Character Generation: Difference between revisions

From Ascension Sojourns
(Created page with "<div class="gamepage"> __TOC__ Character Generation Help and Info {| | style="vertical-align: right; padding-right: 25px" | {|class="wikitable" style="text-align: center;cellpadding="10" style="border: 1px solid darkgray;background:#eef7f5" |colspan="3" style="text-align: center;"|''' General Chargen references''' |- |Archetypes |Merits |Flaws |- |} |} {|class="wikitable" style="text-align: center;cellpadding="10" style="border: 1px solid darkgray;background...")
 
 
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<div style="float:right;">__TOC__</div>
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Character Generation Help and Info
 
Character Generation Help and Info
  +
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{|class="wikitable" style="text-align: center;cellpadding="10" style="border: 1px solid darkgray;background:#eef7f5"
|colspan="3" style="text-align: center;"|''' General Chargen references'''
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|+''' General Chargen references'''
 
|-
 
|-
  +
|[[Abilities]]
 
|[[Archetypes]]
 
|[[Archetypes]]
 
|[[Merits]]
 
|[[Merits]]
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|+ Mage References
+
|+ ''' Mage References'''
 
|-
 
|-
 
|[[Mage Chargen Info]]
 
|[[Mage Chargen Info]]
 
|[[Mage Charts]]
 
|[[Mage Charts]]
|[[House Rules - Mage]]
 
 
|[[General Mage Help]]
 
|[[General Mage Help]]
  +
|[[Traditions]]
  +
|-
  +
|[[Paradigms]]
  +
|[[Practices]]
  +
|[[Instruments]]
  +
|[[Creating Companions]]
 
|-
 
|-
 
|}
 
|}
  +
 
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|+ Bygone References
 
|+ Bygone References
 
|-
 
|-
 
|[[Bygones|Bygone Info]]
 
|[[Bygones|Bygone Info]]
|[[Special Advantages| Special Advantages for Companion Characters (Bygones, animals, constructs, familiars, etc)]]
+
|[[Special Advantages| Special Advantages]]
 
|-
 
|-
 
|}
 
|}
  +
  +
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|+ ''' [[Sorcerer and Psychics| Sorcerer and Psycic References]]'''
  +
|-
  +
| [[Paths and Rituals]]||[[Psychic Powers]]
  +
|-
  +
|}
  +
 
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|+ Demon References
 
|+ Demon References
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|-
 
|-
 
|}
 
|}
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</div>
 
  +
  +
= Important Notices =
  +
===Age===
  +
Your character 18 years old or higher at the start of play.
  +
  +
Only plot npcs may be younger.
  +
  +
== Rostered Characters ==
  +
  +
If you find the character generation process daunting, or have no idea what to make, or don't like writing backgrounds, staff have provided "roster characters" for you to choose from.<br><br>These characters are pre-genned by staff. They may have been played by previous players. They may come with established relationships, secrets, personalities etc. Basically, pre-genned character sheets. <br><br>Available Rostered Characters can be found here [[:Category:Rostered| on the Rostered page]]<br><br>To apply for a roster character you will need to contact staff directly, the best way is via the discord.
  +
  +
= POINTS =
  +
'''Every Character MUST take at least 1 merit and 1 flaw in chargen. No character is perfect, and everyone has something good about them.'''
  +
----
  +
== Bygone ==
  +
'''There are quirks to the point allocation based on different types of "Bygones".'''<br>
  +
See: [ [[Bygone Chargen]] ] for more detailed info.<br>
  +
Attributes: 6 / 4 / 3<bR>
  +
Abilities: 11 / 7 / 4<bR>
  +
Backgrounds: 5 (consors must put at least one dot into Mentor.)<bR>
  +
Willpower: Base 3<bR>
  +
Special Advantages: Base 0 (limited to certain types of characters)<bR>
  +
Essence: **Willpower x 5 (familiars only.) <bR>
  +
Merits and Flaws: Base 0 (HR: You must take at least 1 merit and 1 flaw)<bR>
  +
Charms: Base 0. (familiars only)<bR>
  +
Freebie Points: <bR>
  +
*Acolytes and backup agents get 15 points. <bR>
  +
*Consors and other skilled allies get 21 points.<bR>
  +
*Familiars get 25 points.<bR>
  +
''Starting levels in Abilities and Backgrounds may not be higher than four dots.''<bR>
  +
**Chargen should stop you at 3 dots, conserve your points if you want a 4-dot. Staff will set it for you at the end**<bR><br>
 
----
 
----
  +
= Notices =
 
  +
== Mage ==
<div class="section">
 
  +
Attributes: 7 / 5 / 3<br>Abilities: 13 / 9 / 5<br>Backgrounds: 7<br>Willpower: 5<br>Spheres: 5 + 1 (Affinity)<br>Others: <br>Arete 3 (given free in Freebies room, can not be bought higher in chargen) If you want a lower rank, contact staff through your approval job., Quintessence (Avatar Rating: 1 min), Paradox 0<br>Freebies: 15 <br> Other Notables:<br>:Must choose at least 1 [[Paradigms| paradigm]], at least 1 [[Practices| practice]], and 7 [[Instruments| instruments]] (1 being primary) <br>Abilities: least one
All mages are by default members of main chantry.
 
  +
dot in an Ability that is associated with their practices and vocations, unless the magickal focus -depends- upon using a given Ability, like channeling magickal Effects through songs, then you need 1 dot of that Ability (Art in this example) per dot of whichever sphere effects that uses. see: [[Practices]]
</div>
 
  +
  +
Post approval you may spend some of your Starting Xp to get 4 DOTS (8xp per dot=24xp) in spheres, in whatever combination that looks like, not to exceed your Arete rating. If you get the MAX starting xp, this still leaves you 26xp to spend on other stats. Arete may not be raised with Starting XP as a seeking is required.
  +
----
  +
  +
== Shifter ==
  +
Attributes: 7 / 5 / 3<br>
  +
Abilities: 13 / 9 / 5<br>
  +
Backgrounds: 5<br>
  +
Rage: by Auspice<br>
  +
Gnosis: by breed<br>
  +
Willpower: by tribe<br>
  +
Gifts: A level 1 gift from each of your Breed, Tribe and Auspice (base), additional may be bought with your starting xp after approval not to exceed a total of (1) 2nd level gift and (1) 3rd level gift with no questions or justification required. <br>
  +
Others: Rank 3 (for free, can not be raised in chargen) If you want a lower rank, contact staff through your approval job.
  +
----
  +
  +
=== Mortal/+ ===
  +
Attributes: 6 / 4 / 3<br>Abilities: 11 / 7 / 4<br>Backgrounds: 5<br>Willpower: 5<br>(Mortal+) Numina: 5 (no power above 3)<br>Freebies: 21
  +
  +
==Freebie Costs==
  +
===General===
  +
Attributes 5 per dot<br>
  +
Abilities 2 per dot<br>
  +
Backgrounds 1 per dot<br>
  +
Willpower 1 per dot<br>
  +
Merit cost as per Merit<br>
  +
Flaw bonus as per Flaw (Max. Total: 7)<br>
  +
===Shifter===
  +
Gifts 7 per Gift (Level One only)<br>
  +
Rage 1 per dot<br>
  +
Gnosis 2 per dot<br>
  +
===Mage===
  +
Sphere 7 per dot<br>
  +
Arete 4 per dot (Max. Total: 3)<br>
  +
Quintessence 1 per four dots
  +
----
  +
  +
= Available Abilities =
  +
[[https://ascensionsojourns.com/wiki/index.php/Abilities|See the abilties page]]
  +
  +
= Stat Changes in M20 =
  +
'''Dodge''' - a primary talent in previous versions does not exist in M20. Use Dexterity + Athletics, instead. <br><br>
  +
'''Enochian''' - a secondary knowledge. Hermetic characters can not have more Enochian than they do Arete. This knowledge "demonstrates the mage’s understanding of the mystic and psychological implications of sounds used to interact with these Umbrood. A mage can not use more dots of any social Talent than they have dots in Enochian when interacting with Umbrood.
   
 
= Banned Items =
 
= Banned Items =
 
'''These stats will never be approved during or after chargen'''
 
'''These stats will never be approved during or after chargen'''
 
== Banned Archetypes and Concepts ==
 
== Banned Archetypes and Concepts ==
  +
<div class="section">
 
 
*Loner (Nature/Demeanor)
 
*Loner (Nature/Demeanor)
   
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*Minor. Your character must be 18+.
 
*Minor. Your character must be 18+.
 
----
 
----
</div>
 
 
 
== Banned Backgrounds ==
 
== Banned Backgrounds ==
  +
<div class="section">
 
 
*Legend
 
*Legend
 
*Resource 5(chargen limit) NPC only 8+
 
*Resource 5(chargen limit) NPC only 8+
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Other requirements will be announced. If your background justifies you having access to
 
Other requirements will be announced. If your background justifies you having access to
 
an ancestral node this will be +noted on you by staff. Ancestral nodes must be tied into the founders of the realm. Contact Staff.
 
an ancestral node this will be +noted on you by staff. Ancestral nodes must be tied into the founders of the realm. Contact Staff.
See Node under mage house rules. [[House Rules - Mage]]
+
See Node under mage house rules. -- This requires play testing and may be changed. --
</div>
 
   
 
== Banned Merits/Flaws ==
 
== Banned Merits/Flaws ==
  +
<div class="section">
 
 
*License To... --> USE '''Certification''' Background instead
 
*License To... --> USE '''Certification''' Background instead
 
*Nephilim
 
*Nephilim
  +
*Taint of Corruption (may be reversed at some point, but for now, not allowed)
 
*Supernatural: Invulnerability
 
*Supernatural: Invulnerability
  +
*'''Ghoul''' is not allowed as it does require a blood bond, and Vampire will not be an open sphere here.<br>
*Storm Warden (the Avatar Storm only existed from Jun 8, 1999 to Jun 9, 2000)
 
   
 
----
 
----
</div>
 
   
 
= Chargen Purchasable Only Stats =
 
= Chargen Purchasable Only Stats =
  +
<div class="section">
 
 
'''These stats may not be raised after chargen.'''
 
'''These stats may not be raised after chargen.'''
 
----
 
----
*Mentor (Background) - requires justification See [http://ahealthytheorem.com/wiki/index.php/House_Rules_-_Mage#MENTOR_BACKGROUND| Mentor Background Info]
+
*Mentor (Background) - requires justification. See House Rules for more info.
 
----
 
----
</div>
 
   
 
= RESTRICTED Chargen Stats =
 
= RESTRICTED Chargen Stats =
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== Archetypes ==
 
== Archetypes ==
  +
<div class="section">
 
 
*Monster
 
*Monster
  +
</div>
 
  +
== Concepts ==
   
 
== Backgrounds ==
 
== Backgrounds ==
<div class="section">
 
Status: restricted to 1 or 2 at chargen.
 
* Must have a reason for this tradition/convention "fame" in your history.
 
</div>
 
   
 
== Merits/Flaws ==
 
== Merits/Flaws ==
<div class="section">
 
'''NOTE''': You can not take two merits or flaws that contradict each other
 
and would allow you to bypass the effects of one or both.
 
*Bard's Tongue - a ton of people can't be right about everything
 
*Dual Perception OR Spirit Sight - can not take both
 
   
  +
'''NOTE''': You can not take two merits or flaws that contradict each other and would allow you to bypass the effects of one or both.
*True Faith
 
  +
*Bard's Tongue - a ton of people can't be right about everything. If staff allows you to take this, be aware that it makes you a bit of a plot device.<br>
*Dark Fate
 
  +
*Dual Perception OR Spirit Sight - can not take both<br>
 
  +
*True Faith<br>
 
  +
*Dark Fate<br>
'''Fae Blooded''' (Kinain), '''Shapeshifter Kin''' (Kinfolk) are available on a limited basis at chargen.
 
  +
*Storm Warden -- Note: The Avatar Storm existed in full force from Jun 8, 1999 to Jun 9, 2000. Now and then random ripples of it might move across the realm, not unlike thunderstorms on earth. House Rule: Some Etherites and Dreamspeakers have learned to predict when these storms might occur.)<br>
'''Ghoul''' is not allowed as it does require a blood bond, and Vampire will not be an open sphere here.
 
  +
'''Fae Blooded''' (Kinain), '''Shapeshifter Kin''' (Kinfolk) are available on a limited basis at chargen.<br>
 
'''One of these''' is more likely to be granted to a mortal or mortal+ ''only'''.<br>
 
'''One of these''' is more likely to be granted to a mortal or mortal+ ''only'''.<br>
*Note: Changeling, Shifter and Vampire are spheres that we has no plans to open and run. However, these types may appear during plots which might make these merits useful. <br>
+
*Note: Changeling and Vampire are spheres that we have no plans to open and run. However, these types may appear during plots which might make these merits useful. <br>
*Note 2: If you are mortal or mortal+ and take one of these heritage merits, you can assume to be in good standing and valued unless your background says otherwise. <br>
+
*Note 2: If you are mortal or mortal+ and take one of these heritage merits, you can assume to be in good standing with your house or tribe. <br>
 
*Note 3: IF you are a mage taking Fae Blooded or Shapeshifter Kin, expect that you had to make a choice of which world to be a part of and you choose mage. You may still have some allies and friends in your 'other' family as long as you are in good standing. <br>
 
*Note 3: IF you are a mage taking Fae Blooded or Shapeshifter Kin, expect that you had to make a choice of which world to be a part of and you choose mage. You may still have some allies and friends in your 'other' family as long as you are in good standing. <br>
 
*Note 4: A mage that becomes a ghoul can no longer follow the urging of their avatar. If your Arete is 3 or less, you can no longer increase your spheres. If your arete is 4+, your avatar is very angry that you turned your back on it and knocks you back down to Arete 3, which means your spheres all reduce down to 3. These can not be raised with XP as long as you are a Ghoul. To break the bond will a multi-session plot run by staff.
 
*Note 4: A mage that becomes a ghoul can no longer follow the urging of their avatar. If your Arete is 3 or less, you can no longer increase your spheres. If your arete is 4+, your avatar is very angry that you turned your back on it and knocks you back down to Arete 3, which means your spheres all reduce down to 3. These can not be raised with XP as long as you are a Ghoul. To break the bond will a multi-session plot run by staff.
  +
</div>
 
 
----
 
----
   
 
= Notables =
 
= Notables =
 
==Arcane==
 
==Arcane==
  +
<div class="section">
 
*Arcane - [[http://ahealthytheorem.com/wiki/index.php/Mage_Chargen_Info See Important Info Here]]
+
*Arcane - [[http://ascensionsojourns.com/wiki/index.php/Mage_Chargen_Info See Important Info Here]]
</div>
 
 
== Resources ==
 
== Resources ==
  +
Currently we are using a single Resources stat, but we are setup to make it a Differential Background per M20 pg 302. <br><br>
<div class="section">
 
We are using Differential Backgrounds per M20 pg 302 for Resources.<br><br>
 
 
Resource Types: <br>
 
   
Resource-DayJob ---> Choose this if you are an average citizen with a regular job and anything <br>
 
:you own that can be quickly sold! Including your savings account. Easily lost if you quit/lose a job.<br><br>
 
Resources-Investments ---> Represents your retirement fund/stocks/art collection/trust fund, <br>
 
:etc other investments. Things that can be sold for money but take longer to sell, require a <bR>
 
:niche market, etc.<bR><br>
 
Resources-Illegal ---> Sort of like dayjob but for the illegal sorts. You deal drugs or some
 
:other illegal actions to receive this money. This income can be quickly lost if you are put in jail.<br><br>
 
We do not recommend taking both Resources-Dayjob AND Resources-Illegal. Levels in these are not cumulative. Ie. Dayjob 2 and Illegal 2 does not equal Res 4.<br>
 
However, Resources-Investments might add a boost to either one at staff discretion.<br>
 
 
ALL Resource raises post chargen require Staff approval<br>
 
ALL Resource raises post chargen require Staff approval<br>
 
{{dots|0}} Working poor: You live paycheck-to-paycheck, and that’s about it. <br>
 
{{dots|0}} Working poor: You live paycheck-to-paycheck, and that’s about it. <br>
Line 155: Line 217:
 
NPC ONLY {{dots|5}} {{Dots|4}} Tony Stark level wealth. You own industries. <br>
 
NPC ONLY {{dots|5}} {{Dots|4}} Tony Stark level wealth. You own industries. <br>
 
NPC ONLY {{dots|5}} {{Dots|5}} Bill Gates level wealth. You own governments.<br>
 
NPC ONLY {{dots|5}} {{Dots|5}} Bill Gates level wealth. You own governments.<br>
  +
</div>
 
  +
= Starting XP =
  +
We offer additional XP to starting characters. This is meant to a bonus for creating desired concepts. This layout may be changed depending on the concepts and characters needed in the game.
  +
  +
*Start with a base of 15 XP; all characters get at least this much to start with.<br>
  +
'''Step 1:'''
  +
* Add 15 XP if you are Mortal (including non-powered Mage Custos and Kinfolk; a common Mage Tradition; a Homid Bone Gnawer, Child of Gaia, Glass Walker or Kinfolk of same; a Corax; a Homid Gurahl. Go to step 2.<br>
  +
* OR, add 10 XP if you are a Mythic Bygone with Shapeshifting'; a Homid of a common tribe not listed above; a Metis Garou from a common Tribe; a Metis Ratkin; a Homid Ananasi or Bastet; Mage Technocrat; Sorceror/Psychic Note: these character types should be discussed with staff before beginning character generation Go to step 2.<br>
  +
*OR, add 5 XP if you are a Homid from a rare Garou Tribe or Kinfolk of same, a Metis Garou from an uncommon Tribe, or a Lupus Garou from a common Tribe; or a Ursine Gurahl; Note: these character types should be discussed with staff before beginning character generation, require application approval from a majority of current staff, and have a limited number of slots available. Go to step 2.<br>
  +
'''Step 2:'''<br>
  +
*Add 5 XP if your character appears to be in their teens or twenties. Go to step 3.<br>
  +
*OR, add 10 XP if your character appears to be in their thirties. Go to step 3.<br>
  +
*OR, add 15 XP if your character appears to be in their forties. Go to step 3.<br>
  +
*OR, add 20 XP if your character appears to be in their fifties or older. Go to step 3.<br>
  +
Note: If the character is older than their apparent age (You are immortal, unaging or similiar trait), only the apparent age is relevant.<br>
  +
'''Step 3:'''
  +
*Add the amounts from step 1 and step 2 to the base of 15. This should give you a number between 25 and 50. This is your starting XP and will be awarded upon approval.
  +
----
  +
  +
= Description Help =
  +
== Skintone chart ==
  +
[[File:18 skin tones.png]]

Latest revision as of 17:10, 14 October 2024

Character Generation Help and Info

General Chargen references
Abilities Archetypes Merits Flaws
Mage References
Mage Chargen Info Mage Charts General Mage Help Traditions
Paradigms Practices Instruments Creating Companions
Bygone References
Bygone Info Special Advantages
Sorcerer and Psycic References
Paths and Rituals Psychic Powers
Demon References
Demon Info Demon - General Help


Important Notices

Age

Your character 18 years old or higher at the start of play.

Only plot npcs may be younger.

Rostered Characters

If you find the character generation process daunting, or have no idea what to make, or don't like writing backgrounds, staff have provided "roster characters" for you to choose from.

These characters are pre-genned by staff. They may have been played by previous players. They may come with established relationships, secrets, personalities etc. Basically, pre-genned character sheets.

Available Rostered Characters can be found here on the Rostered page

To apply for a roster character you will need to contact staff directly, the best way is via the discord.

POINTS

Every Character MUST take at least 1 merit and 1 flaw in chargen. No character is perfect, and everyone has something good about them.


Bygone

There are quirks to the point allocation based on different types of "Bygones".
See: [ Bygone Chargen ] for more detailed info.
Attributes: 6 / 4 / 3
Abilities: 11 / 7 / 4
Backgrounds: 5 (consors must put at least one dot into Mentor.)
Willpower: Base 3
Special Advantages: Base 0 (limited to certain types of characters)
Essence: **Willpower x 5 (familiars only.)
Merits and Flaws: Base 0 (HR: You must take at least 1 merit and 1 flaw)
Charms: Base 0. (familiars only)
Freebie Points:

  • Acolytes and backup agents get 15 points.
  • Consors and other skilled allies get 21 points.
  • Familiars get 25 points.

Starting levels in Abilities and Backgrounds may not be higher than four dots.

    • Chargen should stop you at 3 dots, conserve your points if you want a 4-dot. Staff will set it for you at the end**


Mage

Attributes: 7 / 5 / 3
Abilities: 13 / 9 / 5
Backgrounds: 7
Willpower: 5
Spheres: 5 + 1 (Affinity)
Others:
Arete 3 (given free in Freebies room, can not be bought higher in chargen) If you want a lower rank, contact staff through your approval job., Quintessence (Avatar Rating: 1 min), Paradox 0
Freebies: 15
Other Notables:
:Must choose at least 1 paradigm, at least 1 practice, and 7 instruments (1 being primary)
Abilities: least one dot in an Ability that is associated with their practices and vocations, unless the magickal focus -depends- upon using a given Ability, like channeling magickal Effects through songs, then you need 1 dot of that Ability (Art in this example) per dot of whichever sphere effects that uses. see: Practices

Post approval you may spend some of your Starting Xp to get 4 DOTS (8xp per dot=24xp) in spheres, in whatever combination that looks like, not to exceed your Arete rating. If you get the MAX starting xp, this still leaves you 26xp to spend on other stats. Arete may not be raised with Starting XP as a seeking is required.


Shifter

Attributes: 7 / 5 / 3
Abilities: 13 / 9 / 5
Backgrounds: 5
Rage: by Auspice
Gnosis: by breed
Willpower: by tribe
Gifts: A level 1 gift from each of your Breed, Tribe and Auspice (base), additional may be bought with your starting xp after approval not to exceed a total of (1) 2nd level gift and (1) 3rd level gift with no questions or justification required.
Others: Rank 3 (for free, can not be raised in chargen) If you want a lower rank, contact staff through your approval job.


Mortal/+

Attributes: 6 / 4 / 3
Abilities: 11 / 7 / 4
Backgrounds: 5
Willpower: 5
(Mortal+) Numina: 5 (no power above 3)
Freebies: 21

Freebie Costs

General

Attributes 5 per dot
Abilities 2 per dot
Backgrounds 1 per dot
Willpower 1 per dot
Merit cost as per Merit
Flaw bonus as per Flaw (Max. Total: 7)

Shifter

Gifts 7 per Gift (Level One only)
Rage 1 per dot
Gnosis 2 per dot

Mage

Sphere 7 per dot
Arete 4 per dot (Max. Total: 3)
Quintessence 1 per four dots


Available Abilities

[the abilties page]

Stat Changes in M20

Dodge - a primary talent in previous versions does not exist in M20. Use Dexterity + Athletics, instead.

Enochian - a secondary knowledge. Hermetic characters can not have more Enochian than they do Arete. This knowledge "demonstrates the mage’s understanding of the mystic and psychological implications of sounds used to interact with these Umbrood. A mage can not use more dots of any social Talent than they have dots in Enochian when interacting with Umbrood.

Banned Items

These stats will never be approved during or after chargen

Banned Archetypes and Concepts

  • Loner (Nature/Demeanor)
  • Abuse victim of any sort. Be creative.
  • Minor. Your character must be 18+.

Banned Backgrounds

  • Legend
  • Resource 5(chargen limit) NPC only 8+

Node: Node is a HEAVILY restricted background. Not every mage can have a node. They are rare things. Staff will occasionally hold tourneys/wars when a new node is available for claiming. You will need to have enough saved XP as if you were buying the background to enter. Other requirements will be announced. If your background justifies you having access to an ancestral node this will be +noted on you by staff. Ancestral nodes must be tied into the founders of the realm. Contact Staff. See Node under mage house rules. -- This requires play testing and may be changed. --

Banned Merits/Flaws

  • License To... --> USE Certification Background instead
  • Nephilim
  • Taint of Corruption (may be reversed at some point, but for now, not allowed)
  • Supernatural: Invulnerability
  • Ghoul is not allowed as it does require a blood bond, and Vampire will not be an open sphere here.

Chargen Purchasable Only Stats

These stats may not be raised after chargen.


  • Mentor (Background) - requires justification. See House Rules for more info.

RESTRICTED Chargen Stats

Stats listed in the sub-sections here will be looked at closely when it comes time for approval from chargen.

Archetypes

  • Monster

Concepts

Backgrounds

Merits/Flaws

NOTE: You can not take two merits or flaws that contradict each other and would allow you to bypass the effects of one or both.

  • Bard's Tongue - a ton of people can't be right about everything. If staff allows you to take this, be aware that it makes you a bit of a plot device.
  • Dual Perception OR Spirit Sight - can not take both
  • True Faith
  • Dark Fate
  • Storm Warden -- Note: The Avatar Storm existed in full force from Jun 8, 1999 to Jun 9, 2000. Now and then random ripples of it might move across the realm, not unlike thunderstorms on earth. House Rule: Some Etherites and Dreamspeakers have learned to predict when these storms might occur.)

Fae Blooded (Kinain), Shapeshifter Kin (Kinfolk) are available on a limited basis at chargen.
'One of these is more likely to be granted to a mortal or mortal+ only.

  • Note: Changeling and Vampire are spheres that we have no plans to open and run. However, these types may appear during plots which might make these merits useful.
  • Note 2: If you are mortal or mortal+ and take one of these heritage merits, you can assume to be in good standing with your house or tribe.
  • Note 3: IF you are a mage taking Fae Blooded or Shapeshifter Kin, expect that you had to make a choice of which world to be a part of and you choose mage. You may still have some allies and friends in your 'other' family as long as you are in good standing.
  • Note 4: A mage that becomes a ghoul can no longer follow the urging of their avatar. If your Arete is 3 or less, you can no longer increase your spheres. If your arete is 4+, your avatar is very angry that you turned your back on it and knocks you back down to Arete 3, which means your spheres all reduce down to 3. These can not be raised with XP as long as you are a Ghoul. To break the bond will a multi-session plot run by staff.

Notables

Arcane

Resources

Currently we are using a single Resources stat, but we are setup to make it a Differential Background per M20 pg 302.

ALL Resource raises post chargen require Staff approval
Dot.pngDot.pngDot.pngDot.pngDot.png Working poor: You live paycheck-to-paycheck, and that’s about it.
Dot-filled.pngDot.pngDot.pngDot.pngDot.png Slightly ahead of the game: You’ve got a small apartment and perhaps a cheap vehicle. By local standards, a working-class income.
Dot-filled.pngDot-filled.pngDot.pngDot.pngDot.png Lower middle class: You’ve got a condo or apartment, plus a vehicle, some savings, and enough money for occasional indulgences.
Dot-filled.pngDot-filled.pngDot-filled.pngDot.pngDot.png Middle class with property: You either own or have decent equity in some property, plus a vehicle, investments, and savings. You could maintain a one-dot standard of living indefinitely.
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot.png Well-off: You own a large house, some property, and at least two vehicles, as well as notable levels of savings and investments. By local standards, you’re a millionaire, and although that’s not worth as much as it once was, it’s still nothing to sneeze at.
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Welcome to the 1%: As a multimillionaire, you’ve got substantial holdings, investments, and savings.

Chargen Cap is 3 Staff may allow higher based on background. Be sure to save freebies if you'll want up to 5 at chargen.


Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Dot-filled.pngDot.pngDot.pngDot.pngDot.png Hollywood money: Whatever you want, you’ve got it.
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Dot-filled.pngDot-filled.pngDot.pngDot.pngDot.png Billionaires’ club. You can influence an entire business or industry.
NPC ONLY Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Dot-filled.pngDot-filled.pngDot-filled.pngDot.pngDot.png Bruce Wayne level wealth. You own companies.
NPC ONLY Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot.png Tony Stark level wealth. You own industries.
NPC ONLY Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Bill Gates level wealth. You own governments.

Starting XP

We offer additional XP to starting characters. This is meant to a bonus for creating desired concepts. This layout may be changed depending on the concepts and characters needed in the game.

  • Start with a base of 15 XP; all characters get at least this much to start with.

Step 1:

  • Add 15 XP if you are Mortal (including non-powered Mage Custos and Kinfolk; a common Mage Tradition; a Homid Bone Gnawer, Child of Gaia, Glass Walker or Kinfolk of same; a Corax; a Homid Gurahl. Go to step 2.
  • OR, add 10 XP if you are a Mythic Bygone with Shapeshifting'; a Homid of a common tribe not listed above; a Metis Garou from a common Tribe; a Metis Ratkin; a Homid Ananasi or Bastet; Mage Technocrat; Sorceror/Psychic Note: these character types should be discussed with staff before beginning character generation Go to step 2.
  • OR, add 5 XP if you are a Homid from a rare Garou Tribe or Kinfolk of same, a Metis Garou from an uncommon Tribe, or a Lupus Garou from a common Tribe; or a Ursine Gurahl; Note: these character types should be discussed with staff before beginning character generation, require application approval from a majority of current staff, and have a limited number of slots available. Go to step 2.

Step 2:

  • Add 5 XP if your character appears to be in their teens or twenties. Go to step 3.
  • OR, add 10 XP if your character appears to be in their thirties. Go to step 3.
  • OR, add 15 XP if your character appears to be in their forties. Go to step 3.
  • OR, add 20 XP if your character appears to be in their fifties or older. Go to step 3.

Note: If the character is older than their apparent age (You are immortal, unaging or similiar trait), only the apparent age is relevant.
Step 3:

  • Add the amounts from step 1 and step 2 to the base of 15. This should give you a number between 25 and 50. This is your starting XP and will be awarded upon approval.

Description Help

Skintone chart

18 skin tones.png