Bygone Chargen

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Revision as of 06:35, 26 August 2023 by WikiStaff (talk | contribs) (Created page with "<div class="gamepage"> M20 has expanded "Bygone" beyond the Bygone Beastiary from Revised edition. These mythical bygones still fall into this category. Also included under this category are: Constructs (Bioconstructs, Material Constructs, and Mental Constructs), Familiars (living spirit), Objects (NPC inanimate familiars), Reanimates (NPC only "zombies", "frankenstein", flesh golems, etc), or Robots (no robo-mages).<br><br> '''For our purposes all "bygones" are either...")
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M20 has expanded "Bygone" beyond the Bygone Beastiary from Revised edition. These mythical bygones still fall into this category. Also included under this category are: Constructs (Bioconstructs, Material Constructs, and Mental Constructs), Familiars (living spirit), Objects (NPC inanimate familiars), Reanimates (NPC only "zombies", "frankenstein", flesh golems, etc), or Robots (no robo-mages).

For our purposes all "bygones" are either Custos (consors) or Familiars.

Step 1: Character Concept
• Concept: Who were you before you encountered mages and their world?
• Motivation: Why’d you get involved with them?
• Affiliation: Traditions, Technocracy, Disparates, Marauders, Nephandi, or none?
• Type: Are you an acolyte, consor, hedge wizard, familiar, or what?
• Archetype (Nature and Demeanor)

Step 2: Attributes and Abilities

Step 3: Advantages FOR PLAYER CHARACTERS • Background Traits: 5 (consors must put at least one dot into Mentor.) • Special Advantages: Base 0 (limited to certain types of characters) • Willpower: Base 5 (for PCs) • Essence (for player characters): 1 (buy more with Freebies) Per M20 Gods & Monsters pg 185, Player character familiars start with 1 essence and must by more with Freebies. HR: We are applying this to all PC Bygones. • Merits and Flaws: Standard - Special Advantages: Base 0 (limited to certain types of characters and familiars, buy with freebies) • Charms: Base 0. (familiars only) • Freebie Points: -- Chargen defaults to 21 freebie points. It would require a rewrite of the entire room
to separate it into two different values. Thus, if you are making a familiar, let Staff know in your approval
job, and where you want your extra 4 points spent. Or they will be award as XP to start play with, your choice. Consors and other skilled allies get 21 points. Familiars get 25 points.

Step 3: Advantages FOR NPC CHARACTERS - Background Traits: 5 (consors must put at least one dot into Mentor.) - Special Advantages: Base 0 (limited to certain types of characters) - Willpower: Base 3 - Essence (for NPC Familiars): Willpower x 5 Acolytes and backup agents get 15 points. Consors and other skilled allies get 21 points. Familiars get 25 points.