Combat Systems Chart: Difference between revisions
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• Desperate Defense: Dexterity + Athletics, -1 die per attacker after first.<bR> | • Desperate Defense: Dexterity + Athletics, -1 die per attacker after first.<bR> | ||
• Countermagick: Arete, difficulty 8, as a dodge | • Countermagick: Arete, difficulty 8, as a dodge | ||
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|<center>'''Damage'''</center> | |<center>'''Damage'''</center> | ||
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• Lethal: Humans cannot soak without armor, except under Cinematic Damage option.<bR> | • Lethal: Humans cannot soak without armor, except under Cinematic Damage option.<bR> | ||
• Aggravated: No soak without special protection.<bR> | • Aggravated: No soak without special protection.<bR> | ||
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|<center>'''Magick and Violence'''</center> | |<center>'''Magick and Violence'''</center> | ||
Revision as of 09:38, 30 April 2023
For specific wizard duel systems, see the General Mage Help under Duels and Challenges section.
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