Mage Character Generation
Mage References
Mage Chargen Info - you are here | Mage Charts | House Rules | General Mage Help |
Application
Please use a new Bg section for each of the following.
SEE [+bghelp]
A few things mage staff expects in applications are:
1. A rather decent background. I don't expect a novel, but I do expect more at least a page and a half. If nothing else
having become a mage would warrant a rather good chunk of a background. App'ing a super requires a better background
then a normal mortal, as there is much more to go into.
2. A detailed bit on your Avatar. It helps out when we need to know such info for Seekings and so on.
3. Your Paradigm, what is it? See M20th Anniversary pg 568-572, and the write-ups for your tradition
4. What about your Resonance?
5. For any other current restrictions for the sphere please review the note to applications in the Mage room in the Sphere Information Room.
Mage Factions
Open: Traditions
Close: Disparates, Technocracy, Marauder, and Nephandi
Other: Factions from M20, and player created factions(PCF) may be allowed at later dates.
PCFs would require the writing of systems to handle them.
Tradition Names
[house rule on Tradition names. Make sure you choose the appropriate one at chargen]
Arcane
Arcane is extremely difficult to monitor in MUs. Arcane will remain a buyable background in chargen.
However, Personal Arcane will only apply in regards to NPCs.
Personal Arcane and Venue Arcane will not stack. Only venue Arcane will be in effect in regards to PCs.
In regards to other backgrounds, Personal Arcane affects the levels you can buy when it comes to Influence and Contacts, and fame..
- Deduct your arcane rating from 6.
- That is the highest that:
- Allies, Influence & Contacts can go to.
- Deduct 2 from that.
- That's as High as your fame can get to.
- So, if you have Arcane 3?
You can have a Maximum Allies score of 3, maximum fame of 1. All clear? I'm sure you can see the
reasoning behind it.. all those Backgrounds rely on people knowing who you are. With arcane?
They can't recall specific details about you.
FOCI
'Mages don’t choose their tools based on convenience, but rather upon what they believe they
need to do in order to alter reality.
+foci
+req to have staff set them for you
You will want to establish both a Standard and either a Personal OR a Unique Foci for each sphere you know.
- To see your Foci: +foci
- To set a Personal foci (-1 to diff): +Foci/set <sphere>=<item>
- To set a Unique foci (-2 to diff): +foci/unique <sphere>=<item>
- To prove your foci (this will emit to the room): +foci/prove <sphere>
There are 3 types of Foci: standard, personal and Unique
Standard foci
Standard Foci offer no benefit to die rolls. These type of foci are also considered "tradition foci". Things
such as magic circles, sex, martial arts, concentration or candles. They are non-specific items in which any
representation of them will do. Think "ritual items".
Personal Foci
Personal Foci offer -1 to arete rolls. Personal foci are specific tools that the mage acquires during the
process of learning a sphere. If a candlestick holder held a significant place in learning a sphere, it would be
considered personal. It has to mean something to the mage. The ruling between standard and personal is storyteller discretion.
Unique Foci
Unique foci offer -2 to arete rolls. Unique foci are literally unique items. They are either handcraft, personally-invented
or individualized. They may also be items created to used in one ritual only. (Want to make a special candle for that life ritual?)
"Used-only-once-ever items" need ST approval as these can't/won't be set with the +foci/unique. +Foci/unique is meant for permanent
unique foci.
STARTING ROTES
Each mage is allowed 1 "fast cast rote" per dot of Arete out of chargen. There are rotes your mage knows so well that
fast casting penalties are ignored. This does not change the rote's status (coincidental/vulgar).
These rotes must note be higher than your Arete.
Example: You are approve for play with Arete 2, you are allowed 2 rotes.
- They must not use a sphere at 3 (which you can't get in chargen with Arete 2).
- They must not use a sphere at 3 (which you can't get in chargen with Arete 2).
These must be published rotes and must be approved by staff. Please list these in the job that is
submitted for your approval. Please include the reference where the rote can be found.
ROTES post chargen
After approval a mage may buy more rotes at the cost of 2xp per dot of spheres used. Thus Teleport (Corr 3) would cost 6xp.
Published rotes are still preferred at this point (staff ICly consider published rotes to be known across all traditions and
paradigms). Staff may approve custom rotes at this point but rolls and justification would be required.
These may be bought by +magesubmit.
Sanctum / Sancti
Resources 0 - 1 Characters can only buy up to Sanctum 2. This may be raised if your
character ever raises their resources post chargen.
Primary Sphere
"Affinity Spheres: The Sphere most often associated with the group’s training and specialization. In the Council’s
old days, each Tradition held a seat based on that Sphere; given recent, intervening events, however, this may not be
true anymore. Training in the 21st century is more eclectic and personalized than it used to be, so the secondary
Spheres are also available as Affinity Spheres. In any case, a new character gets only one of these Spheres as his
Affinity Sphere." M20 Anniversary pg 147
Chargen doesn't currently allow Tradition mages to choose their primary sphere we are working to correct this, but
to be honest chargen code is a beast, it may take awhile
When you are done with your character and use +char-submit, add a note to the job that is opened for you and
state what you'd like your primary sphere to be. You will have the default free dot of sphere moved to your choosen
primary sphere. A +note will be added to you.
Affinity Sphere Choices
"Default" means this is the sphere Chargen defaults to due to it being coded back with Revised was new. We hope to correct this
but for now this is something easily handled with a +note and player honesty when submitting for spends.
In M20th, some traditions may be allowed another affinity sphere that is not listed there.
If you want a different affinity sphere than the default, contact staff to have this set and noted for you.
Akashayana: Mind(default) or Life
Celestial Chorus: Prime (default); Forces or Spirit
Sahajiya: Time(default); Life or Mind
Khavadi: Spirit (default); Force, Life, or Matter
Chakravant: Entropy(default); Life or Spirit.
Order of Hermes: Forces provides the core of Hermetic training. Certain Houses favor Life, Matter,
Mind, and Spirit as secondary pursuits, but Forces is always essential.
Society of Ether: Matter(default); Forces or Prime
Verbenae: Life (default); Forces
Mercurial Elites: Correspondence (default) as Data; Forces