Mage Spheres: Difference between revisions
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− | *Note*: The "arch-spheres" from Masters of the Arts (revised) are included here to give players an idea of the power of an arch-mage. |
+ | *Note*: The "arch-spheres" from Masters of the Arts (revised) are included here to give players an idea of the power of an arch-mage. However, Master of the Arts is not a valid game resource.<br><br> |
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+ | M20 Prism of Focus tries to explains an advanced mage which is defined as a mage with Arete 6+. <br><br> |
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+ | Upon completing a Seeking for Arete 6 the player must choose one of three paths: Archmage, Exemplar, or Oracle. Archmage is the most common choice, and Oracle is the rarest. If everyone starts choosing Oracle, this decision will be decided with a staff die roll and weighted appropriately to the three choices. Choosing a path can't be avoided or delayed, or changed in the current incarnation. You will |
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+ | have to start the path all over again with a new character.<br><br> |
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+ | *"Exemplars gain powers that Archmages can only dream of, but it costs them everything. Exemplars align themselves so strongly with a sphere of magick that it replaces their Focus and eventually consumes their individuality." |
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+ | * "The rarest taken and most difficult, is the path of the Oracles. Few on this path would call themselves Oracles, as Oracles are mages who turn back from ascension to help others follow. However, those who walk this path are walking towards Ascension, some will manage to reach it, and some of those will become actual Oracles. This path eschews magical power in and of itself, instead seeking to |
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+ | surpass their perspective, grow beyond their Focus, and achieve the enlightenment they believe comes with Ascension."<br><br> |
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− | '''We are set up to allow Arete up to 10, as is supported by M20''', but not spheres above 5. <br><br> |
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− | For the sake of suggestion, a mage with Arete 6+ may be able to attempt some of the arch-sphere effects (not above their arete though) but threshold and high successes would be required. These should be extraordinary feats that could lead to fatal Paradox backlashes. Is it worth the risk? |
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== Correspondence == |
== Correspondence == |
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{{dots|1}} Immediate Spatial Perceptions/ Landscape of the Mind<br> |
{{dots|1}} Immediate Spatial Perceptions/ Landscape of the Mind<br> |
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{{dots|4}} Rend Space/ Ward/ Co-locate Self<br> |
{{dots|4}} Rend Space/ Ward/ Co-locate Self<br> |
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{{dots|5}} Spatial Mutation / Co-Location<br> |
{{dots|5}} Spatial Mutation / Co-Location<br> |
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− | * {{dots|5}} {{dots|1}} Fold Space/Create Space |
+ | * {{dots|5}} {{dots|1}} Fold Space/Create Space |
* {{dots|5}} {{dots|2}} No Warding<br> |
* {{dots|5}} {{dots|2}} No Warding<br> |
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− | * {{dots|5}} {{dots|3}} Limits of Spirit |
+ | * {{dots|5}} {{dots|3}} Limits of Spirit |
* {{dots|5}} {{dots|4}} No Limits<br> |
* {{dots|5}} {{dots|4}} No Limits<br> |
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* {{dots|5}} {{dots|3}} Time Door [Aka Plot Door] <br> |
* {{dots|5}} {{dots|3}} Time Door [Aka Plot Door] <br> |
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* {{dots|5}} {{dots|4}} Exist Apart from Time<br> |
* {{dots|5}} {{dots|4}} Exist Apart from Time<br> |
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Revision as of 15:16, 25 November 2024
Other Mage References
Mage Related Pages
Mage | Mage Character Generation | Mage Charts | Certamen | Mage Spheres- you are here. | Mage House Rules |
Magical Item Creation | Wards | Traditions | Technocracy | Disparates | Mage Help |
*Note*: The "arch-spheres" from Masters of the Arts (revised) are included here to give players an idea of the power of an arch-mage. However, Master of the Arts is not a valid game resource.
M20 Prism of Focus tries to explains an advanced mage which is defined as a mage with Arete 6+.
Upon completing a Seeking for Arete 6 the player must choose one of three paths: Archmage, Exemplar, or Oracle. Archmage is the most common choice, and Oracle is the rarest. If everyone starts choosing Oracle, this decision will be decided with a staff die roll and weighted appropriately to the three choices. Choosing a path can't be avoided or delayed, or changed in the current incarnation. You will
have to start the path all over again with a new character.
- "Exemplars gain powers that Archmages can only dream of, but it costs them everything. Exemplars align themselves so strongly with a sphere of magick that it replaces their Focus and eventually consumes their individuality."
- "The rarest taken and most difficult, is the path of the Oracles. Few on this path would call themselves Oracles, as Oracles are mages who turn back from ascension to help others follow. However, those who walk this path are walking towards Ascension, some will manage to reach it, and some of those will become actual Oracles. This path eschews magical power in and of itself, instead seeking to
surpass their perspective, grow beyond their Focus, and achieve the enlightenment they believe comes with Ascension."
Correspondence
Immediate Spatial Perceptions/ Landscape of the Mind
Sense, Touch, Thicken & Reach Through Space/ Correspondence Sensing
Pierce Space/ Open or Close Gates/ Co-locality Perceptions
Rend Space/ Ward/ Co-locate Self
Spatial Mutation / Co-Location
* Fold Space/Create Space * No Warding
* Limits of Spirit * No Limits
Entropy
Sense Flaws, Fate & Fortune/ Ring of Truth
Control Probability
Affect Predictable Patterns
Affect Living Things
Affect Thought/ Shape Memes/ Binding Oath
* Stultifying Order/Utter Chaos
* Destiny of the Species
* Breach Shroud/Deny the End
* True Destiny
Forces
Perceive Forces
Manipulate Forces/ Elemental Touch
Transmute Minor Forces/ Telekinetics/ The Dragon’s Touch
Control Major Forces/ Gift of Zeus/ Weather-Witching
Transmute Major Forces/ Conjuring Infernos
* Economy of Force/Sense Universal Force
* Plate Tectonics
* Toss Around Realms
* Alter Universal Forces
Life
Sense Life
Alter Simple Life-Forms/ Heal Self
Transform Simple Life-Forms/ Alter Self/ Heal Others
Alter Complex Life-Forms/ Transform Self
Transform & Create Complex Life-Forms/ Perfect Metamorphosis
* Perfect Transformation of Others/New Life
* Scale of Life/Infection
* Create Shifter/Virus
* Perfect Immortality
Matter
Matter Perceptions
Basic Transmutation
Alter Form
Complex Transmutation
Alter Properties
* Alter State
* Transform Pattern
* Create Pattern
* Subjective Reality<br
Mind
Sense Thoughts & Emotions/ Mind Shield/ Empower Self
Read Surface Thoughts/ Empathic Bond/ Create Impressions/ Mental Impulse
Mental Link/ Project Illusions/ Dreamwalk/ Psychic Blast
Control Conscious Mind/ Alter Consciousness/ Astral Projection
Control Subconscious/ Forge Psyche/ Untether Consciousness
* Relive Past Lives/Sense the Universal Mind
* Universal Subconscious/Reprogram Avatar
* Self-Awareness
* One Mind
Prime
Etheric Senses/ Consecration/ Infuse Personal Quintessence
Fuel Pattern/ Construct Patterns/ Enchant Patterns/ Body of Light
Channel Quintessence/ Enchant Life/ Energy Weapon/ Craft Periapts & Temporary Wonders
Expel or Infuse Energy/ Tap Wellspring/ Craft Tass & Permanent Wonders
Infuse or Withdraw Life Force/ Create Node & Soulflower/ Nullify Paradox
* Paradox senses
* Weave Odyllic Paradox/Violate Pattern
* Channel Paradox
* Expel Base Paradox/Create Universe
Spirit
Spirit Sight/ Spirit Sense
Touch Spirit/ Manipulate Gauntlet
Pierce Gauntlet/ Step Sideways/ Rouse & Lull Spirit
Rend Gauntlet/ Seal Breach/ Bind Spirit
Forge Ephemera/ Gilgul/ Break the Dreamshell
* Awaken Ephemera
* Create Realm
* Remember the One
* Awaken Avatar
Time
Time Sense
Past & Future Sight / Thicken the Walls of Time
Time Contraction or Dilation/ “Bullet Time”/ Rewind Time
Time Determinism/ Trigger Effect/ Time Bubble/ Anchor Point
Temporal Travel/ Time Immunity
* Aid the Past
* Go to the Past
* Time Door [Aka Plot Door]
* Exist Apart from Time
Ref: M20th Anniversary, M20 Prism of Focus, and Masters of the Art (Revised)