Lineage System

From Ascension Sojourns
Revision as of 22:20, 7 November 2024 by WikiStaff (talk | contribs)

Ascension Sojourns is a generational game. This is a major component of Garou/Kinfolk theme, and it is illuded to in some Mage Tradition write-ups, such as the Verbena. As such, we have rules and rolls for having offspring.

When you decide your character is going to have a child, please open a +request and make the appropriate rolls to the job. Staff will interrupt the results for you. We also need to know who the biological parents are.

A +request can also be opened if you want to adopt a child. This is World of Darkness, those most of those up for adoption will end up being regular mortal children, there is a chance to receive a kinfolk or lost cub (shifter before their first change).

If you want to PUT a child up for adoption, open a +request. We will need to know who the biological parents are, and when the child will be born. Staff will handle the rest.

Failure to open a +request for any child may result in bad thing(tm) happening.

House Rule: The shifter books make it quiet clear that while most garou and kinfolk believe in a "garou gene"; all attempts to find this have been unsuccessful. Some believe that is because the gene is half-spirit and half-physical. We also quiet like this idea to explain why magick (Mage) can often run along family lines, why some avatars stay in the same families like some familiars do. A Mage may certainly awaken for any number of reasons, and from any number of causes, in some Traditions this mystical genetics might play a part.

General

  • Bygones can only beget offspring with another bygone of their type.
  • Demons are sterile. Their human vessel may have produced children before the Demon took over. These can be accounted for in the character background. Some mention of the demon's relationships with them, or feelings towards them should be mentioned.

Sample Request

Mage

Mage parent(s) will be required to take the WARD flaw as well. Families are a huge responsiblity, and sometimes a liability as well.

Shifter Offspring and Pure Breed

  • KPB = Kinfolk Pure Breed (Shifter parent's pure breed doesn't count)

A shifter baby's birth form (homid/lupus or Fera equivalent) matches their mother. Female werewolves who bear offspring always wear their breed form when giving birth. (WtA 30-31, 59, also identified as "breed" in these passages)

Baby's Pure Breed:

  • Same breed (Garou, Bastet, etc.) and tribe: Baby's Pure Breed is at least as high as higher rating among parents.
  • Different breed and/or tribe: Baby's Pure Breed (if any) matches mother, but is 1 lower. (Breed also matches mother, in case of different breeds.)

Exceptions:

  • If both parents are shifters and the mother is homid, then flip a coin to choose a parent to see which parent the baby favors.
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  • A shifter/kinfolk of one breed doesn't count as a shifter or kinfolk of any other breed (WPG 2nd 190), regardless of ancestry.
  • For breeds without tribes (e.g. Ratkin), if the parents are both of that breed, then they're also considered 'same tribe'.
  • If either parent is neither shifter nor kinfolk, then the baby is neither shifter nor kinfolk. (This is a major reason why kinfolk are so important to the shifters.)

PGG 204 mentions occasional exceptions to some of these rules, but these are rare plot-device situations and limited at Gaia's (OOC: staff) discretion.

Parents' races Parents' breeds
(Garou, Bastet, etc.)
Same tribe? % chance that the
baby is a shifter
kinfolk neither References
Shifter, kinfolk Same Same 10 + (5 * KPB) 90 - (5 * KPB) 0 K:UH 13, 51
Same Different 10 90 0 PGG 203
Different n/a 10 90 0
Two kinfolk Same Same 1 + (sum of KPB) 50 49 - (sum of KPB) K:UH 13, 51
Same Different 1 50 49 PGG 203
Different n/a 1 50 49
Two shifters Same Either 100 (metis, Fera limited by breed) 0 0
Different (mother homid) n/a 20 80 0 WPG 2nd 190
Different (mother lupus/etc.) n/a 10 90 0 WPG 2nd 190
  • K:UH = Kinfolk: Unsung Heroes (2nd ed)
  • PPG = Players Guide to Garou (Revised)
  • WPG = Werewolf Players Guide (2nd ed)