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Revision as of 06:09, 5 April 2023
IC Government | Lores | Sphere vs Sphere | Vacation |
Other Related Pages
Mage Chargen Info | Mage Charts | House Rules - Mage | General Mage Help | Magical Item Creation |
Topics marked with an * may be reviewed and further editted by staff as game develops.
IC GOVERNMENT
LORES
*** IN PLAY TESTING, MAY BE REVAMPED IF NEEDED ***
Learning Lores: In a game where all spheres are open for play, learning lores ICly is very easy. Since not all spheres are in play, we will allow Libraries starting at level 3 to have 1 point of any single racial lore, per Library dot over 3. See: House Rules - Mage - for more IMPORTANT on Library and how Lores works in relation to the above. Such as xp costs. **Chantry Libraries are, by their nature, bigger and have a more robust collection...potentially. Membership has its benefits. (Like accessing the restricted sections) You are required to learn a General Lore before you can learn any lore under that. The level you need in that general lore before specializing depends on how many sub-sections there are as follows below. Your own racial lores are given free at chargen, but advances as below. Second and Third level lores must be bought in-line for the same race. (Ie: Garou Lore > Fianna Lore) General Lores (diamond symbol). Are bought at the same cost of knowledges. You need a general lore at 4 to get 1 dot of second level Lore (arrow symbol) free. If you buy a general lore to 5 dots, and there are more second level lores for that race, you get another first dot free. |
Second Level Lores (arrow symbol) are "current level" xp. This is to represent that some of what you learned was covered by your general lore. You need one of these at 3 dots to receive your first Third level lore (dots) for free.
Third Level Lores (dots) are 2xp per dot. Again, to represent that you learned some of this in previous levels.
Second and Third Level Lores are treated as buyable specialties. These will show up on your +specialties, but not your +sheet. There is currently no way to +prove these to another player. The opposing party can send in a +request for verification.
Difficulties:
General Lore Only = starts at Diff 6 ---->Ex: You only have Mage Lore (Roll Int + Mage Lore vs 6)
Applicable 2nd-level "specialty" = starts at Diff 5 ---> Ex: You have Traditions in your +specialties (Roll Int + Mage Lore vs 5)
Applicable 3rd-level "specialty" = Each 10 rolled gives 2 succ ---> EX: You have Verbena Lore in your +specialties (Roll Int + Mage Lore vs 5, Each 10 rolled gives 2 succ instead of 1)
- You can believe that anything exists, you just have no concrete proof of it. "Nothing new under the sun or moon" clause. - You have some proof positive experience that such things exist, you've seen one in person but you know more falsehoods than fact about that object. - You have a basic understanding of many of the myths or knowledge regarding that topic. An example would be a horror movie buff. Still not everything you know is accurate. - You have some actual contact with the subject of your lore and direct personal knowledge that cuts away many of the falsehoods about the subject. Many Hunters and members of the Inquisition possess this level of Lore. Things start getting dangerous, potentially. - A more than personal contact but direct knowledge or an information source about that topic, perhaps the source is the topic. Someone in that sphere (PC or NPC) knows what you know, for good or bad. - A knowledge and understanding of all the truths and perhaps more of the topic. For many supernatural races you are considered a danger and potential threat to be eliminated if your level of intimacy with their race becomes known. If a lore you are looking for is missing, contact staff.
Examples of Lore Progression
Judy buys Demon Lore 4 --> Chooses 1 dot free specialty lore Devils for Free.
Robert buy Shifter Lore 3 --> Choose 1 dot free second level specialty Bastet
- buys Bastet Lore up to 3 --> Choose 1 dot free third level specialty Khan
- buys Bastet Lore up to 3 --> Choose 1 dot free third level specialty Khan
Specialties
HOUSE RULES
At the time the roll is made, if an applicable specialty has been set, any 10 rolled equals 2 successes. With the exception of Lores, see above.
Sphere Vs Sphere
This topic will be explored if at any point we decide to open other supernatural spheres.
Vacation
If you are going on vacation for more than two weeks please contact staff so that proper flags and notes can be set on your characters. Vacation is not a permanent for anyone.
If you have not logged into your character after the expiration date for your vacation, the vacation flag will be cleared and Idling Out Policy will go into effect.
See +vacation for +vacation code