Combat Systems Chart: Difference between revisions
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Revision as of 08:03, 30 April 2023
For specific wizard duel systems, see the General Mage Help under Duels and Challenges section.
• Damage: As attack type, difficulty 6; dice pool is
attacker’s damage roll + numbers of successes after the
first.
• Soaking: Stamina roll, difficulty 6; each success
removes one damage success.
• Bashing: All characters can soak.
• Lethal: Humans cannot soak without armor, except
under Cinematic Damage option.
• Aggravated: No soak without special protection.
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• Violence as Focus: One action, two rolls: Arete/
Enlightenment, to see if magick succeeds; and attack
roll (as above) to see if attack succeeds. If violence is
focus and character cannot perform one without the
other, then player does not need to divide dice pool
as if performing multiple actions.
• Violence Enhances Magick: Two actions, two rolls:
roll attack normally; each success lowers difficulty for
subsequent Arete roll by -1 (maximum modifier -3).
• Magick Enhances Violence: Two actions, two rolls:
Arete roll to cast Effect; each success reduces difficulty
of subsequent attack by -1 for each success (maximum
modifier of -3).
• Fast-Casting:Improvised magickal attack; +1 difficulty
on Arete roll.
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