Modification and Repair

From Ascension Sojourns
Revision as of 07:21, 27 April 2023 by WikiStaff (talk | contribs) (Created page with "<div class="gamepage" {|class="wikitable" |- !Job !! Difficulty !!# of Successes |- Diagnostics 6 5 |- Routine Maintenance 4 2 |- Simple Repair 4 3 |- Major Repair 7 10 |- Extensive Repair 7 20 |- Fitting New Part 6 10 |- Security Override #1 8 3 |- System Overhaul 7 15 |- Minor Modification 7 5 |- Major Modification 8 15 |- New Capabilities 8 20 |- Hotwiring #1 5 3 |- Strip-n-Chop #1 6 15 |- Electronic Malfunction 5 5 |- Technical Glitch 9 2 |- Jury-Rig +1 +2 |- Quick-n...")
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Diagnostics 6 5 Routine Maintenance 4 2 Simple Repair 4 3 Major Repair 7 10 Extensive Repair 7 20 Fitting New Part 6 10 Security Override #1 8 3 System Overhaul 7 15 Minor Modification 7 5 Major Modification 8 15 New Capabilities 8 20 Hotwiring #1 5 3 Strip-n-Chop #1 6 15 Electronic Malfunction 5 5 Technical Glitch 9 2 Jury-Rig +1 +2 Quick-n-Dirty +2 +3 On the Fly +3 +5
Job Difficulty # of Successes

Notes: #1 = Can also involve Wits + Streetwise at +2 difficulty. Quality of Device Type of Device Difficulty Modifier Junk -2 Cheap/ Poorly Made -1 Average Commercial Quality +0 Expensive/ High Quality +2 Custom Made +3 Cutting-Edge Prototype +4 Invention Type of Invention Difficulty

  1. of

Successes Moderate improvement on an existing device 8 5 Significant improvement on existing device 9 10 Brand new device based on new or unconventional princip