Combat Systems Chart: Difference between revisions
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|<center>'''Attack'''</center> |
|<center>'''Attack'''</center> |
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− | |• Projectile Guns: Dexterity + Firearms.<bR> |
+ | |• Projectile Guns: '''Dexterity + Firearms'''.<bR> |
− | • Hypertech Force Guns:Dexterity + Energy Weapons.<bR> |
+ | • Hypertech Force Guns: '''Dexterity + Energy Weapons'''.<bR> |
− | • Thrown Weapons: Dexterity + Athletics.<bR> |
+ | • Thrown Weapons: '''Dexterity + Athletics'''.<bR> |
− | • Hand-Held Weapons: Dexterity + Melee.<bR> |
+ | • Hand-Held Weapons: '''Dexterity + Melee'''.<bR> |
− | • Bare-Hand Attacks: Dexterity + Brawl, Martial Arts, Athletics, or Do.<bR> |
+ | • Bare-Hand Attacks: '''Dexterity + Brawl, Martial Arts, Athletics, or Do'''.<bR> |
− | • Magickal Attacks: Arete. If attack involves a strike or weapon,<bR> roll appropriate Trait as above. |
+ | • Magickal Attacks: '''Arete'''. If attack involves a strike or weapon,<bR> roll appropriate Trait as above. |
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|<center>'''Defense'''</center> |
|<center>'''Defense'''</center> |
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− | |• Dodge: Dexterity + Athletics, difficulty 6. Each success <bR>removes one attacker success. |
+ | |• Dodge: '''Dexterity + Athletics, difficulty 6'''. Each success <bR>removes one attacker success. |
− | • Block: Dexterity + Brawl or Martial Arts, difficulty variable.<bR> |
+ | • Block: '''Dexterity + Brawl or Martial Arts, difficulty variable'''.<bR> |
− | • Parry: |
+ | • Parry: '''exterity + Melee or Martial Arts, difficulty variable'''.<bR> |
− | • Desperate Defense: Dexterity + Athletics, -1 die per attacker after first.<bR> |
+ | • Desperate Defense: '''Dexterity + Athletics, -1 die per attacker after first'''.<bR> |
− | • Countermagick: Arete, difficulty 8, as a dodge |
+ | • Countermagick: '''Arete, difficulty 8''', as a dodge |
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|<center>'''Damage'''</center> |
|<center>'''Damage'''</center> |
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− | |• Damage: As attack type, difficulty 6; dice pool is<br> attacker’s damage roll + numbers of successes after the first.<bR> |
+ | |• Damage: As attack type, '''difficulty 6'''; dice pool is<br> '''attacker’s damage roll + numbers of successes after the first'''.<bR> |
− | • Soaking: Stamina roll, difficulty 6; each success removes one damage success.<bR> |
+ | • Soaking: '''Stamina roll, difficulty 6'''; each success removes one damage success.<bR> |
• Bashing: All characters can soak.<bR> |
• Bashing: All characters can soak.<bR> |
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• Lethal: Humans cannot soak without armor, except under Cinematic Damage option.<bR> |
• Lethal: Humans cannot soak without armor, except under Cinematic Damage option.<bR> |
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|<center>'''Spirit Combat'''</center> |
|<center>'''Spirit Combat'''</center> |
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− | |• Initiative: Spirits roll Willpower for initiative.<bR> |
+ | |• Initiative: Spirits roll '''Willpower''' for initiative.<bR> |
− | • Attack: Spirits roll Willpower, difficulty 6, unless using a Charm. <bR> |
+ | • Attack: Spirits roll '''Willpower, difficulty 6''', unless using a Charm. <bR> |
− | • Defense: Spirits roll Willpower, difficulty 6, to dodge; or else<bR> split Willpower dice pool between attack and dodge.<bR> |
+ | • Defense: Spirits roll '''Willpower, difficulty 6''', to dodge; or else<bR> split Willpower dice pool between attack and dodge.<bR> |
− | • Damage: Spirits roll Rage, difficulty 6; each success inflicts<bR> one health level of damage. Said damage may be lethal or aggravated,<bR> depending upon Charm. Mages with Spirit/ Dimensional Science Sphere<bR> can soak spirit damage, difficulty 6; mages without<bR> Spirit can soak with Arete, difficulty 8.<bR> |
+ | • Damage: Spirits roll '''Rage, difficulty 6'''; each success inflicts<bR> one health level of damage. Said damage may be lethal or aggravated,<bR> depending upon Charm. Mages with Spirit/ Dimensional Science Sphere<bR> can soak spirit damage, difficulty 6; mages without<bR> Spirit can soak with Arete, difficulty 8.<bR> |
− | • Soak Damage: Spirits soak damage with their Willpower Trait. <bR>Materialized spirits attack and defend as physical characters. Most physical attacks and weapons cannot harm un-Materialized spirits, <bR>nor can Spheres other than Prime and Spirit/ Dimensional Science. |
+ | • Soak Damage: Spirits soak damage with their '''Willpower''' Trait. <bR>Materialized spirits attack and defend as physical characters. Most physical attacks and weapons cannot harm un-Materialized spirits, <bR>nor can Spheres other than Prime and Spirit/ Dimensional Science. |
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Revision as of 09:10, 30 April 2023
For specific wizard duel systems, see the General Mage Help under Duels and Challenges section.
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