Bygone Chargen: Difference between revisions
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
'''Bygone apps are only being accepted for Mythical Beasts (must take shapeshifting), Constructs (no awakened Constructs). Either of these may be a Familiar for a mage.''' |
'''Bygone apps are only being accepted for Mythical Beasts (must take shapeshifting), Constructs (no awakened Constructs). Either of these may be a Familiar for a mage.''' |
||
− | Step 1: Character Concept<br> |
+ | '''Step 1: Character Concept'''<br> |
• Concept: Who were you before you encountered mages and their world?<br> |
• Concept: Who were you before you encountered mages and their world?<br> |
||
• Motivation: Why’d you get involved with them?<br> |
• Motivation: Why’d you get involved with them?<br> |
||
Line 11: | Line 11: | ||
• Archetype (Nature and Demeanor)<br><br> |
• Archetype (Nature and Demeanor)<br><br> |
||
− | Step 2: Attributes and Abilities<br><br> |
+ | '''Step 2: Attributes and Abilities'''<br><br> |
− | '''Step 3: Advantages''' FOR PLAYER CHARACTERS |
+ | '''Step 3: Advantages''' FOR PLAYER CHARACTERS<br> |
• Background Traits: 5 (consors must put at least one dot into Mentor.)<br> |
• Background Traits: 5 (consors must put at least one dot into Mentor.)<br> |
||
• Special Advantages: Base 0 (limited to certain types of characters)<br> |
• Special Advantages: Base 0 (limited to certain types of characters)<br> |
||
• Willpower: Base 5 (for PCs)<br> |
• Willpower: Base 5 (for PCs)<br> |
||
− | • Essence (for player characters): 1 (buy more with Freebies)<br> |
+ | • Essence (for player characters): 1 (buy more with Freebies)<br><br> |
− | Per M20 Gods & Monsters pg 185, Player character familiars start with 1 essence and must by more with Freebies. |
+ | Per M20 Gods & Monsters pg 185, Player character familiars start with 1 essence and must by more with Freebies.<br> |
− | HR: We are applying this to all PC Bygones.<br> |
+ | HR: We are applying this to all PC Bygones.<br><br> |
• Merits and Flaws: Standard<br> |
• Merits and Flaws: Standard<br> |
||
− | - Special Advantages: Base 0 ( |
+ | - Special Advantages: Base 0 (you must purchase at least 1 level of shapeshifting with your freebies)<br> |
• Charms: Base 0. (familiars only)<br> |
• Charms: Base 0. (familiars only)<br> |
||
• Freebie Points: -- 21 points (non-familiar characters)<br> |
• Freebie Points: -- 21 points (non-familiar characters)<br> |
Revision as of 05:32, 22 October 2024
M20 has expanded "Bygone" beyond the Bygone Beastiary from Revised edition. The mythical bygones still fall into this category. Also included under this category are: Constructs (Bioconstructs, Material Constructs, and Mental Constructs), Familiars (living spirit), Objects (NPC inanimate familiars), Reanimates (NPC only "zombies", "frankenstein", flesh golems, etc), or Robots (no robo-mages).
Bygone apps are only being accepted for Mythical Beasts (must take shapeshifting), Constructs (no awakened Constructs). Either of these may be a Familiar for a mage.
Step 1: Character Concept
• Concept: Who were you before you encountered mages and their world?
• Motivation: Why’d you get involved with them?
• Affiliation: Traditions, Technocracy, Disparates, Marauders, Nephandi, or none?
• Type: custos, familiar, or what?
• Archetype (Nature and Demeanor)
Step 2: Attributes and Abilities
Step 3: Advantages FOR PLAYER CHARACTERS
• Background Traits: 5 (consors must put at least one dot into Mentor.)
• Special Advantages: Base 0 (limited to certain types of characters)
• Willpower: Base 5 (for PCs)
• Essence (for player characters): 1 (buy more with Freebies)
Per M20 Gods & Monsters pg 185, Player character familiars start with 1 essence and must by more with Freebies.
HR: We are applying this to all PC Bygones.
• Merits and Flaws: Standard
- Special Advantages: Base 0 (you must purchase at least 1 level of shapeshifting with your freebies)
• Charms: Base 0. (familiars only)
• Freebie Points: -- 21 points (non-familiar characters)
Familiars get 25 points. (tell staff in your approval job where you want those extras spent)
Step 3: Advantages FOR NPC CHARACTERS
- Background Traits: 5 (consors must put at least one dot into Mentor.)
- Special Advantages: Base 0 (limited to certain types of characters)
- Willpower: Base 3
- Essence (for NPC Familiars): Willpower x 5
Acolytes and backup agents get 15 points.
Consors and other skilled allies get 21 points.
Familiars get 25 points.