Charts: Difference between revisions

From Ascension Sojourns
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!Type !!Blast Area !!Blast Power!! Burn!! Notes
 
!Type !!Blast Area !!Blast Power!! Burn!! Notes
 
|-
 
|-
|Toxic Gas Grenade ||4 ||N/A ||No ||#1
+
|Toxic Gas Grenade ||4 ||N/A ||No ||See Toxins chart
 
|-
 
|-
|Concussion Grenade ||3|| 8 dice|| No ||#2
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|Concussion Grenade ||3|| 8 dice|| No ||Bashing damage, not lethal
 
|-
 
|-
 
|Fragmentation Grenade|| 3 ||12 dice||No||
 
|Fragmentation Grenade|| 3 ||12 dice||No||
 
|-
 
|-
|Molotov Cocktail|| 2 ||8 dice|| Yes ||#3
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|Molotov Cocktail|| 2 ||8 dice|| Yes ||''' Aggravated damage.'''
 
|-
 
|-
|IED ||3-5|| 8-15 dice ||Depends|| #4
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|IED ||3-5|| 8-15 dice ||Depends|| #4Might also be incendiary (aggravated damage + fire) or shrapnel (half armor protection).
 
|-
 
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|Suicide Bomb||4-6|| 10-15 dice|| Depends ||#5
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|Suicide Bomb||4-6|| 10-15 dice|| Depends ||Strapped to, or inside of, user; kills user upon ignition.<bR>Might also be incendiary (aggravated damage + fire) or shrapnel (half armor protection).
 
|-
 
|-
|Gasoline|| 3|| 2|| Yes ||#3
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|Gasoline|| 3|| 2|| Yes ||''' Aggravated damage.'''
 
|-
 
|-
|Gas Tank (car)|| 5 ||12 dice ||Yes ||#3
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|Gas Tank (car)|| 5 ||12 dice ||Yes ||''' Aggravated damage.'''
 
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|Car Bomb ||5 ||20 dice ||Depends ||#4
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|Car Bomb ||5 ||20 dice ||Depends ||Might also be incendiary (aggravated damage + fire) or shrapnel (half armor protection).
 
|-
 
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|Truck Bomb ||20 ||30 dice|| Depends ||#4
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|Truck Bomb ||20 ||30 dice|| Depends ||Might also be incendiary (aggravated damage + fire) or shrapnel (half armor protection).
 
|-
 
|-
|Blasting Powder|| 1|| 1|| Yes ||#6
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|Blasting Powder|| 1|| 1|| Yes ||#6 Loose gun- or flash powder; also creates blinding flare when ignited
 
|-
 
|-
 
|Dynamite ||3-5 ||6 dice/ stick ||Yes
 
|Dynamite ||3-5 ||6 dice/ stick ||Yes
 
|-
 
|-
|Nitroglycerin ||4||3 ||No|| #7
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|Nitroglycerin ||4||3 ||No|| Liquid, unstable; may ignite upon impact.
 
|-
 
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|Plastique|| 1-6|| 1-20 ||No ||#8
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|Plastique|| 1-6|| 1-20 ||No ||May be shaped for precise explosion area; stable until ignited by electronic detonator.
 
|-
 
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|Napalm ||10-50||Special ||Yes ||#9
+
|Napalm ||10-50||Special ||Yes ||Jellied gasoline; aggravated damage. Storyteller rolls one die to determine how much flaming napalm hits a given character,
  +
then rolls that many dice per turn for 10 turns. Not extinguished by water, only by total lack of oxygen. Successful dodge reduces
  +
damage dice pool by one die per success.
 
|-
 
|-
 
|Small Rocket ||3-6|| 10-15 dice|| No
 
|Small Rocket ||3-6|| 10-15 dice|| No
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|Artillery Shell ||10|| 20-30 dice ||No
 
|Artillery Shell ||10|| 20-30 dice ||No
 
|-
 
|-
|Nuke ||1-30 miles ||Seriously? ||Yes|| #3
+
|Nuke ||1-30 miles ||Seriously? ||Yes|| ''' Aggravated damage.'''
 
|-
 
|-
 
|}
 
|}

Revision as of 07:21, 27 April 2023

Environmental Hazards

Fire Damage

Heath Levels/ Turn Size of Fire
One Torch; part of body burned
Two Bonfire; half of body seared
Three Inferno; body engulfed
Soak Difficulties Heat of Fire
3 Candle first degree burns)
5 Campfire (second degree burns)
7 Bunsen burner (third degree)
8 Electrical fire
9 Chemical fire
10 Molten lava or metal

Electrocution

Health Levels/ Turn Electrical Source
Two Minor; wall socket
Four Major; protective fence
Six Severe; junction box
Eight Fatal; subway rail

Explosives

Type Blast Area Blast Power Burn Notes
Toxic Gas Grenade 4 N/A No See Toxins chart
Concussion Grenade 3 8 dice No Bashing damage, not lethal
Fragmentation Grenade 3 12 dice No
Molotov Cocktail 2 8 dice Yes Aggravated damage.
IED 3-5 8-15 dice Depends #4Might also be incendiary (aggravated damage + fire) or shrapnel (half armor protection).
Suicide Bomb 4-6 10-15 dice Depends Strapped to, or inside of, user; kills user upon ignition.
Might also be incendiary (aggravated damage + fire) or shrapnel (half armor protection).
Gasoline 3 2 Yes Aggravated damage.
Gas Tank (car) 5 12 dice Yes Aggravated damage.
Car Bomb 5 20 dice Depends Might also be incendiary (aggravated damage + fire) or shrapnel (half armor protection).
Truck Bomb 20 30 dice Depends Might also be incendiary (aggravated damage + fire) or shrapnel (half armor protection).
Blasting Powder 1 1 Yes #6 Loose gun- or flash powder; also creates blinding flare when ignited
Dynamite 3-5 6 dice/ stick Yes
Nitroglycerin 4 3 No Liquid, unstable; may ignite upon impact.
Plastique 1-6 1-20 No May be shaped for precise explosion area; stable until ignited by electronic detonator.
Napalm 10-50 Special Yes Jellied gasoline; aggravated damage. Storyteller rolls one die to determine how much flaming napalm hits a given character,

then rolls that many dice per turn for 10 turns. Not extinguished by water, only by total lack of oxygen. Successful dodge reduces damage dice pool by one die per success.

Small Rocket 3-6 10-15 dice No
Artillery Shell 10 20-30 dice No
Nuke 1-30 miles Seriously? Yes Aggravated damage.