Abilities: Difference between revisions
From Ascension Sojourns
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− | |Academics|| Computer||Cosmology|| Enigmas |
+ | |Academics||Bureaucracy|| Computer||Cosmology|| Enigmas |
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− | |Investigation||Law||Medicine||Occult|| |
+ | | Esoterica||Investigation||Law||Medicine||Occult|| |
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− | |Science |
+ | | Politics||Science |
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|colspan="5"| <center>'''Secondary Knowledges'''</center> |
|colspan="5"| <center>'''Secondary Knowledges'''</center> |
Revision as of 20:25, 30 October 2024
All abilities cost the same in character generations and XP room. Secondaries give -1 diff to rolls they involve
Talents
Alertness | Art | Athletics | Awareness | Brawl | Empathy |
Expression | Intimidation | Leadership | Streetwise | Subterfuge | |
Animal Kinship | Blatancy | Carousing | Cooking | Diplomacy | Do |
Flying | High Ritual | Instruction | Intrigue | Intuition | Lucid Dreaming |
Mimicry | Negotiation | Newspeak | Seduction | Scan | Scrounging |
Style |
Skills
Crafts | Drive | Etiquette | Firearms | Martial |
Arts | Meditation | Melee | Research | Stealth |
Survival | Technology | |||
Blind Fighting | Climbing | Disguise | Elusion | Escapology |
Fast-Draw | Fast-Talk | Fencing | Fortune-Telling | Gambling |
Gunsmith | Heavy Weapons | Hobby Talent | Hunting | Hypnotism |
Jury-Rigging | Microgravity Operations | Misdirection | Networking | Pilot |
Professional Skill | Psychology | Security | Speed-Reading | Swimming |
Knowledges
Academics | Bureaucracy | Computer | Cosmology | Enigmas | |
Esoterica | Investigation | Law | Medicine | Occult | |
Politics | Science | ||||
Area Knowledge | Belief Systems | Chantry Politics | Conspiracy Theory | Covert Culture | |
Cultural Savvy | Cryptography | Demolitions | **Energy Weapons** | Expert Knowledge | |
Finance | Helsman | History | Lore** | Media | |
Pharmacopeia | Power-Brokering | Propaganda | Theology | Torture | |
Unconventional Warfare | Vice |