Bygones: Difference between revisions
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− | M20 has expanded "Bygone" beyond the Bygone Beastiary from Revised edition. These mythical bygones still fall into this category. Also included under this category are: Constructs (Bioconstructs, Material Constructs, and Mental Constructs), Familiars (living spirit), Objects (NPC inanimate familiars), Reanimates (NPC only "zombies", "frankenstein", flesh golems, etc), or Robots (no robo-mages).<br><br> |
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− | '''For our purposes all "bygones" are either Custos (consors) or Familiars.''' |
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− | Step 1: Character Concept<br> |
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− | • Concept: Who were you before you encountered mages and their world?<br> |
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− | • Motivation: Why’d you get involved with them?<br> |
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− | • Affiliation: Traditions, <s>Technocracy</s>, Disparates, <s>Marauders</s>, <s>Nephandi</s>, or none?<br> |
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− | • Type: Are you an acolyte, consor, <s>hedge wizard</s>, familiar, or what?<br> |
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− | • Archetype (Nature and Demeanor)<br><br> |
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− | Step 2: Attributes and Abilities<br><br> |
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− | '''Step 3: Advantages''' FOR PLAYER CHARACTERS |
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− | • Background Traits: 5 (consors must put at least one dot into Mentor.) |
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− | • Special Advantages: Base 0 (limited to certain types of characters) |
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− | • Willpower: Base 5 (for PCs) |
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− | • Essence (for player characters): 1 (buy more with Freebies) |
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− | Per M20 Gods & Monsters pg 185, Player character familiars start with 1 essence and must by more with Freebies. |
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− | HR: We are applying this to all PC Bygones. |
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− | • Merits and Flaws: Standard |
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− | - Special Advantages: Base 0 (limited to certain types of characters and familiars, buy with freebies) |
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− | • Charms: Base 0. (familiars only) |
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− | • Freebie Points: -- Chargen defaults to 21 freebie points. It would require a rewrite of the entire room<br> |
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− | to separate it into two different values. Thus, if you are making a familiar, let Staff know in your approval <br> |
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− | job, and where you want your extra 4 points spent. Or they will be award as XP to start play with, your choice. |
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− | Consors and other skilled allies get 21 points. |
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− | Familiars get 25 points. <br><br> |
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− | '''Step 3: Advantages''' FOR NPC CHARACTERS |
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− | - Background Traits: 5 (consors must put at least one dot into Mentor.) |
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− | - Special Advantages: Base 0 (limited to certain types of characters) |
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− | - Willpower: Base 3 |
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− | - Essence (for NPC Familiars): Willpower x 5 |
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− | Acolytes and backup agents get 15 points. |
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− | Consors and other skilled allies get 21 points. |
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− | Familiars get 25 points. |
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− | |[[Special Advantages]] || [[Charms]] |
+ | |[[Bygone Chargen]]||[[Special Advantages]] || [[Charms]] |
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=PCs= |
=PCs= |
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Latest revision as of 06:36, 26 August 2023
Bygone Chargen | Special Advantages | Charms |
This sphere will only be offered in limited numbers of slot once opened.
PCs
None