Weapons

From Ascension Sojourns

Still a work in progress

Any discrepancies in stats between here and in-game, please contact staff.

COSTS

Nothing in the world is free. Everything cost either money, time, blood, sweat or tears.
Costs in these charts reflect the level of resources needed to buy the item.
After your initial starting shopping spree, any purchase above your Resources (Dayjob or Illegal) may require a wait time.
The following format would be extremely helpful, failure to follow this could delay you receiving your items.
Items not on either Weapons or Gear list that you'd like may be added at staff discretion, ask us.
+request Shopping List=<# and name of item 1>,<# and name of item 2>, etc..

Example: +request Shopping List=Weapons: #005 Light Pistol 9mm, #112 Taser %RGear: 008 Cheap Desktop, 001 Flashlight...

After approval, multiply your Resources(Dayjob or Illegal) x3, this is the number of points you have to spend on items.
This is to represent the items you bring with you to town. The +gear list the cost of each item. The +wpns list was too
long to include in the list. Click here for full gear list

Res 1 = 3pt
Res 2 = 6pts
Res 3 = 9pts
Res 4 = 12pts
Res 5 = 15pts
Extra points may be allowed based off your Resources-Investiments, but this needs to be discussed with staff and is not a given.

Difficulty

All difficulties are 6, if you meet the Strength requirement. If you do not meet the strength requirement your difficulty increases equal to the difference between your Strength stat and what is required. Example: Heavy Revolver requires Strength 3, you have Strength 2, 3-2=1, your diff raises from 6 to 7.

Staff may change your difficult while running a scene. If you have a modified weapon, it will be +noted with stats.

Strength requirements: Where a strength requirement is listed as 2(3/4/5), 2= if you are just carrying it around 3= firing at short range 4= firing at medium range 5= firing at long range

Melee

Axes

Num Name Type Cost Strength
Required
Difficulty Damage Conceal Note
001 Hatchet Axe 1 1 6 STR+1 J
002 Tomahawk Axe 1 1 6 STR+2 J
003 Axe Axe 2 2 7 Str+3 N Wood Axe
004 Great Axe Axe 3 3 7 Str+6 /L N Two-handed. Minimum Strength 3 to use
005 Pole Arm Mel 3 3 7/9 STR+3/L N Two-handed, +2 diff to use one-handed*

Blades

Blades over 6 inches are illegal to carry in public.

Num Name Cost Strength
Required
Difficulty Damage Conceal Note
020 Stiletto 1 x 4 STR+1/L P Penetrates up to three points of armor.
021 Knife 1 x 4 Str+1/L P
022 Short Sword 3 x 5 Str+3/L J
023 Sword 3 x 5 Str+2/L T
024 Katana 3 x 6 Str+3/L T May be used two-handed for an additional +1 damage die.
025 Great Sword 3 3 5 STR+6/L N Two-handed weapon; very heavy – requires min. Strength 3 to employ
026 Sai 2 x 5 STR+1/L J +1 to dice pool when used to block.
+2 to dice pool for disarm attempts.
027 Hook Sword 2 x 7/9 STR+3/L T Used as pair,
Requires two hands to employ properly; +2 difficulty if used one-handed.
+1 to dice pool when used to block. br>+2 to dice pool for disarm attempts.

Clubbing Weapons

Num Name Cost Strength
Required
Difficulty Damage Conceal Note
030 Riot Baton 1 x 5 STR+1/B T
031 Baseball Bat 1 x 5 Str+2/B T
032 Crowbar 1 x 6 Str+1/L J
033 Staff 1 x 6 Str+1/B N
034 Iron Staff 2 3 7 Str+3/B N Two-handed weapon; very heavy – requires min. Strength 3 to employ.
035 Mace 2 x 6 STR+2/L N
150 Night Stick Club 1 Str+2 N
151* Sap Club 1 Str+1 P
152 Wood Bat Club 1 Str+1 N
153*
154*
155 Silver Knife Kni 3 Str+1 J
156 Folding Knife Kni 1 Str+1 P
157 Switch Blade Kni 1 Str+1 P
158 Double Edged Knife Kni 1 Str+1 J
159 Fencing Sword (Foil) Blad 1 Str+3 T
160 Cavalry Saber Blad 3 Str+4 T
161 Broadsword Blad 3 Str+5 N
162 Two Handed Sword Blad 2 Str+5 N
163 Wooden Saber Blad 1 Str+1 T
164 Wooden Broad Sword Blad 1 Str+2 N
165 Wooden 2 Handed Sword Blad 1 Str+2 N
166 Lance Blad 3 Str+5 N
167 Club Club x Str+1 T
170 Chain Saw Powr 1 Str+7 N
171 Machette Blad 1 Str+3 T
172 Straight Razor Kni 2 Str+1 P
173 Croquet Mallet Club 2 Str+1 T
174 Longsword Blad 2 Str+4 N
175 Parang Kni 2 Str+3 P
176*
177 Tanto Kni 3 Str+1 P
178 Rapier Blad 3 Str+2 T
179 Main-Gauche Blad 1 Str+2 J
181 Northern Axe Axe 1 Str+5 T
182+- Bastard Sword Blad 2 Str+5 T
184 Khopesh Blad 3 Str+3 T
185 Ceremonial Dagger Blad 3 Str+2 J
186 Breast Dagger Blad 3 Str+1 S
187*
188* Tiger Claws (lg) Blad 2 Str+2 T
189* Brass Knuckles Blun 1 Str+1 P
190 Scimitar Blad 2 Str+3 T
191 War Hammer Hammer 3 Str+4 N
193 Dirk Kni 2 Str+1 J
196 Cudgel Blun 1 STR+1 T
197*
198 Morning Star Blun 2 STR+3 T
199*
201 Spear Blad 1 STR+3 N
202 Bagh-Nakh Blad 1 STR+2 N
203 Balisong Blad 1 STR+1 N
204 Three section staff Blun 1 STR+3 N
205*
206 Battle Pick Blad 3 STR+3 N
207 Bayonet Blad 1 STR+2 N
208 Cane Blun 1 STR+1 N
209 Cane Sword Blad 2 STR+3 T
210 Chain Blun x STR+2 J
211 Butcher Knife Blad 1 STR+1 N
212 Bokken Blad 1 STR+1 N
213 Boomerang Blun 1 STR+1 J
214 Butterfly Sword Blad 3 STR+3 T
215 Blackjack Blad 1 STR+1 N
216*
217 Jackhammer Blad 3 STR+5 N
218 Kama Blad 1 STR+3 N
219 Industrial Drill Blad 2 STR+6 J
221 Large Club Blun x STR+3 N
222 Khukri Blad 2 STR+3 N
223* Katar Blad 2 STR+3 N
224 Kusari Blad 2 STR+2 N
225 Manriki-gusari Blad 1 STR+2 N
226 Macauitl Blad 2 STR+5 N
227 Naginata Blad 3 STR+3 N
228 Naga-To Blad 2 STR+3 N
229* Nunchaku Blun 1 STR+3 N
230 Glass Shard Blad x STR+1 J
231*
232 Scalpel Blad 1 STR+2 S
233 Scythe Blad 1 STR+6 N
234 Shikomi-zue Blad 2 STR+3 N
236 Small club Blun x STR+1 N
237 Studded Gloves Blun 1 STR+2 J
238*
239 Tonfa Blad 1 STR+1 T
240 Trident Blad 2 STR+3 N
241 Wakizashi Blad 3 STR+2 J
242 Whip Blad 1 STR+1 J
243 Shikomi-zue Blad 1 STR+3 N
244 Survival Knife Blad 1 STR+2 S
245 Falchion Blad 3 STR+4 N
246 Flail Blad 2 STR+4 N
247 Bladed Gloves Blad 2 STR+2 N
248* War Fan Blad 2 STR+1 J
249 Kusarigama Blad 2 STR+2 N
250 Gladius Blad 2 Str+4 T
*251 Escrima Sticks Blun 1 6
**
** Spiked Club
** Huge Spiked Club
** Spiked Gauntlets
** Hand Claws (sm)
** Wind and Fire Wheel

Improvised

broken bottle, chair, chainsaw, table


Firearms

A firearms license is required to own and carry any Legal firearm...if you want to follow the law.

Num Name Type Cost Strength Damage Range Rate clip Conceal Status
002 Light Revolver .38 Special Rev 3 1 4 12 3 6 P
003 Heavy Revolver .44 Magnum Rev 3 3 6 35 2 6 J
004 X-5 Protector (revolver) Techno Rev 3 2 6 40 3 8 J
005 Light Pistol 9mm Pis 2 2 4 20 4 17+1 P
006 Heavy Pistol Colt .45 Pis 3 2 5 30 3 7-1 P
007 X-5 Protector* (semi-auto) Techno Pis 3 2 5 40 4 12+1 J
008 Rifle - Hunting Rif 3 2 8 200/400/800 1 5+1 N
009 Small SMG (Ingram Mac-10) SMG 4 -(-/4/5) 4 20/40/80 3 30+1 J Illegal
010 Large SMG (Uzi) SMG 3 2(2/3/4) 4 30/60/120 3 32+1 T Illegal
011 Assault Rifle Steyr-Aug 5.56mm Ass 4 2(2/3/4) 7 150/300/600 3 42+1 N Illegal
012 Shotgun (12 Gauge pump) Shot 2 3 8 20/40/80 1 5+1 T
013 Shotgun (12 Gauge semi) Shot 3 3 8 20/40/80 3 8+1 T
112 Taser Spec 1 - na 5ft 1 1 P
114 Nail Gun Spec 1 - 0L - 1 30 nails per strip T Strength + Firearms, 1 extra success
115 Cross Bow Bow 3 2 3 40/80/160 1 1 N
131 Hand Cross Bow Bow 2 1 1 15/30/60 1 1 N
135 M-203 Grenade Launcher Spec 2 2 * 75/150/300 1 1 N Illegal. Damage depends on type of grenade.
136 M79 Grenade Launcher Spec 4 3 * 75/150/300 1 1 N Illegal. Damage depends on type of grenade.
137 LAW Spec * 3 12 500/1000/2000 1 1 N Illegal. Can't be bought though easy means.
138 Singer SAM Spec * 3 14 2,000/4,000/8,000 1 1 T Illegal. Can't be bought though easy means.
139 Flame Thrower Spec 3 3 4* 2/5/10 1 1 T Victim take 4 damage per round while on fire.
140 Flare Gun Spec 1 1 2 20/40/80 1 1 T
113 Starter's Pistol Fake 1 - - - -

Archery

Num Name Type Cost Strength Damage Range Rate clip Conceal Status
128 Short Bow Bow 1 2 str 100 2 1 T
129 Long Bow Bow 1 2 str 120 2 1 N
132 Compound Bow Bow 2 2 Str+1 200 2 1 T

Throwing

Num Name Type Cost Strength Damage Range Rate clip Conceal Status
116 Blowgun Spec 1 * 1 * 1 1 T Use Athletics
117 Smoke Grenade Spec 1 * - 30 - - J
118 Tear Gas Grenade Spec 1 * - 30 - - J
119 Concussion Grenade Spec 1 * 8 30 - - J
120 White Phosphorus Grenade Spec 1 * 12 30 - - J
121 Fragmentation Grenade Spec 1 * 12 30 - - J
122 Throwing Axe Spec 1 * Str+2 - 1 - J
123 Throwing Knife Spec 1 * Str+1 - 1 - J
124 Rocks Spec 1 * Str+1 - 1 - J
125 Sling Shot Spec 1 * Str+2 50 1 - J
126 Shrukin Spec 1 * Str+1 - 1 - J
141 Pipe Bomb Spec 1 * 3 - - - J
200 Javelin Blad 1 1 STR+2 - - - N

Sphere Specific Weapons

Num Name Type Cost Damage Conceal Status
252 Stake Blad x Str+2 T
253 Fang Dagger* Kni sphere made Str+1 J
254 Klaive* Blad sphere made Str+2 J
255 Grand Klaive* Blad sphere made Str+4 T
256 Pain Dagger Blad sphere made STR+3 J

Armor

 ===============================================================================
Num Name                          Type Diff Dam   Rof Cap Con Ran SH  Pool      
==============================================================================                                                            
258 Reinforced Clothing           Armor-    -     -   -   C   -   -   +1Soak    
259 Armor T-Shirt                 Armor-    -1Dex -   -   C   -   -   +2Soak    
260 Chainmail                     Armor-    -1Dex -   -   T   -   -   +2Soak    
261 Kevlar Vest                   Armor-    -2Dex -   -   C   -   -   +3Soak    
262 Flak Jacket                   Armor-    -3Dex -   -   C   -   -   +4Soak    
263 Riot Gear                     Armor-    -4Dex -   -   C   -   -   +5Soak    
264 Light Armor                   Armor-    -2 Dex-   -   N   -   -   +2Soak    
265 Composit Armor                Armor-    -1Dex -   -   N   -   -   +2Soak    
266 Heavy Armor                   Armor-    -3 Dex-   -   N   -   -   +3Soak    
267 Full Plate                    Armor-    -5 Dex-   -   N   -   -   +5Soak    
268 Light Helm                    Armor-    -2Per -   -   N   -   -   +2vsHead  
269 Full Helm                     Armor-    -3Per -   -   N   -   -   +3vsHead  
270 Biker Helmet                  Armor-    -1Per -   -   N   -   -   +2vsHead  
273 ******************************************************           

Shields

===============================================================================
Num Name                          Type Diff Dam   Rof   Cap Con Ran SH   Pool      
==============================================================================                                   
274 ********SHEILDS********                                                     
275 Small Sheild                  Shei 6    -      -     -   N   -   -   Parry     
276 Footman's Sheild              Shei 6    Mel+1  -     -   N   -   -   Parry     
277 Full Sheild                   Shei 6    Mel+3  -1Dex -   N   -   -   Parry     
278 Roman Shield                  Shei 6    Mel+4  -3Dex -   N   -   -   Parry     
282 ******************************************************