Combat Systems Chart: Difference between revisions
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|<center>'''Order of Battle'''</center> | |<center>'''Order of Battle'''</center> | ||
• Initiative: Initiative Rating (Dexterity + Wits) + one die.<bR> | |- | ||
|• Initiative: Initiative Rating (Dexterity + Wits) + one die.<bR> | |||
• Attack: See whether or not attacks hit their targets.<bR> | • Attack: See whether or not attacks hit their targets.<bR> | ||
• Defense: See whether or not a defender has avoided an attack.<bR> | • Defense: See whether or not a defender has avoided an attack.<bR> | ||
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|<center>'''Attack'''</center> | |<center>'''Attack'''</center> | ||
• Projectile Guns: Dexterity + Firearms.<bR> | |- | ||
|• Projectile Guns: Dexterity + Firearms.<bR> | |||
• Hypertech Force Guns:Dexterity + Energy Weapons.<bR> | • Hypertech Force Guns:Dexterity + Energy Weapons.<bR> | ||
• Thrown Weapons: Dexterity + Athletics.<bR> | • Thrown Weapons: Dexterity + Athletics.<bR> | ||
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|<center>'''Defense'''</center> | |<center>'''Defense'''</center> | ||
• Dodge: Dexterity + Athletics, difficulty 6. Each success <bR>removes one attacker success. | |- | ||
|• Dodge: Dexterity + Athletics, difficulty 6. Each success <bR>removes one attacker success. | |||
• Block: Dexterity + Brawl or Martial Arts, difficulty variable.<bR> | • Block: Dexterity + Brawl or Martial Arts, difficulty variable.<bR> | ||
• Parry: Dexterity + Melee or Martial Arts, difficultyvariable.<bR> | • Parry: Dexterity + Melee or Martial Arts, difficultyvariable.<bR> | ||
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|<center>'''Damage'''</center> | |<center>'''Damage'''</center> | ||
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• Damage: As attack type, difficulty 6; dice pool is attacker’s damage roll + numbers of successes after the first.<bR> | |• Damage: As attack type, difficulty 6; dice pool is attacker’s damage roll + numbers of successes after the first.<bR> | ||
• Soaking: Stamina roll, difficulty 6; each success removes one damage success.<bR> | • Soaking: Stamina roll, difficulty 6; each success removes one damage success.<bR> | ||
• Bashing: All characters can soak.<bR> | • Bashing: All characters can soak.<bR> | ||
Revision as of 09:08, 30 April 2023
For specific wizard duel systems, see the General Mage Help under Duels and Challenges section.
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