Bygone Chargen

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M20 has expanded "Bygone" beyond the Bygone Beastiary from Revised edition. These mythical bygones still fall into this category. Also included under this category are: Constructs (Bioconstructs, Material Constructs, and Mental Constructs), Familiars (living spirit), Objects (NPC inanimate familiars), Reanimates (NPC only "zombies", "frankenstein", flesh golems, etc), or Robots (no robo-mages).


Step 1: Character Concept
• Concept: Who were you before you encountered mages and their world?
• Motivation: Why’d you get involved with them?
• Affiliation: Traditions, Technocracy, Disparates, Marauders, Nephandi, or none?
• Type: Are you an acolyte, consor, hedge wizard, familiar, or what?
• Archetype (Nature and Demeanor)

Step 2: Attributes and Abilities

Step 3: Advantages FOR PLAYER CHARACTERS • Background Traits: 5 (consors must put at least one dot into Mentor.)
• Special Advantages: Base 0 (limited to certain types of characters)
• Willpower: Base 5 (for PCs)
• Essence (for player characters): 1 (buy more with Freebies)
Per M20 Gods & Monsters pg 185, Player character familiars start with 1 essence and must by more with Freebies.

HR: We are applying this to all PC Bygones.
• Merits and Flaws: Standard
- Special Advantages: Base 0 (limited to certain types of characters and familiars, buy with freebies)
• Charms: Base 0. (familiars only)
• Freebie Points: -- 21 points (non-familiar characters)
Familiars get 25 points. (tell staff in your approval job where you want those extras spent)

Step 3: Advantages FOR NPC CHARACTERS - Background Traits: 5 (consors must put at least one dot into Mentor.)
- Special Advantages: Base 0 (limited to certain types of characters)
- Willpower: Base 3
- Essence (for NPC Familiars): Willpower x 5
Acolytes and backup agents get 15 points.
Consors and other skilled allies get 21 points.
Familiars get 25 points.