Shifter Character Generation

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Shifter Specific Merits

Merit Cost Description
Bad Taste 2 You are gamey to the palate and revolting to the taste buds; plainly put, you taste nasty. Anyone who bites you is immediately nauseated. The biter must spend a Willpower point or retch uncontrollably for a scene. There is a drawback, however: lupus Garou and wolves are unlikely to lick or groom you, and even affectionate nibbles are affected by your foul flavor. HR: This extends to you body fluids and blood as well.
Fair Glabro 2 You have a Glabro form that can pass for human, though it’s still larger than normal people. You have no penalties to Social Attributes in Glabro form.
Mercury Midsky 2 Teaching comes naturally to you; you draw on the vast experience and insight which evolve from Mercury's skill in communicating information. Occasionally however, you find that your position as teacher conflicts with other duties -- such as fighting the Wyrm. You constantly juggle the two impluses. Philodox Garou consider this a favorable aspect, while Stargazers admire with this aspect in their natal chart.
Mercury Rising 3 You will travel far both in the physical realm and in your far-ranging thoughts. Physical barriers, societal limitations, and constraints of all kinds cannot restrain you when your desire to escape their bonds. Ragabash find their natural tendencies blossom with this Aspect, while Silent Striders view it as a particular good portent. Garou with this aspect have a -1 difficulty to rolls that involve the Gauntlet.
Metamorph 7 Shapechanging for you is as easy as breathing. You do not need to roll to change forms, nor is it necessary to spend a Rage point for an instantaneous shift. You make your changes as if you scored five successes on your roll to shift forms. If you lose consciousness from wounds or for some other reason, you may roll Wits + Primal Urge (difficulty 8) to choose which form you assume rather than reverting to breed form.
Mixed Morph 1 - 5 You find the art of partial transformation relatively easy, and make the required Dexterity + Primal Urge roll at difficulty 6 rather than difficulty 9 (WW20 Ann, p. 286). The five-point version of this Merit eliminates the need for a Willpower point; you can achieve partial transformation almost at will
Natural Weapons 3 or 4 You are greatly in tune with your wolf physique. Your balance and physical acuity in Lupus form are greater than in Homid form. Subtract one from the difficulty of any attack roll with an innate natural weapon (e.g., claw, bite, kick, etc.) when in Lupus form. However, add one to the difficulty of any such attacks made while in Homid form. There is no change to your attack rolls in other forms. This Merit costs 3 points for lupus or metis characters, and 4 points for homid Garou.
Wolf Sight 1 In all your forms, you see colors and intensities of light as a wolf does. Your color vision is slightly less distinct than that of humans, though you embrace the full spectrum of colors. Your night vision, however, far surpasses human nocturnal vision. You also notice movement more readily. You gain an extra die to all visually-based Perception rolls that involve movement or take place at night.

Shifter Specific Flaws

Merit Cost Description
Double Jeopardy 3 Gaia has marked you strongly. You were born not with one, but two significant metis deformities. These may be related, but must be two clearly separate disfigurements. A pair of antlers, or two rows of shark teeth would only be one deformity, but antlers and hooves, or a row of shark’s teeth and a set of gills would be acceptably different. The Storyteller has the final judgment on whether the two deformities are significant enough to qualify for this Flaw. This flaw can be taken only by metis Garou.
No Partial Transformation 1 You have no ability to mix forms; you cannot shift your larynx in Lupus to be capable of human speech, or grow a wolf’s muzzle in Glabro. You can only change into the complete form.
Pack Mentality 2 You are lost without your pack. Their presence not only supports you, it helps define you. When you are with at least one member of your pack, you have –1 difficulty on all rolls involving group activities or strategies; when you are not, your difficulty increases by 2 on any task. You sometimes have trouble making decision without your pack to help you, even if you are the pack leader. In stressful situations, you may need to make a Willpower roll to act on your own.
Short Fuse 2 You are closer to the Wyrm than most Garou; your Rage burns hotter within you than most. Your difficulty for Rage rolls is decreased by two, and you fall more readily into the “thrall of the Wyrm.” Be careful when choosing this Flaw; it can bring worlds of trouble down upon you and your pack.