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|Caller of the Wyld || ||{{dots|1}}||Assigned only for Moots||Garou ||It is the Caller of the Wyld’s responsibility to summon the sept’s totem spirits — including the spirit of the caern itself — to most moots. This requires knowledge of Garou rites, to perform that actual summoning, and Umbral politics, to ensure that a spirit is not summoned out of turn or accidentally snubbed. <br>'''Benefits:''' The Caller of the Wyld gains a +3 to Social dice pools involving interaction with the sept’s totem spirits,and a +1 to Social dice pools involving other Gaian spirits in the region. |
|Caller of the Wyld || ||{{dots|1}}||Assigned only for Moots||Garou ||It is the Caller of the Wyld’s responsibility to summon the sept’s totem spirits — including the spirit of the caern itself — to most moots. This requires knowledge of Garou rites, to perform that actual summoning, and Umbral politics, to ensure that a spirit is not summoned out of turn or accidentally snubbed. <br>'''Benefits:''' The Caller of the Wyld gains a +3 to Social dice pools involving interaction with the sept’s totem spirits,and a +1 to Social dice pools involving other Gaian spirits in the region. |
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+ | |Keeper || ||{{dots|1}}||no||Kinfolk or Garou||The Keepers do the maintenance work and heavy lifting around the sept. Most Keepers are young Garou or Kinfolk trying on serious responsibility, or those convicted of minor crimes trying to avoid a worse punishment. Keepers must spend some part of each day in the sept, looking for ways to contribute, but they have plenty of time to pursue their own business. Keepers work under the Keeper of the Land (described below) and assist her with her duties. |
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+ | '''Benefits: The spirits of the sept understand that the Keepers are the minions of the Keeper of the Land, and grant them some respect. Keepers enjoy a +2 bonus to Social dice pools involving spirits that live in the sept’s Umbral reflection |
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+ | |Master of the Howl|| ||{{dots|1}}||yes||Crinos, Hispo or Lupus||The Master of the Howl is a largely ceremonial position, often given to a young Garou as a gateway to greater responsibilities. The Master of the Howl is responsible for leading the sept in howls and songs, including the howl |
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+ | that formally begins and ends every meeting. '''Benefit:''' A character fulfilling this role reduces all difficulties to express himself through howls by 2, thanks to the constant practice. He also gains +1 die to Social rolls with anyone who attended a moot for three days afterwards, provided his performance was adequate, thanks to feelings of fellowship towards the Garou who led the community |
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+ | in howl and song.<br>Because the Master of the Howl has procedural duties,he also wields great power over the way the sept meets. A Master of the Howl can, in theory, convene a meeting at any time — or refuse to convene a meeting when called upon by the leaders. Abusing this power or using it politically will probably result in the Master of the Howl being replaced, but sometimes the sacrifice is worth it |
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Revision as of 18:22, 3 November 2024
Shifter Main Page - You are here | Shifter Character Generation | Shifter General Help |
Sept Totem: | Boons: |
Pack Name |
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History
No one really sure why the sept wasn't noticed sooner when it went dark, over twenty years ago. Recently it was noticed though, and the call for a pack to go investigate went out.
Those wanting to be considered for this pack were called to Legend Rock Sept in Wyoming. After deliberations and many challenges a pack was formed and sent out.
It took some time till the pack found the Outer Bawn of the darkened sept. There they met a lone kin, Brisia, who told them a sad tale of going on errands with her mother when she was thirteen. When they returned to the sept that night everyone was gone. Things that had been held lay where they were dropped. Everything from plate to weapons and unbound clothing. There was not kin nor shifter to be found anywhere.....