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| This sphere will only be offered in limited numbers of slot once opened.<br><br> | | This sphere will only be offered in limited numbers of slot once opened.<br><br> |
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| M20 has expanded "Bygone" beyond the Bygone Beastiary from Revised edition. These mythical bygones still fall into this category. Also included under this category are: Constructs (Bioconstructs, Material Constructs, and Mental Constructs), Familiars (living spirit), Objects (NPC inanimate familiars), Reanimates (NPC only "zombies", "frankenstein", flesh golems, etc), or Robots (no robo-mages).<br><br>
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| '''For our purposes all "bygones" are either Custos (consors) or Familiars.'''
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| Step 1: Character Concept<br>
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| • Concept: Who were you before you encountered mages and their world?<br>
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| • Motivation: Why’d you get involved with them?<br>
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| • Affiliation: Traditions, <s>Technocracy</s>, Disparates, <s>Marauders</s>, <s>Nephandi</s>, or none?<br>
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| • Type: Are you an acolyte, consor, <s>hedge wizard</s>, familiar, or what?<br>
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| • Archetype (Nature and Demeanor)<br><br>
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| Step 2: Attributes and Abilities<br><br>
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| '''Step 3: Advantages''' FOR PLAYER CHARACTERS
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| • Background Traits: 5 (consors must put at least one dot into Mentor.)
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| • Special Advantages: Base 0 (limited to certain types of characters)
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| • Willpower: Base 5 (for PCs)
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| • Essence (for player characters): 1 (buy more with Freebies)
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| Per M20 Gods & Monsters pg 185, Player character familiars start with 1 essence and must by more with Freebies.
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| HR: We are applying this to all PC Bygones.
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| • Merits and Flaws: Standard
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| - Special Advantages: Base 0 (limited to certain types of characters and familiars, buy with freebies)
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| • Charms: Base 0. (familiars only)
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| • Freebie Points: -- Chargen defaults to 21 freebie points. It would require a rewrite of the entire room<br>
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| to separate it into two different values. Thus, if you are making a familiar, let Staff know in your approval <br>
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| job, and where you want your extra 4 points spent. Or they will be award as XP to start play with, your choice.
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| Consors and other skilled allies get 21 points.
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| Familiars get 25 points. <br><br>
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| '''Step 3: Advantages''' FOR NPC CHARACTERS
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| - Background Traits: 5 (consors must put at least one dot into Mentor.)
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| - Special Advantages: Base 0 (limited to certain types of characters)
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| - Willpower: Base 3
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| - Essence (for NPC Familiars): Willpower x 5
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| Acolytes and backup agents get 15 points.
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| Consors and other skilled allies get 21 points.
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| Familiars get 25 points.
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| =PCs= | | =PCs= |