Mage Spheres: Difference between revisions
No edit summary |
No edit summary |
||
| (9 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
<div class="gamepage"> |
<div class="gamepage"> |
||
<div style="float:right;">__TOC__</div> |
<div style="float:right;">__TOC__</div> |
||
| + | Be advised, we have made a house rule regarding spheres. We have often times, even for experienced Mage players, found the Sphere of Entropy confusing. We have taken the idea from Mage: the Awakening (nWod) to split Entropy into the Spheres of Death and Fate. This makes more sense to us. A Mage that is good at predicting outcomes, shouldn't automatically have access to the shroud and the dead lands, nor would they absorb Jhor like those that frequent there and those arts. <br><br>See the respective section for a brief summary of these two spheres. For a more in-depth explanation of the rotes listed their respective page [[Death Sphere]] [[Fate Sphere]] |
||
| + | |||
== Other Mage References == |
== Other Mage References == |
||
| + | '''Mage Related Pages''' |
||
| − | {|class="wikitable" style="text-align: center;cellpadding="10" |
||
| + | {| class="wikitable" |
||
| − | |+Other Mage References |
||
|- |
|- |
||
| − | |[[Mage Character Generation]] |
+ | |[[Mage]]||[[Mage Character Generation]]|| [[Mage Charts]]|| [[Mage Certamen|Certamen]] ||[[Mage Spheres]] - you are here||[[Mage House Rules]] |
| ⚫ | |||
| − | |[[House Rules]] |
||
| − | |[[Mage Help]] |
||
| − | |[[Magical Item Creation]] |
||
| − | |[[Wards]] |
||
| − | |[[Mage Spheres]] - You are here. |
||
|- |
|- |
||
| + | |[[Magical Item Creation]]||[[Wards]]||[[Traditions]]||[[Technocracy]]||[[Disparates]]||[[Mage Help]] |
||
| + | |- |
||
| ⚫ | |||
|} |
|} |
||
| − | *Note*: The "arch-spheres" from Masters of the Arts (revised) are included here to give players an idea of the power of an arch-mage. |
+ | *Note*: The "arch-spheres" from Masters of the Arts (revised) are included here to give players an idea of the power of an arch-mage. However, Master of the Arts is not a valid game resource.<br><br> |
| − | |||
| − | We are set up to allow Arete up to 10, as is supported by M20, but not spheres above 5. <br><br> |
||
| − | For the sake of suggestion, a mage with Arete 6+ may be able to attempt some of the arch-sphere effects (not above their arete though) but threshold and high successes would be required. These should be extraordinary feats that could lead to fatal Paradox backlashes. Is it worth the risk? |
||
| ⚫ | |||
== Correspondence == |
== Correspondence == |
||
{{dots|1}} Immediate Spatial Perceptions/ Landscape of the Mind<br> |
{{dots|1}} Immediate Spatial Perceptions/ Landscape of the Mind<br> |
||
| Line 26: | Line 21: | ||
{{dots|4}} Rend Space/ Ward/ Co-locate Self<br> |
{{dots|4}} Rend Space/ Ward/ Co-locate Self<br> |
||
{{dots|5}} Spatial Mutation / Co-Location<br> |
{{dots|5}} Spatial Mutation / Co-Location<br> |
||
| − | * {{dots| |
+ | * {{dots|5}} {{dots|1}} Fold Space/Create Space |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|2}} No Warding<br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|3}} Limits of Spirit |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|4}} No Limits<br> |
| − | == |
+ | == Death == |
| + | Death is the Subtle Sphere governing souls, absence, and the cessation of things. Those who study Death find themselves deeply involved in matters of endings, decay, and darkness. This tends to make practitioners seem morbid, though few are. Mages who delve into the mysteries of Death find solace and understanding in the |
||
| − | {{dots|1}} Sense Flaws, Fate & Fortune/ Ring of Truth<br> |
||
| + | fact that all things come to an end. While such thoughts may look fatalistic on the surface, a mage who sees past the Lie realizes she has the power to not only create these states, but to control, manipulate, and even prevent them. She can bolster a soul, restore pleasure to a ghost, and reverse the effects of aging just as well as she can destroy souls, rip ghosts from anchors, and steal the life from another. <br><br> |
||
| − | {{dots|2}} Control Probability<br> |
||
| + | Specialties: Darkness, decay, ectoplasm, ghosts, the Underworld, souls, cold, absence, enervation, endings.<br><br>[[Death Sphere| Death Sample Rotes - see here for explanation of those listed below]] |
||
| − | {{dots|3}} Affect Predictable Patterns<br> |
||
| + | |||
| − | {{dots|4}} Affect Living Things<br> |
||
| − | {{dots| |
+ | {{dots|1}} Ectoplasmic Shaping, Deepen or Shape Shadows, Forensic Sight, Soul Marks <br> |
| + | {{dots|2}} Corpse Mark, Cause Decay, Create Ectoplasm, Ghost Shield, Shape Ephemera, Soul Armor, Soul Jar, Suppress Aura or Life, Touch of the Grave, Without Trace<br> |
||
| − | * {{dots|6}} Stultifying Order/Utter Chaos <br> |
||
| + | {{dots|3}} Cold Snap, Damage Ghost, Devouring the Slain, Ghost Gate, Ghost Summons, Quicken Corpse, Quicken Ghost, Rotting Flesh, Sever Soul, Shadow Crafting<br> |
||
| − | * {{dots|7}} Destiny of the Species<br> |
||
| − | + | {{dots|4}} Enervation, Exorcism, Revenant, Shadow Flesh, Withering, <br> |
|
| + | {{dots|5}} Create Anchor, Create Avernian Gate, Create Ghost, Deny the Reaper, Empty Presence, Sever the Awakened Soul <br> |
||
| − | * {{dots|9}} True Destiny<br> |
||
| + | |||
| + | == Fate == |
||
| + | The Sphere of Fate describes what should or must happen, but not precisely when or how that result will come about (those are the province of Time). Fate governs blessings, curses, destiny, fortune, oaths, probability, luck, and intent. Those who master it may seem lucky or carefree, but in reality they deal in the inevitable and learn to anticipate it — whether to accept the dictates of destiny or redirect the road they walk.<br><br>Specialties: Blessings, hexes, probability, fortune, oaths, promises, intentions, destiny.<br> |
||
| + | [[Fate Sphere| Fate Sample Rotes - see here for explanation of those listed below]] |
||
| + | |||
| + | {{dots|1}} Interconnections, Oaths Fulfilled, Quantum Flux, Reading the Outmost Eddies, Serendipity, <br> |
||
| + | {{dots|2}} Exceptional Luck, Fabricate Fortune, Fools Rush In, Lucky Number, Shifting the Odds, Warding Gesture<br> |
||
| + | {{dots|3}} Grave Misfortune, Monkey’s Paw, Shared Fate, Superlative Luck, Sworn Oaths <br> |
||
| + | {{dots|4}} Atonement, Chaos Mastery, Divine Intervention, Strings of Fate, Sever Oaths <br> |
||
| + | {{dots|5}} Forge Destiny, Pariah, Miracle, Swarm of Locusts<br> |
||
== Forces == |
== Forces == |
||
| Line 48: | Line 53: | ||
{{dots|4}} Control Major Forces/ Gift of Zeus/ Weather-Witching<br> |
{{dots|4}} Control Major Forces/ Gift of Zeus/ Weather-Witching<br> |
||
{{dots|5}} Transmute Major Forces/ Conjuring Infernos<br> |
{{dots|5}} Transmute Major Forces/ Conjuring Infernos<br> |
||
| − | * {{dots| |
+ | * {{dots|5}} {{dots|1}} Economy of Force/Sense Universal Force <br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|2}} Plate Tectonics<br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|3}} Toss Around Realms<br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|4}} Alter Universal Forces<br> |
== Life == |
== Life == |
||
| Line 59: | Line 64: | ||
{{dots|4}} Alter Complex Life-Forms/ Transform Self<br> |
{{dots|4}} Alter Complex Life-Forms/ Transform Self<br> |
||
{{dots|5}} Transform & Create Complex Life-Forms/ Perfect Metamorphosis<br> |
{{dots|5}} Transform & Create Complex Life-Forms/ Perfect Metamorphosis<br> |
||
| − | * {{dots| |
+ | * {{dots|5}} {{dots|1}} Perfect Transformation of Others/New Life <br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|2}} Scale of Life/Infection<br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|3}} Create Shifter/Virus <br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|4}} Perfect Immortality<br> |
| + | |||
== Matter == |
== Matter == |
||
| Line 70: | Line 76: | ||
{{dots|4}} Complex Transmutation<br> |
{{dots|4}} Complex Transmutation<br> |
||
{{dots|5}} Alter Properties<br> |
{{dots|5}} Alter Properties<br> |
||
| − | * {{dots| |
+ | * {{dots|5}} {{dots|1}} Alter State <br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|2}} Transform Pattern<br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|3}} Create Pattern <br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|4}} Subjective Reality<br |
| + | |||
== Mind == |
== Mind == |
||
| Line 81: | Line 88: | ||
{{dots|4}} Control Conscious Mind/ Alter Consciousness/ Astral Projection<br> |
{{dots|4}} Control Conscious Mind/ Alter Consciousness/ Astral Projection<br> |
||
{{dots|5}} Control Subconscious/ Forge Psyche/ Untether Consciousness<br> |
{{dots|5}} Control Subconscious/ Forge Psyche/ Untether Consciousness<br> |
||
| − | * {{dots| |
+ | * {{dots|5}} {{dots|1}} Relive Past Lives/Sense the Universal Mind <br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|2}} Universal Subconscious/Reprogram Avatar<br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|3}} Self-Awareness <br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|4}} One Mind<br> |
| + | |||
== Prime == |
== Prime == |
||
| Line 92: | Line 100: | ||
{{dots|4}} Expel or Infuse Energy/ Tap Wellspring/ Craft Tass & Permanent Wonders <br> |
{{dots|4}} Expel or Infuse Energy/ Tap Wellspring/ Craft Tass & Permanent Wonders <br> |
||
{{dots|5}} Infuse or Withdraw Life Force/ Create Node & Soulflower/ Nullify Paradox <br> |
{{dots|5}} Infuse or Withdraw Life Force/ Create Node & Soulflower/ Nullify Paradox <br> |
||
| − | * {{dots| |
+ | * {{dots|5}} {{dots|1}} Paradox senses <br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|2}} Weave Odyllic Paradox/Violate Pattern<br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|3}} Channel Paradox <br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|4}} Expel Base Paradox/Create Universe<br> |
== Spirit == |
== Spirit == |
||
| Line 103: | Line 111: | ||
{{dots|4}} Rend Gauntlet/ Seal Breach/ Bind Spirit<br> |
{{dots|4}} Rend Gauntlet/ Seal Breach/ Bind Spirit<br> |
||
{{dots|5}} Forge Ephemera/ Gilgul/ Break the Dreamshell<br> |
{{dots|5}} Forge Ephemera/ Gilgul/ Break the Dreamshell<br> |
||
| − | * {{dots| |
+ | * {{dots|5}} {{dots|1}} Awaken Ephemera <br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|2}} Create Realm<br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|3}} Remember the One <br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|4}} Awaken Avatar<br> |
== Time == |
== Time == |
||
| − | {{dots|1}} Time Sense |
+ | {{dots|1}} Time Sense<br> |
| − | {{dots|2}} Past & Future Sight / Thicken the Walls of Time |
+ | {{dots|2}} Past & Future Sight / Thicken the Walls of Time<br> |
| − | {{dots|3}} Time Contraction or Dilation/ “Bullet Time”/ Rewind Time |
+ | {{dots|3}} Time Contraction or Dilation/ “Bullet Time”/ Rewind Time<br> |
| − | {{dots|4}} Time Determinism/ Trigger Effect/ Time Bubble/ Anchor Point |
+ | {{dots|4}} Time Determinism/ Trigger Effect/ Time Bubble/ Anchor Point<br> |
| − | {{dots|5}} Temporal Travel/ Time Immunity |
+ | {{dots|5}} Temporal Travel/ Time Immunity<br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|1}} Aid the Past <br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|2}} Go to the Past<br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|3}} Time Door [Aka Plot Door] <br> |
| − | * {{dots| |
+ | * {{dots|5}} {{dots|4}} Exist Apart from Time<br> |
| + | |||
| ⚫ | |||
Latest revision as of 15:11, 1 November 2025
Be advised, we have made a house rule regarding spheres. We have often times, even for experienced Mage players, found the Sphere of Entropy confusing. We have taken the idea from Mage: the Awakening (nWod) to split Entropy into the Spheres of Death and Fate. This makes more sense to us. A Mage that is good at predicting outcomes, shouldn't automatically have access to the shroud and the dead lands, nor would they absorb Jhor like those that frequent there and those arts.
See the respective section for a brief summary of these two spheres. For a more in-depth explanation of the rotes listed their respective page Death Sphere Fate Sphere
Other Mage References
Mage Related Pages
| Mage | Mage Character Generation | Mage Charts | Certamen | Mage Spheres - you are here | Mage House Rules |
| Magical Item Creation | Wards | Traditions | Technocracy | Disparates | Mage Help |
| Mage Shapeshifting |
*Note*: The "arch-spheres" from Masters of the Arts (revised) are included here to give players an idea of the power of an arch-mage. However, Master of the Arts is not a valid game resource.
Correspondence
![]()
![]()
![]()
![]()
Immediate Spatial Perceptions/ Landscape of the Mind
![]()
![]()
![]()
![]()
Sense, Touch, Thicken & Reach Through Space/ Correspondence Sensing
![]()
![]()
![]()
![]()
Pierce Space/ Open or Close Gates/ Co-locality Perceptions
![]()
![]()
![]()
![]()
Rend Space/ Ward/ Co-locate Self
![]()
![]()
![]()
![]()
Spatial Mutation / Co-Location
*![]()
Fold Space/Create Space *
![]()
No Warding
*![]()
Limits of Spirit *
![]()
No Limits
Death
Death is the Subtle Sphere governing souls, absence, and the cessation of things. Those who study Death find themselves deeply involved in matters of endings, decay, and darkness. This tends to make practitioners seem morbid, though few are. Mages who delve into the mysteries of Death find solace and understanding in the
fact that all things come to an end. While such thoughts may look fatalistic on the surface, a mage who sees past the Lie realizes she has the power to not only create these states, but to control, manipulate, and even prevent them. She can bolster a soul, restore pleasure to a ghost, and reverse the effects of aging just as well as she can destroy souls, rip ghosts from anchors, and steal the life from another.
Specialties: Darkness, decay, ectoplasm, ghosts, the Underworld, souls, cold, absence, enervation, endings.
Death Sample Rotes - see here for explanation of those listed below
![]()
![]()
![]()
![]()
Ectoplasmic Shaping, Deepen or Shape Shadows, Forensic Sight, Soul Marks
![]()
![]()
![]()
![]()
Corpse Mark, Cause Decay, Create Ectoplasm, Ghost Shield, Shape Ephemera, Soul Armor, Soul Jar, Suppress Aura or Life, Touch of the Grave, Without Trace
![]()
![]()
![]()
![]()
Cold Snap, Damage Ghost, Devouring the Slain, Ghost Gate, Ghost Summons, Quicken Corpse, Quicken Ghost, Rotting Flesh, Sever Soul, Shadow Crafting
![]()
![]()
![]()
![]()
Enervation, Exorcism, Revenant, Shadow Flesh, Withering,
![]()
![]()
![]()
![]()
Create Anchor, Create Avernian Gate, Create Ghost, Deny the Reaper, Empty Presence, Sever the Awakened Soul
Fate
The Sphere of Fate describes what should or must happen, but not precisely when or how that result will come about (those are the province of Time). Fate governs blessings, curses, destiny, fortune, oaths, probability, luck, and intent. Those who master it may seem lucky or carefree, but in reality they deal in the inevitable and learn to anticipate it — whether to accept the dictates of destiny or redirect the road they walk.
Specialties: Blessings, hexes, probability, fortune, oaths, promises, intentions, destiny.
Fate Sample Rotes - see here for explanation of those listed below
![]()
![]()
![]()
![]()
Interconnections, Oaths Fulfilled, Quantum Flux, Reading the Outmost Eddies, Serendipity,
![]()
![]()
![]()
![]()
Exceptional Luck, Fabricate Fortune, Fools Rush In, Lucky Number, Shifting the Odds, Warding Gesture
![]()
![]()
![]()
![]()
Grave Misfortune, Monkey’s Paw, Shared Fate, Superlative Luck, Sworn Oaths
![]()
![]()
![]()
![]()
Atonement, Chaos Mastery, Divine Intervention, Strings of Fate, Sever Oaths
![]()
![]()
![]()
![]()
Forge Destiny, Pariah, Miracle, Swarm of Locusts
Forces
![]()
![]()
![]()
![]()
Perceive Forces
![]()
![]()
![]()
![]()
Manipulate Forces/ Elemental Touch
![]()
![]()
![]()
![]()
Transmute Minor Forces/ Telekinetics/ The Dragon’s Touch
![]()
![]()
![]()
![]()
Control Major Forces/ Gift of Zeus/ Weather-Witching
![]()
![]()
![]()
![]()
Transmute Major Forces/ Conjuring Infernos
*![]()
Economy of Force/Sense Universal Force
*![]()
Plate Tectonics
*![]()
Toss Around Realms
*![]()
Alter Universal Forces
Life
![]()
![]()
![]()
![]()
Sense Life
![]()
![]()
![]()
![]()
Alter Simple Life-Forms/ Heal Self
![]()
![]()
![]()
![]()
Transform Simple Life-Forms/ Alter Self/ Heal Others
![]()
![]()
![]()
![]()
Alter Complex Life-Forms/ Transform Self
![]()
![]()
![]()
![]()
Transform & Create Complex Life-Forms/ Perfect Metamorphosis
*![]()
Perfect Transformation of Others/New Life
*![]()
Scale of Life/Infection
*![]()
Create Shifter/Virus
*![]()
Perfect Immortality
Matter
![]()
![]()
![]()
![]()
Matter Perceptions
![]()
![]()
![]()
![]()
Basic Transmutation
![]()
![]()
![]()
![]()
Alter Form
![]()
![]()
![]()
![]()
Complex Transmutation
![]()
![]()
![]()
![]()
Alter Properties
*![]()
Alter State
*![]()
Transform Pattern
*![]()
Create Pattern
*![]()
Subjective Reality<br
Mind
![]()
![]()
![]()
![]()
Sense Thoughts & Emotions/ Mind Shield/ Empower Self
![]()
![]()
![]()
![]()
Read Surface Thoughts/ Empathic Bond/ Create Impressions/ Mental Impulse
![]()
![]()
![]()
![]()
Mental Link/ Project Illusions/ Dreamwalk/ Psychic Blast
![]()
![]()
![]()
![]()
Control Conscious Mind/ Alter Consciousness/ Astral Projection
![]()
![]()
![]()
![]()
Control Subconscious/ Forge Psyche/ Untether Consciousness
*![]()
Relive Past Lives/Sense the Universal Mind
*![]()
Universal Subconscious/Reprogram Avatar
*![]()
Self-Awareness
*![]()
One Mind
Prime
![]()
![]()
![]()
![]()
Etheric Senses/ Consecration/ Infuse Personal Quintessence
![]()
![]()
![]()
![]()
Fuel Pattern/ Construct Patterns/ Enchant Patterns/ Body of Light
![]()
![]()
![]()
![]()
Channel Quintessence/ Enchant Life/ Energy Weapon/ Craft Periapts & Temporary Wonders
![]()
![]()
![]()
![]()
Expel or Infuse Energy/ Tap Wellspring/ Craft Tass & Permanent Wonders
![]()
![]()
![]()
![]()
Infuse or Withdraw Life Force/ Create Node & Soulflower/ Nullify Paradox
*![]()
Paradox senses
*![]()
Weave Odyllic Paradox/Violate Pattern
*![]()
Channel Paradox
*![]()
Expel Base Paradox/Create Universe
Spirit
![]()
![]()
![]()
![]()
Spirit Sight/ Spirit Sense
![]()
![]()
![]()
![]()
Touch Spirit/ Manipulate Gauntlet
![]()
![]()
![]()
![]()
Pierce Gauntlet/ Step Sideways/ Rouse & Lull Spirit
![]()
![]()
![]()
![]()
Rend Gauntlet/ Seal Breach/ Bind Spirit
![]()
![]()
![]()
![]()
Forge Ephemera/ Gilgul/ Break the Dreamshell
*![]()
Awaken Ephemera
*![]()
Create Realm
*![]()
Remember the One
*![]()
Awaken Avatar
Time
![]()
![]()
![]()
![]()
Time Sense
![]()
![]()
![]()
![]()
Past & Future Sight / Thicken the Walls of Time
![]()
![]()
![]()
![]()
Time Contraction or Dilation/ “Bullet Time”/ Rewind Time
![]()
![]()
![]()
![]()
Time Determinism/ Trigger Effect/ Time Bubble/ Anchor Point
![]()
![]()
![]()
![]()
Temporal Travel/ Time Immunity
*![]()
Aid the Past
*![]()
Go to the Past
*![]()
Time Door [Aka Plot Door]
*![]()
Exist Apart from Time
Ref: M20th Anniversary, M20 Prism of Focus, and Masters of the Art (Revised)
