Real Estate: Difference between revisions
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Please: ''' +build <subject>=<message>''' |
Please: ''' +build <subject>=<message>''' |
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− | Example: +build Buy: Old Tiny House= I'd like to |
+ | Example: +build Buy: Old Tiny House= I'd like to buy the Old Tiny House. <Please include the exit name that appears in the build nexus just in case multiple builds have the same name.> |
Please have an idea of where you'd like it linked on the grid and supply 1 or 2 options. |
Please have an idea of where you'd like it linked on the grid and supply 1 or 2 options. |
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+ | == General Build Information == |
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+ | Resources may be pooled for those living together, with permission of all parties. <br><br> |
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+ | For Apartments/Suites in Hartstone Suites: 1 room per dot of Resources, those with Resources 0 will can live in the barracks in the basement. Suites may not be larger than 5 rooms. Larger builds will need to be a "bought" home or custom build.<br><br> |
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+ | "Bought" homes or custom builds have a different quota structure as defined below.<br><br> |
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+ | For Businesses: Characters are limited to a number of rooms that may be divided over a certain number of "businesses" as listed below. Resources can not be pooled. If you need/want more rooms, finding IC investors will be a benefit. Contact staff via +request. |
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= Residences for Sale = |
= Residences for Sale = |
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These homes can be found in the Real Estate office inside the building nexus. Any of these can be renamed. When being linked to the grid; theme of the build, resources, and grid room theme will be reviewed. Hence, no McMansions in the slums. Some items from [[In-Character News]] may affect where your build can go. |
These homes can be found in the Real Estate office inside the building nexus. Any of these can be renamed. When being linked to the grid; theme of the build, resources, and grid room theme will be reviewed. Hence, no McMansions in the slums. Some items from [[In-Character News]] may affect where your build can go. |
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− | {| class="wikitable" style="text-align: center;cellpadding="10" style="border: 1px solid darkgray; |
+ | {| class="wikitable" style="text-align: center;cellpadding="10" style="border: 1px solid darkgray;" |
|+ Private Residences for sale |
|+ Private Residences for sale |
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! Resources 0-1 (1-3 rooms) !! Description !! !! Resources 2-3 (4-5 rooms) !! Description !! !! Resources 4-5 (5+ rooms)!! Description |
! Resources 0-1 (1-3 rooms) !! Description !! !! Resources 2-3 (4-5 rooms) !! Description !! !! Resources 4-5 (5+ rooms)!! Description |
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Resources 0 = None, you need a day job first.<BR> |
Resources 0 = None, you need a day job first.<BR> |
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Resources 1-2 = You have a day job, but can't afford a business yet. Keep saving!<BR> |
Resources 1-2 = You have a day job, but can't afford a business yet. Keep saving!<BR> |
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− | Resources 3 = |
+ | Resources 3 = up to 2 rooms<BR> |
− | Resources 4 = |
+ | Resources 4 = Up to 3 rooms total<BR> |
− | Resources 5 = |
+ | Resources 5 = up to 4 rooms total <BR> |
− | Resources 6+ = staff discretion <br> |
+ | Resources 6+ = staff discretion <br><br> |
+ | *Room count may be divided between multiple businesses. Please be aware these should mostly be publically available rooms that see roleplay as opposed to just being grid decorations.<br><br> |
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After the first business staff may ask for management plans.<br> |
After the first business staff may ask for management plans.<br> |
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+ | |||
− | The places below may be edited by the person who buys them, or use them as is. |
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− | {| class="wikitable" style="text-align: center;cellpadding="10" style="border: 1px solid darkgray; |
+ | {| class="wikitable" style="text-align: center; cellpadding="10" style="border: 1px solid darkgray; |
|+ Businesses for sale |
|+ Businesses for sale |
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! Name !! Description !! !! Name !! Description !! !! Name !! Description |
! Name !! Description !! !! Name !! Description !! !! Name !! Description |
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|class="blankcell"| |
|class="blankcell"| |
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|Tea Garden |
|Tea Garden |
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− | |class="blankcell"| |
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− | | Dojo |
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|class="blankcell"| |
|class="blankcell"| |
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| R. Smith Engineering |
| R. Smith Engineering |
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− | |class="blankcell"| |
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− | | Club Muse |
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− | | Funeral Home|| ||class="blankcell"| |
+ | | Funeral Home|| ||class="blankcell"| || Beenie's Arcade |
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| Dragon Tattoo |
| Dragon Tattoo |
Latest revision as of 05:44, 10 October 2024
Please: +build <subject>=<message>
Example: +build Buy: Old Tiny House= I'd like to buy the Old Tiny House. <Please include the exit name that appears in the build nexus just in case multiple builds have the same name.>
Please have an idea of where you'd like it linked on the grid and supply 1 or 2 options.
General Build Information
Resources may be pooled for those living together, with permission of all parties.
For Apartments/Suites in Hartstone Suites: 1 room per dot of Resources, those with Resources 0 will can live in the barracks in the basement. Suites may not be larger than 5 rooms. Larger builds will need to be a "bought" home or custom build.
"Bought" homes or custom builds have a different quota structure as defined below.
For Businesses: Characters are limited to a number of rooms that may be divided over a certain number of "businesses" as listed below. Resources can not be pooled. If you need/want more rooms, finding IC investors will be a benefit. Contact staff via +request.
Residences for Sale
These homes can be found in the Real Estate office inside the building nexus. Any of these can be renamed. When being linked to the grid; theme of the build, resources, and grid room theme will be reviewed. Hence, no McMansions in the slums. Some items from In-Character News may affect where your build can go.
Resources 0-1 (1-3 rooms) | Description | Resources 2-3 (4-5 rooms) | Description | Resources 4-5 (5+ rooms) | Description | ||
---|---|---|---|---|---|---|---|
Old Tiny House | 2 rooms | Dark Manor | 3 rooms +1 to add | Jackson Farmstead >RES 5< | 11 rooms | ||
Condemned House | Wagner Oaks Farm | 3 room +1 to add | House Webster | 6 rooms - Please rename | |||
Small House1 | 3 rooms | Brownstone House | 3 rooms +1 to add | Ravenwood | 8 rooms | ||
Small Shack | 1 room | Guest House | 4 rooms - Please rename | Large 3bdr PM | 8 rooms - Please rename | ||
Cozy Cabin | 3 rooms | C-M Estate (CM Estate) | 5 rooms - Please rename | HobbyFarm1 | 8 rooms - please rename | ||
Country Cottage1 (CC1) | 2 rooms - Please rename | Wooden Mansion | 5 rooms | Large Ranch House >RES 5< | 12 rooms | ||
Country Cottage | 3 rooms - Please rename | ||||||
Old Tiny Home | 2 rooms |
Businesses
These businesses are for "Sale". The size of business you can buy is relatively based on your Resources.
Generally you need to have Resource 3+ to be able to negotiate with the bank for the loan you need to buy
the property. You resources also limits how many businesses you can own. There are a few merits that may bypass
the resources requirement.
Resources 0 = None, you need a day job first.
Resources 1-2 = You have a day job, but can't afford a business yet. Keep saving!
Resources 3 = up to 2 rooms
Resources 4 = Up to 3 rooms total
Resources 5 = up to 4 rooms total
Resources 6+ = staff discretion
- Room count may be divided between multiple businesses. Please be aware these should mostly be publically available rooms that see roleplay as opposed to just being grid decorations.
After the first business staff may ask for management plans.
Name | Description | Name | Description | Name | Description | ||
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Blue Catz Lounge | Tea Garden | ||||||
Murder of Crows | Kelly Vet Clinic | Wild Horse Saloon | |||||
Outback Steakhouse | R. Smith Engineering | ||||||
Talent Agency | Miner's Daughter | Freedom Clinic | |||||
Kozy Deserts | Message Therapy Clinic | Spice of Life | |||||
Free-Style Gym | Blackbird Ink | Delightful Interiors | |||||
Funeral Home | Beenie's Arcade | ||||||
Dragon Tattoo | Envy Spa | All Seeing Eye | |||||
On The Sly | Threads Clothing | Computer Repair | |||||
Mysterious Age |