Combat Systems Chart: Difference between revisions
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|<center>'''Magick and Violence'''</center> | |<center>'''Magick and Violence'''</center> | ||
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|• Violence as Focus: One action, two rolls: Arete/Enlightenment, <br>to see if magick succeeds; and attack roll (as above) to see if attack succeeds. | |• Violence as Focus: One action, two rolls: Arete/Enlightenment, <br>to see if magick succeeds; and attack roll (as above) to see if<bR> attack succeeds. If violence is focus and character cannot <bR>perform one without the other, then player does not need to<bR> divide dice pool as if performing multiple actions.<bR> | ||
• Violence Enhances Magick: Two actions, two rolls: roll attack normally; each success lowers difficulty for subsequent Arete roll by -1 (maximum modifier -3).<bR> | • Violence Enhances Magick: Two actions, two rolls: roll attack<bR> normally; each success lowers difficulty for subsequent Arete<bR>roll by -1 (maximum modifier -3).<bR> | ||
• Magick Enhances Violence: Two actions, two rolls: Arete roll to cast Effect; each success reduces difficulty of subsequent attack by -1 for each success (maximum modifier of -3).<bR> | • Magick Enhances Violence: Two actions, two rolls: Arete roll <bR>to cast Effect; each success reduces difficulty of subsequent <bR>attack by -1 for each success (maximum modifier of -3).<bR> | ||
• Fast-Casting:Improvised magickal attack; +1 difficulty on Arete roll. | • Fast-Casting:Improvised magickal attack; +1 difficulty on Arete roll. | ||
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|• Initiative: Spirits roll Willpower for initiative.<bR> | |• Initiative: Spirits roll Willpower for initiative.<bR> | ||
• Attack: Spirits roll Willpower, difficulty 6, unless using a Charm. <bR> | • Attack: Spirits roll Willpower, difficulty 6, unless using a Charm. <bR> | ||
• Defense: Spirits roll Willpower, difficulty 6, to dodge; or else split Willpower dice pool between attack and dodge.<bR> | • Defense: Spirits roll Willpower, difficulty 6, to dodge; or else<bR> split Willpower dice pool between attack and dodge.<bR> | ||
• Damage: Spirits roll Rage, difficulty 6; each success inflicts one health level of damage. Said damage may be lethal or aggravated, depending upon Charm. Mages with Spirit/ Dimensional Science Sphere can soak spirit damage, difficulty 6; mages without Spirit can soak with Arete, difficulty 8.<bR> | • Damage: Spirits roll Rage, difficulty 6; each success inflicts<bR> one health level of damage. Said damage may be lethal or aggravated,<bR> depending upon Charm. Mages with Spirit/ Dimensional Science Sphere<bR> can soak spirit damage, difficulty 6; mages without<bR> Spirit can soak with Arete, difficulty 8.<bR> | ||
• Soak Damage: Spirits soak damage with their Willpower Trait. Materialized spirits attack and defend as physical characters. Most physical attacks and weapons cannot harm un-Materialized spirits, nor can Spheres other than Prime and Spirit/ Dimensional Science. | • Soak Damage: Spirits soak damage with their Willpower Trait. <bR>Materialized spirits attack and defend as physical characters. Most physical attacks and weapons cannot harm un-Materialized spirits, <bR>nor can Spheres other than Prime and Spirit/ Dimensional Science. | ||
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Revision as of 09:13, 30 April 2023
For specific wizard duel systems, see the General Mage Help under Duels and Challenges section.
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