Creating Companions: Difference between revisions
(Created page with "<div class="gamepage"> The following rules can be used to create allies, familiars, Wards (as per the Flaw of that name in The Book of Secrets, p. 66), <br>retainers, spies, and other NPCs that might be vital to your character. <br><br> Please submit one complete write-up for dot of the above mentioned stats you are buying. <br><BR> ''''Step One: Character Concept:''''<br> • Concept: Who were they before encountering mages. What is your job?<br> • Motivation: Why’d...") |
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|+Merits |
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− | ! !! !! |
+ | !Name !!Cost !! Value Type |
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+ | |Alpha ||2 ||Social |
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− | |Acute Senses||Animal Magnetism|| |
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+ | |My Master is My Slave|| 2 ||Social |
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− | |Berserker||Cast-Iron Stomach||Catlike Balance |
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− | |- |
+ | |- |
+ | |Other merits in regular chargen with staff approval |
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− | |Cloak of the Seasons||Code of Honor||Danger Sense |
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+ | ||} |
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− | |Enchanting Feature||Expert Driver||Ghoul* |
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− | |- |
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− | |Green Thumb||Hands of Daedalus||Hideaway / Safehouse* |
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− | |Huge Size||Hyperflexible||“Immortal”* |
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− | |- |
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− | |Insensate to Pain||Iron Will||Jack-of-All-Trades |
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− | |- |
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− | |Language||Legendary Attributes||Loyalty |
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− | |- |
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− | |Mark of Favor||Natural Channel/Linguist/||Shapeshifter |
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− | |- |
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− | |Nephilim / Laham||Nightsight||Nine Lives |
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− | |- |
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− | |Physically Impressive||Property||Sanctity |
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− | |- |
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− | |Secret Code Language||Shapechanger Kin||Socially Networked |
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− | |Spirit Magnet||Too Tough to Die||True Faith* |
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− | |- |
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− | |True Love||Twin Souls||Unaging |
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− | |- |
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− | |Unbondable||Unobtrusive|| |
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− | |- |
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− | |} |
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|+Flaws |
|+Flaws |
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+ | !Name !!Cost !! Value Type!! !!Name !!Cost !! Value Type!! |
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− | ! !! !! |
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− | |- |
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− | |Absent-Minded ||Addiction ||Anachronism |
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− | |- |
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− | |Bizarre Hunger||Blood-Hungry Soul||Bound |
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− | |Cast No Shadow or Reflection||Child||Conflicting Loyalties |
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− | |Cultural Other||Curiosity||Dark Fate |
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− | |- |
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− | |Dark Secret||Degeneration||Deranged |
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− | |- |
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− | |Diabolical Mentor||Double Agent||Echoes |
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− | |Expendable||Extreme Kink||Family Issues |
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− | |Faulty Enhancements||Feral Mind||Haunted |
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− | |- |
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− | |Horrific||Icy||Immortal Enemy |
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− | |- |
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− | |Impediment||Insane / Infamous Mentor||Mayfly Curse |
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+ | |Alien Impression|| 1/2/3/4/5 ||Physical|| ||Animal|| 2|| Social |
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− | |Monstrous||Old Flame||Primal Marks |
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+ | |Aura ||3|| Supernatural|| ||Beta|| 1|| Social |
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− | |Psychic Vampire||PTSD||Repulsive Feature |
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+ | |Broken|| 5 ||Mental || ||Limbless ||5|| Physical |
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− | |Rivalry||Short fuse||Short |
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+ | |Power Source|| 1/2/3/4/5|| Physical|| ||No Dexterous Limbs|| 4 ||Physical |
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− | |Sleeping with the Enemy||Strangeness||Stress Atavism |
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+ | |Omega ||4 ||Social|| ||Ungainly Fingers|| 2 ||Physical |
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− | |Sympathizer||Taint of Corruption||Throwback |
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+ | |Weak Spot|| 3 ||Physical|| ||Thaumivore ||5|| Supernatural |
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− | |Troublemaker||Twisted Apprenticeship||Uncanny |
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+ | |Unbelief|| 3/5/8|| Supernatural |
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− | |Ward||Witch-Hunted|| |
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Revision as of 06:15, 19 October 2023
The following rules can be used to create allies, familiars, Wards (as per the Flaw of that name in The Book of Secrets, p. 66),
retainers, spies, and other NPCs that might be vital to your character.
Please submit one complete write-up for dot of the above mentioned stats you are buying.
'Step One: Character Concept:'
• Concept: Who were they before encountering mages. What is your job?
• Motivation: Why’d they get involved with them? (We don't need a full background writeup. A good complete paragraph will do.)
• Affiliation: Traditions, Technocracy, Disparates, Marauders*, Nephandi*, or none? (No Marauder or Nephandi NPCs, those are left to staff)
• Type: Are you an acolyte, consor, hedge wizard, familiar, retainer, or what?
• Archetype (Nature and Demeanor): What’s your personality? Archetypes
'Step Two: Attributes & Abilities'
As per Mage 20, Chapter Six.
• Attributes: Primary 6, Secondary 4, Tertiary 3 (Physical, Social and Mental)
• Abilities: Primary 11, Secondary 7, Tertiary 4 (Talents, Skills, and Knowledges)
'Step Three: Advantages'
• Background Traits: 5 (consors must put at least one dot into Mentor.)
• Special Advantages: Base 0 (limited to certain types of characters; see Special Advantages)
• Willpower: Base 3
• Essence: Willpower x 5 (familiars only.)
• Merits and Flaws: Base 0 (as per below.)
• Charms: Base 0. (familiars only; as per Spirit Charms.)
• Freebie Points:
-- Acolytes and backup agents get 15 points.
-- Consors and other skilled allies get 21 points.
-- Familiars get 25 points.
Starting levels in Abilities and Backgrounds may not be higher than four dots.
'Companion Specific Merits and Flaws'
Merits: Alpha or My Master is my Slave (See: Merits)
Flaws: Alien Impression, Animal, Aura, Beta, Broken, Limbless, Power Source, No Dexterous Limbs, Omega, Ungainly Fingers, Weak Spot,
Thaumivore(bygone), Umbelief (bygone) (See Flaws)
'Companion-Suitable Merits and Flaws'
Aside from Traits that apply specifically to Awakened mages and their abilities (Avatar Companion, Cyclic Magick,
Manifest Avatar, and so forth), a companion-type character can have any Merit or Flaw that suits the character in
question. The Storyteller gets the final say as to what is and is not allowed in your game. Certain Merits and Flaws,
though, are especially appropriate for companion-type characters:
Name | Cost | Value Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Alpha | 2 | Social | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
My Master is My Slave | 2 | Social | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Other merits in regular chargen with staff approval | }
'Freebie Points'
*If allowed; see “Raising and Buying Backgrounds with Experience Points,” Mage 20, p. 366 |