Abilities: Difference between revisions
From Ascension Sojourns
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|colspan="6"| <center>'''Secondary Talents''' </center> |
|colspan="6"| <center>'''Secondary Talents''' </center> |
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− | |Animal Kinship||Blatancy||Carousing||Cooking||Diplomacy |
+ | |Animal Kinship||Blatancy||Carousing||Cooking||Diplomacy||Do |
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− | + | | Flying||High Ritual|| Instruction|| Intrigue||Intuition||Lucid Dreaming |
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+ | | Mimicry||Negotiation|| Newspeak||Seduction||Scan|| Scrounging |
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− | | Intuition||Lucid Dreaming|| Mimicry||Negotiation|| Newspeak |
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+ | | Style |
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− | | Seduction||Scan|| Scrounging|| Style|| |
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|+Primary Knowledges |
|+Primary Knowledges |
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− | |Academics|| Computer||Cosmology|| Enigmas |
+ | |Academics||Bureaucracy|| Computer||Cosmology|| Enigmas |
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− | |Investigation||Law||Medicine||Occult|| |
+ | | Esoterica||Investigation||Law||Medicine||Occult|| |
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− | |Science |
+ | | Politics||Science |
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|colspan="5"| <center>'''Secondary Knowledges'''</center> |
|colspan="5"| <center>'''Secondary Knowledges'''</center> |
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|Cultural Savvy||Cryptography|| Demolitions|| **Energy Weapons**|| Expert Knowledge |
|Cultural Savvy||Cryptography|| Demolitions|| **Energy Weapons**|| Expert Knowledge |
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− | |Finance||Helsman|| History|| Lore**|| Media |
+ | |Finance||Helsman||Herbalism|| History|| Lore**|| Media |
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|Pharmacopeia||Power-Brokering||Propaganda||Theology||Torture |
|Pharmacopeia||Power-Brokering||Propaganda||Theology||Torture |
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− | |Unconventional Warfare||Vice |
+ | |Unconventional Warfare||Veterinary Medicine||Vice |
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Latest revision as of 20:28, 30 October 2024
All abilities cost the same in character generations and XP room. Secondaries give -1 diff to rolls they involve
Talents
Alertness | Art | Athletics | Awareness | Brawl | Empathy |
Expression | Intimidation | Leadership | Streetwise | Subterfuge | |
Animal Kinship | Blatancy | Carousing | Cooking | Diplomacy | Do |
Flying | High Ritual | Instruction | Intrigue | Intuition | Lucid Dreaming |
Mimicry | Negotiation | Newspeak | Seduction | Scan | Scrounging |
Style |
Skills
Crafts | Drive | Etiquette | Firearms | Martial |
Arts | Meditation | Melee | Research | Stealth |
Survival | Technology | |||
Blind Fighting | Climbing | Disguise | Elusion | Escapology |
Fast-Draw | Fast-Talk | Fencing | Fortune-Telling | Gambling |
Gunsmith | Heavy Weapons | Hobby Talent | Hunting | Hypnotism |
Jury-Rigging | Microgravity Operations | Misdirection | Networking | Pilot |
Professional Skill | Psychology | Security | Speed-Reading | Swimming |
Knowledges
Academics | Bureaucracy | Computer | Cosmology | Enigmas | |
Esoterica | Investigation | Law | Medicine | Occult | |
Politics | Science | ||||
Area Knowledge | Belief Systems | Chantry Politics | Conspiracy Theory | Covert Culture | |
Cultural Savvy | Cryptography | Demolitions | **Energy Weapons** | Expert Knowledge | |
Finance | Helsman | Herbalism | History | Lore** | Media |
Pharmacopeia | Power-Brokering | Propaganda | Theology | Torture | |
Unconventional Warfare | Veterinary Medicine | Vice |