Combat Systems Chart: Difference between revisions
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For specific wizard duel systems, see the [[General Mage Help]] under Duels and Challenges section. |
For specific wizard duel systems, see the [[General Mage Help]] under Duels and Challenges section. |
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− | Order of Battle |
+ | |<center>'''Order of Battle'''</center> |
• Initiative: Initiative Rating (Dexterity + Wits) + one die. |
• Initiative: Initiative Rating (Dexterity + Wits) + one die. |
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• Attack: See whether or not attacks hit their targets. |
• Attack: See whether or not attacks hit their targets. |
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• Damage: Determine how badly the combatants get |
• Damage: Determine how badly the combatants get |
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hurt. |
hurt. |
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+ | |- |
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− | Attack |
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+ | |<center>'''Attack'''</center> |
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• Projectile Guns: Dexterity + Firearms. |
• Projectile Guns: Dexterity + Firearms. |
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• Hypertech Force Guns:Dexterity + Energy Weapons. |
• Hypertech Force Guns:Dexterity + Energy Weapons. |
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• Magickal Attacks: Arete. If attack involves a strike or |
• Magickal Attacks: Arete. If attack involves a strike or |
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weapon, roll appropriate Trait as above. |
weapon, roll appropriate Trait as above. |
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+ | |- |
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− | Defense |
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+ | |<center>'''Defense'''</center> |
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• Dodge: Dexterity + Athletics, difficulty 6. Each success |
• Dodge: Dexterity + Athletics, difficulty 6. Each success |
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removes one attacker success. |
removes one attacker success. |
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• Countermagick: Arete, difficulty 8, as a dodge; see |
• Countermagick: Arete, difficulty 8, as a dodge; see |
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Chapter Ten. |
Chapter Ten. |
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+ | |- |
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− | Damage |
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+ | |<center>'''Damage'''</center> |
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+ | |- |
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• Damage: As attack type, difficulty 6; dice pool is |
• Damage: As attack type, difficulty 6; dice pool is |
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attacker’s damage roll + numbers of successes after the |
attacker’s damage roll + numbers of successes after the |
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under Cinematic Damage option. |
under Cinematic Damage option. |
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• Aggravated: No soak without special protection. |
• Aggravated: No soak without special protection. |
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• Violence as Focus: One action, two rolls: Arete/ |
• Violence as Focus: One action, two rolls: Arete/ |
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Enlightenment, to see if magick succeeds; and attack |
Enlightenment, to see if magick succeeds; and attack |
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• Fast-Casting:Improvised magickal attack; +1 difficulty |
• Fast-Casting:Improvised magickal attack; +1 difficulty |
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on Arete roll. |
on Arete roll. |
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+ | |- |
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− | Spirit Combat |
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+ | |<center>'''Spirit Combat'''</center> |
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• Initiative: Spirits roll Willpower for initiative. |
• Initiative: Spirits roll Willpower for initiative. |
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• Attack: Spirits roll Willpower, difficulty 6, unless using |
• Attack: Spirits roll Willpower, difficulty 6, unless using |
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cannot harm un-Materialized spirits, nor can Spheres |
cannot harm un-Materialized spirits, nor can Spheres |
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other than Prime and Spirit/ Dimensional Science. |
other than Prime and Spirit/ Dimensional Science. |
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Revision as of 08:03, 30 April 2023
For specific wizard duel systems, see the General Mage Help under Duels and Challenges section.
• Damage: As attack type, difficulty 6; dice pool is
attacker’s damage roll + numbers of successes after the
first.
• Soaking: Stamina roll, difficulty 6; each success
removes one damage success.
• Bashing: All characters can soak.
• Lethal: Humans cannot soak without armor, except
under Cinematic Damage option.
• Aggravated: No soak without special protection.
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