Bygones: Difference between revisions

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This sphere will only be offered in limited numbers of slot once opened.<br><br>
 
This sphere will only be offered in limited numbers of slot once opened.<br><br>
   
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Consors and other skilled allies get 21 points.
 
Consors and other skilled allies get 21 points.
 
Familiars get 25 points.
 
Familiars get 25 points.
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=PCs=
 
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Revision as of 21:30, 25 August 2023

Other References
Special Advantages Charms

This sphere will only be offered in limited numbers of slot once opened.

M20 has expanded "Bygone" beyond the Bygone Beastiary from Revised edition. These mythical bygones still fall into this category. Also included under this category are: Constructs (Bioconstructs, Material Constructs, and Mental Constructs), Familiars (living spirit), Objects (NPC inanimate familiars), Reanimates (NPC only "zombies", "frankenstein", flesh golems, etc), or Robots (no robo-mages).

For our purposes all "bygones" are either Custos (consors) or Familiars.

Step 1: Character Concept
• Concept: Who were you before you encountered mages and their world?
• Motivation: Why’d you get involved with them?
• Affiliation: Traditions, Technocracy, Disparates, Marauders, Nephandi, or none?
• Type: Are you an acolyte, consor, hedge wizard, familiar, or what?
• Archetype (Nature and Demeanor)

Step 2: Attributes and Abilities

Step 3: Advantages FOR PLAYER CHARACTERS • Background Traits: 5 (consors must put at least one dot into Mentor.) • Special Advantages: Base 0 (limited to certain types of characters) • Willpower: Base 5 (for PCs) • Essence (for player characters): 1 (buy more with Freebies) Per M20 Gods & Monsters pg 185, Player character familiars start with 1 essence and must by more with Freebies. HR: We are applying this to all PC Bygones. • Merits and Flaws: Standard - Special Advantages: Base 0 (limited to certain types of characters and familiars, buy with freebies) • Charms: Base 0. (familiars only) • Freebie Points: -- Chargen defaults to 21 freebie points. It would require a rewrite of the entire room
to separate it into two different values. Thus, if you are making a familiar, let Staff know in your approval
job, and where you want your extra 4 points spent. Or they will be award as XP to start play with, your choice. Consors and other skilled allies get 21 points. Familiars get 25 points.

Step 3: Advantages FOR NPC CHARACTERS - Background Traits: 5 (consors must put at least one dot into Mentor.) - Special Advantages: Base 0 (limited to certain types of characters) - Willpower: Base 3 - Essence (for NPC Familiars): Willpower x 5 Acolytes and backup agents get 15 points. Consors and other skilled allies get 21 points. Familiars get 25 points.

PCs

None