Lineage System

From Ascension Sojourns

Work in Progress

Ascension Sojourns is a generational game. This is a major component of Garou/Kinfolk theme, and it is illuded to in some Mage Tradition write-ups, such as the Verbena. As such, we have rules and rolls for having offspring.

When you decide your character is going to have a child, please open a +lineage job and make the appropriate rolls to the job. Staff will interrupt the results for you. We also need to know who the biological parents are.

A +lineage job can also be opened if you want to adopt a child. This is World of Darkness, most of those up for adoption will end up being regular mortal children, there is a chance to receive a kinfolk, lost cub (shifter before their first change), or a mortal with a predisposition toward awakening or wild magic.

If you want to PUT a child up for adoption, open a +lineage job. We will need to know who the biological parents are, and when the child will be born. Staff will handle the rest.

Failure to open a +lineage job for any child may result in bad things(tm) happening.

House Rules

  • For ease of calculating results as percentages, and options, this system uses a D100 for rolls
  • The shifter books make it quiet clear that while most garou and kinfolk believe in a "garou gene"; all attempts to find this have been unsuccessful. Some believe that is because the gene is half-spirit and half-physical. We also quiet like this idea to explain why magick (Mage) can often run along family lines, why some avatars stay in the same families like some familiars do. A Mage may certainly awaken for any number of reasons, and from any number of causes, in some Traditions these mystical genetics might play a part.

  • Bygones can only beget offspring with another bygone of their type.
  • Demons are sterile. Their human vessel may have produced children before the Demon took over. These can be accounted for in the character background. Some mention of the demon's relationships with them, or feelings towards them should be mentioned.
  • Shifters don't suffer miscarriages

Sample Request

+lineage <parent1-parent2>

Mage

Mage parent(s) will be required to take the WARD flaw as well. Families are a huge responsiblity, and sometimes a liability as well.

Shifter Offspring and Pure Breed

  • KPB = Kinfolk Pure Breed

Parents' races Parents' breeds
(Garou, Bastet, etc.)
Same tribe? % chance that the
baby is a shifter
kinfolk neither References
Shifter, kinfolk Same Same 10 + (5 * KPB) 90 - (5 * KPB) 0 K:UH 13, 51
Same Different 10 90 0 PGG 203
Different n/a 10 90 0
Two kinfolk Same Same 1 + (sum of KPB) 50 49 - (sum of KPB) K:UH 13, 51
Same Different 1 50 49 PGG 203
Different n/a 1 50 49
Two shifters Same Either 100 (metis, Fera limited by breed) 0 0
Different (mother homid) n/a 20 80 0 WPG 2nd 190
Different (mother lupus/etc.) n/a 10 90 0 WPG 2nd 190
  • K:UH = Kinfolk: Unsung Heroes (2nd ed) *PPG = Players Guide to Garou (Revised) *WPG = Werewolf Players Guide (2nd ed)



A shifter baby's birth form (homid/lupus or Fera equivalent) matches their mother. Female werewolves who bear offspring always wear their breed form when giving birth. (WtA 30-31, 59, also identified as "breed" in these passages)

Baby's Pure Breed:

  • Same breed (Garou, Bastet, etc.) and tribe: Baby's Pure Breed is at least as high as higher rating among parents.
  • Different breed and/or tribe: Baby's Pure Breed (if any) matches mother, but is 1 lower. (Breed also matches mother, in case of different breeds.)

Exceptions:

  • If both parents are shifters and the mother is homid, then flip a coin to choose a parent to see which parent the baby favors.
  • A shifter/kinfolk of one breed doesn't count as a shifter or kinfolk of any other breed (WPG 2nd 190), regardless of ancestry.
  • For breeds without tribes (e.g. Ratkin), if the parents are both of that breed, then they're also considered 'same tribe'.
  • If either parent is neither shifter nor kinfolk, then the baby is neither shifter nor kinfolk. (This is a major reason why kinfolk are so important to the shifters.)

PGG 204 mentions occasional exceptions to some of these rules, but these are rare plot-device situations and limited at Gaia's (OOC: staff) discretion.

Biology

Per WW20 Changing Ways:

  • Female garou still have a monthly cycle but but rarely experience debilitating cramps, bloating, or other forms of discomfort, and even these mild symptoms vanish when taking any of the intermediary battle forms: Glabro, Crinos, or Hispo.
  • Garou women, generally don’t experience menopause until their early 60s.
  • A pregnant Garou almost always carries her fetus to term. Her body rejects chemical means of terminating the pregnancy and, while homids can undergo physical abortion due to their lack of regeneration in breed form, not shapeshifting in the face of such stress and pain is very difficult.
  • Werewolf pregnancies follow the normal gestation period for the werewolf’s breed.
  • no movement penalties until the third trimester, at which point they must contend with a mere -1 to strenuous physical activities.
  • A werewolf’s womb is as durable as the rest of her body, providing excellent protection to her unborn child, and the placental barrier eradicates most of the toxins and adverse chemicals long before they’re passed on to the fetus.
  • Miscarriages are rare, only a powerful direct attack to the torso can threaten a child carried by a werewolf. Gaia designed Her warriors to be fully battle-capable right up until the birthing bed, where the werewolf becomes locked into her breed form for the duration of her labor.
  • She remains visibly pregnant in all forms save Crinos, where the womb draws deeper and higher into the form’s enormous torso, protected behind thick layers of muscle, such that only late in the third trimester is her pregnancy visible at a glance.
  • The fetus remains present and unchanged by any transformations.

Metis Biology

Metis pregnancies are highly discouraged. There is a reason it was mentioned in the Litany.

  • A werewolf carrying a Metis pregnancy is restricted to Crinos at the second trimester. Wearing any other form causes the fetus to die.
  • Metis births are more prone to birth complications due to the arrangement of Crinos hips. This often results in a very traumatic birth experience for mother and baby.
  • A Metis baby may frenzy during birth, and if it does, it rips its way out of the mother likely killing her.
  • A C-section can not be performed.
  • There is a high likelihood that a Metis baby will not be healthy enough to survive more than a few hours after birth.