand-Held Weapons: Dexterity + Melee.<bR> | • Hand-Held Weapons: '''Dexterity + Melee'''.<bR><br> | ||
• Bare-Hand Attacks: Dexterity + Brawl, Martial Arts, Athletics, or Do.<bR> | • Bare-Hand Attacks: '''Dexterity + Brawl, Martial Arts, Athletics, or Do'''.<bR><br> | ||
• Magickal Attacks: Arete. If attack involves a strike or weapon, | • Magickal Attacks: '''Arete'''. If attack involves a strike or weapon, roll appropriate Trait as above. | ||
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|<center>'''Defense'''</center> | |<center>'''Defense'''</center> | ||
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|• Dodge: Dexterity + Athletics, difficulty 6. Each success | |• Dodge: '''Dexterity + Athletics, difficulty 6'''. Each success removes one attacker success.<br> | ||
• Block: Dexterity + Brawl or Martial Arts, difficulty variable.<bR> | • Block: '''Dexterity + Brawl or Martial Arts, difficulty variable'''.<bR><br> | ||
• Parry: | • Parry: '''exterity + Melee or Martial Arts, difficulty variable'''.<bR><br> | ||
• Desperate Defense: Dexterity + Athletics, -1 die per attacker after first.<bR> | • Desperate Defense: '''Dexterity + Athletics, -1 die per attacker after first'''.<bR><br> | ||
• Countermagick: Arete, difficulty 8, as a dodge | • Countermagick: '''Arete, difficulty 8''', as a dodge | ||
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|<center>'''Damage'''</center> | |<center>'''Damage'''</center> | ||
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|• Damage: As attack type, difficulty 6; dice pool is attacker’s damage roll + numbers of successes after the first.<bR> | |• Damage: As attack type, '''difficulty 6'''; dice pool is<br> '''attacker’s damage roll + numbers of successes after the first'''.<bR><br> | ||
• Soaking: Stamina roll, difficulty 6; each success removes one damage success.<bR> | • Soaking: '''Stamina roll, difficulty 6'''; each success removes one damage success.<bR><br> | ||
• Bashing: All characters can soak.<bR> | • Bashing: All characters can soak.<bR><br> | ||
• Lethal: Humans cannot soak without armor, except under Cinematic Damage option.<bR> | • Lethal: Humans cannot soak without armor, except under Cinematic Damage option.<bR><br> | ||
• Aggravated: No soak without special protection.<bR> | • Aggravated: No soak without special protection.<bR> | ||
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|<center>'''Magick and Violence'''</center> | |<center>'''Magick and Violence'''</center> | ||
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|• Violence as Focus: One action, two rolls: Arete/Enlightenment, <br>to see if magick succeeds; and attack roll (as above) to see if attack succeeds. | |• Violence as Focus: One action, two rolls: Arete/Enlightenment, <br>to see if magick succeeds; and attack roll (as above) to see if<bR> attack succeeds. If violence is focus and character cannot <bR>perform one without the other, then player does not need to<bR> divide dice pool as if performing multiple actions.<bR><br> | ||
• Violence Enhances Magick: Two actions, two rolls: roll attack normally; each success lowers difficulty for subsequent Arete roll by -1 (maximum modifier -3).<bR> | • Violence Enhances Magick: Two actions, two rolls: roll attack<bR> normally; each success lowers difficulty for subsequent Arete<bR>roll by -1 (maximum modifier -3).<bR><br> | ||
• Magick Enhances Violence: Two actions, two rolls: Arete roll to cast Effect; each success reduces difficulty of subsequent attack by -1 for each success (maximum modifier of -3).<bR> | • Magick Enhances Violence: Two actions, two rolls: Arete roll <bR>to cast Effect; each success reduces difficulty of subsequent <bR>attack by -1 for each success (maximum modifier of -3).<bR><br> | ||
• Fast-Casting:Improvised magickal attack; +1 difficulty on Arete roll. | • Fast-Casting:Improvised magickal attack; +1 difficulty on Arete roll. | ||
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|<center>'''Spirit Combat'''</center> | |<center>'''Spirit Combat'''</center> | ||
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|• Initiative: Spirits roll Willpower for initiative.<bR> | |• Initiative: Spirits roll '''Willpower''' for initiative.<bR><br> | ||
• Attack: Spirits roll Willpower, difficulty 6, unless using a Charm. <bR> | • Attack: Spirits roll '''Willpower, difficulty 6''', unless using a Charm. <bR><br> | ||
• Defense: Spirits roll Willpower, difficulty 6, to dodge; or else split Willpower dice pool between attack and dodge.<bR> | • Defense: Spirits roll '''Willpower, difficulty 6''', to dodge; or else<bR> split Willpower dice pool between attack and dodge.<bR><br> | ||
• Damage: Spirits roll Rage, difficulty 6; each success inflicts one health level of damage. Said damage may be lethal or aggravated, depending upon Charm. Mages with Spirit/ Dimensional Science Sphere can soak spirit damage, difficulty 6; mages without Spirit can soak with Arete, difficulty 8.<bR> | • Damage: Spirits roll '''Rage, difficulty 6'''; each success inflicts<bR> one health level of damage. Said damage may be lethal or aggravated,<bR> depending upon Charm. Mages with Spirit/ Dimensional Science Sphere<bR> can soak spirit damage, difficulty 6; mages without<bR> Spirit can soak with Arete, difficulty 8.<bR><br> | ||
• Soak Damage: Spirits soak damage with their Willpower Trait. Materialized spirits attack and defend as physical characters. Most physical attacks and weapons cannot harm un-Materialized spirits, nor can Spheres other than Prime and Spirit/ Dimensional Science. | • Soak Damage: Spirits soak damage with their '''Willpower''' Trait. <bR>Materialized spirits attack and defend as physical characters. Most physical attacks and weapons cannot harm un-Materialized spirits, <bR>nor can Spheres other than Prime and Spirit/ Dimensional Science. | ||
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= Action Summaries = | |||
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!Action!! Description!! Examples | |||
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|Reflexive|| No roll ||Spending Willpower, soaking damage, saying something brief. | |||
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|Simple ||One roll, one success needed || Throwing a punch, looking up to spot someone, making a clever remark designed to impress someone. | |||
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|Multiple ||Divide lowest dice pool between actions||Pulling out a wrench and hitting someone with it, running to a door and then yanking it shut. | |||
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|Extended|| Several rolls, with an assigned number of successes ||Fixing a computer, conducting a ritual. | |||
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|Resisted || Opposing players roll against each other||Grabbing an angry cat, impressing a potential client. | |||
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|Extended and Resisted ||Several rolls against each other ||Bathing angry cat, arguing online to impress an audience. | |||
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Latest revision as of 10:43, 4 September 2023
| Gear | Weapons | Charts | |
| Combat Systems Chart | Dramatic Feats Charts | Feats of Strength Chart | Xp Chart |
For specific wizard duel systems, see the General Mage Help under Duels and Challenges section.
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Action Summaries
| Action | Description | Examples |
|---|---|---|
| Reflexive | No roll | Spending Willpower, soaking damage, saying something brief. |
| Simple | One roll, one success needed | Throwing a punch, looking up to spot someone, making a clever remark designed to impress someone. |
| Multiple | Divide lowest dice pool between actions | Pulling out a wrench and hitting someone with it, running to a door and then yanking it shut. |
| Extended | Several rolls, with an assigned number of successes | Fixing a computer, conducting a ritual. |
| Resisted | Opposing players roll against each other | Grabbing an angry cat, impressing a potential client. |
| Extended and Resisted | Several rolls against each other | Bathing angry cat, arguing online to impress an audience. |
