Combat Systems Chart: Difference between revisions
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|<center>'''Order of Battle'''</center> |
|<center>'''Order of Battle'''</center> |
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− | |• Initiative: Initiative Rating ('''Dexterity + Wits) + one die'''.<bR> |
+ | |• Initiative: Initiative Rating ('''Dexterity + Wits) + one die'''.<bR><br> |
− | • Attack: See whether or not attacks hit their targets.<bR> |
+ | • Attack: See whether or not attacks hit their targets.<bR><br> |
− | • Defense: See whether or not a defender has avoided an attack.<bR> |
+ | • Defense: See whether or not a defender has avoided an attack.<bR><br> |
• Damage: Determine how badly the combatants get hurt. |
• Damage: Determine how badly the combatants get hurt. |
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|<center>'''Attack'''</center> |
|<center>'''Attack'''</center> |
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− | |• Projectile Guns: '''Dexterity + Firearms'''.<bR> |
+ | |• Projectile Guns: '''Dexterity + Firearms'''.<bR><br> |
− | • Hypertech Force Guns: '''Dexterity + Energy Weapons'''.<bR> |
+ | • Hypertech Force Guns: '''Dexterity + Energy Weapons'''.<bR><br> |
− | • Thrown Weapons: '''Dexterity + Athletics'''.<bR> |
+ | • Thrown Weapons: '''Dexterity + Athletics'''.<bR><br> |
− | • Hand-Held Weapons: '''Dexterity + Melee'''.<bR> |
+ | • Hand-Held Weapons: '''Dexterity + Melee'''.<bR><br> |
− | • Bare-Hand Attacks: '''Dexterity + Brawl, Martial Arts, Athletics, or Do'''.<bR> |
+ | • Bare-Hand Attacks: '''Dexterity + Brawl, Martial Arts, Athletics, or Do'''.<bR><br> |
− | • Magickal Attacks: '''Arete'''. If attack involves a strike or weapon, |
+ | • Magickal Attacks: '''Arete'''. If attack involves a strike or weapon, roll appropriate Trait as above. |
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|<center>'''Defense'''</center> |
|<center>'''Defense'''</center> |
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− | |• Dodge: '''Dexterity + Athletics, difficulty 6'''. Each success |
+ | |• Dodge: '''Dexterity + Athletics, difficulty 6'''. Each success removes one attacker success.<br> |
− | • Block: '''Dexterity + Brawl or Martial Arts, difficulty variable'''.<bR> |
+ | • Block: '''Dexterity + Brawl or Martial Arts, difficulty variable'''.<bR><br> |
− | • Parry: '''exterity + Melee or Martial Arts, difficulty variable'''.<bR> |
+ | • Parry: '''exterity + Melee or Martial Arts, difficulty variable'''.<bR><br> |
− | • Desperate Defense: '''Dexterity + Athletics, -1 die per attacker after first'''.<bR> |
+ | • Desperate Defense: '''Dexterity + Athletics, -1 die per attacker after first'''.<bR><br> |
• Countermagick: '''Arete, difficulty 8''', as a dodge |
• Countermagick: '''Arete, difficulty 8''', as a dodge |
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|<center>'''Damage'''</center> |
|<center>'''Damage'''</center> |
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− | |• Damage: As attack type, '''difficulty 6'''; dice pool is<br> '''attacker’s damage roll + numbers of successes after the first'''.<bR> |
+ | |• Damage: As attack type, '''difficulty 6'''; dice pool is<br> '''attacker’s damage roll + numbers of successes after the first'''.<bR><br> |
− | • Soaking: '''Stamina roll, difficulty 6'''; each success removes one damage success.<bR> |
+ | • Soaking: '''Stamina roll, difficulty 6'''; each success removes one damage success.<bR><br> |
− | • Bashing: All characters can soak.<bR> |
+ | • Bashing: All characters can soak.<bR><br> |
− | • Lethal: Humans cannot soak without armor, except under Cinematic Damage option.<bR> |
+ | • Lethal: Humans cannot soak without armor, except under Cinematic Damage option.<bR><br> |
• Aggravated: No soak without special protection.<bR> |
• Aggravated: No soak without special protection.<bR> |
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|<center>'''Magick and Violence'''</center> |
|<center>'''Magick and Violence'''</center> |
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− | |• Violence as Focus: One action, two rolls: Arete/Enlightenment, <br>to see if magick succeeds; and attack roll (as above) to see if<bR> attack succeeds. If violence is focus and character cannot <bR>perform one without the other, then player does not need to<bR> divide dice pool as if performing multiple actions.<bR> |
+ | |• Violence as Focus: One action, two rolls: Arete/Enlightenment, <br>to see if magick succeeds; and attack roll (as above) to see if<bR> attack succeeds. If violence is focus and character cannot <bR>perform one without the other, then player does not need to<bR> divide dice pool as if performing multiple actions.<bR><br> |
− | • Violence Enhances Magick: Two actions, two rolls: roll attack<bR> normally; each success lowers difficulty for subsequent Arete<bR>roll by -1 (maximum modifier -3).<bR> |
+ | • Violence Enhances Magick: Two actions, two rolls: roll attack<bR> normally; each success lowers difficulty for subsequent Arete<bR>roll by -1 (maximum modifier -3).<bR><br> |
− | • Magick Enhances Violence: Two actions, two rolls: Arete roll <bR>to cast Effect; each success reduces difficulty of subsequent <bR>attack by -1 for each success (maximum modifier of -3).<bR> |
+ | • Magick Enhances Violence: Two actions, two rolls: Arete roll <bR>to cast Effect; each success reduces difficulty of subsequent <bR>attack by -1 for each success (maximum modifier of -3).<bR><br> |
• Fast-Casting:Improvised magickal attack; +1 difficulty on Arete roll. |
• Fast-Casting:Improvised magickal attack; +1 difficulty on Arete roll. |
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|<center>'''Spirit Combat'''</center> |
|<center>'''Spirit Combat'''</center> |
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− | |• Initiative: Spirits roll '''Willpower''' for initiative.<bR> |
+ | |• Initiative: Spirits roll '''Willpower''' for initiative.<bR><br> |
− | • Attack: Spirits roll '''Willpower, difficulty 6''', unless using a Charm. <bR> |
+ | • Attack: Spirits roll '''Willpower, difficulty 6''', unless using a Charm. <bR><br> |
− | • Defense: Spirits roll '''Willpower, difficulty 6''', to dodge; or else<bR> split Willpower dice pool between attack and dodge.<bR> |
+ | • Defense: Spirits roll '''Willpower, difficulty 6''', to dodge; or else<bR> split Willpower dice pool between attack and dodge.<bR><br> |
− | • Damage: Spirits roll '''Rage, difficulty 6'''; each success inflicts<bR> one health level of damage. Said damage may be lethal or aggravated,<bR> depending upon Charm. Mages with Spirit/ Dimensional Science Sphere<bR> can soak spirit damage, difficulty 6; mages without<bR> Spirit can soak with Arete, difficulty 8.<bR> |
+ | • Damage: Spirits roll '''Rage, difficulty 6'''; each success inflicts<bR> one health level of damage. Said damage may be lethal or aggravated,<bR> depending upon Charm. Mages with Spirit/ Dimensional Science Sphere<bR> can soak spirit damage, difficulty 6; mages without<bR> Spirit can soak with Arete, difficulty 8.<bR><br> |
• Soak Damage: Spirits soak damage with their '''Willpower''' Trait. <bR>Materialized spirits attack and defend as physical characters. Most physical attacks and weapons cannot harm un-Materialized spirits, <bR>nor can Spheres other than Prime and Spirit/ Dimensional Science. |
• Soak Damage: Spirits soak damage with their '''Willpower''' Trait. <bR>Materialized spirits attack and defend as physical characters. Most physical attacks and weapons cannot harm un-Materialized spirits, <bR>nor can Spheres other than Prime and Spirit/ Dimensional Science. |
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Revision as of 09:12, 30 April 2023
For specific wizard duel systems, see the General Mage Help under Duels and Challenges section.
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