Combat Systems Chart: Difference between revisions
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|<center>'''Magick and Violence'''</center> |
|<center>'''Magick and Violence'''</center> |
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− | |• Violence as Focus: One action, two rolls: Arete/Enlightenment, to see if magick succeeds; and attack roll (as above) to see if attack succeeds. If violence is focus and character cannot perform one without the other, then player does not need to divide dice pool as if performing multiple actions.<bR> |
+ | |• Violence as Focus: One action, two rolls: Arete/Enlightenment, <br>to see if magick succeeds; and attack roll (as above) to see if attack succeeds.<bR> If violence is focus and character cannot perform one without the other, then player does not need to divide dice pool as if performing multiple actions.<bR> |
• Violence Enhances Magick: Two actions, two rolls: roll attack normally; each success lowers difficulty for subsequent Arete roll by -1 (maximum modifier -3).<bR> |
• Violence Enhances Magick: Two actions, two rolls: roll attack normally; each success lowers difficulty for subsequent Arete roll by -1 (maximum modifier -3).<bR> |
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• Magick Enhances Violence: Two actions, two rolls: Arete roll to cast Effect; each success reduces difficulty of subsequent attack by -1 for each success (maximum modifier of -3).<bR> |
• Magick Enhances Violence: Two actions, two rolls: Arete roll to cast Effect; each success reduces difficulty of subsequent attack by -1 for each success (maximum modifier of -3).<bR> |
Revision as of 08:09, 30 April 2023
For specific wizard duel systems, see the General Mage Help under Duels and Challenges section.
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