Archetypes: Difference between revisions
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+ | __NOTOC__ |
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− | __TOC__ |
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− | + | Books or other References: |
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− | + | :M20 Anniversary, p268-272 (M20) |
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− | + | :M20 Book of Secrets, p14-17 (M20 BOS) |
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+ | :WW20 Anniversary (WW20) |
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− | |||
+ | = A - B Archetypes= |
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− | '''Activist – You fix a broken world.''' |
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+ | {{collapse top|title=<font style="font-size: 10pt"><center>A - B Archetypes</center></font>|padding=20px|bg=lightblue}} |
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− | Strength: '''Action''' "You’re not one to sit things out. There’s no time to waste on mindless |
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+ | === '''Activist'''=== |
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− | self-indulgence and no room to stay scared of what might happen." |
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+ | ''' You fix a broken world.''' |
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− | Weakness: '''Outrage''' "There’s never room to sit back and enjoy life. As far as you’re concerned, |
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+ | :Strength: '''Action''' "You’re not one to sit things out. There’s no time to waste on mindless self-indulgence and no room to stay scared of what might happen." |
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− | complacency is a sin. Your fury’s justified, of course, but it gets old |
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− | + | :Weakness: '''Outrage''' "There’s never room to sit back and enjoy life. As far as you’re concerned, complacency is a sin. Your fury’s justified, of course, but it gets old all the same. Before you can truly Ascend, you’ve got to balance righteous pyrotechnics with calm acceptance. Life never has been – and never will be – perfect. Finding a place of serenity within your storm is an essential part of your transcendence." |
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+ | :– Regain Willpower when you successfully confront abuse, right wrongs, or reveal an actual conspiracy and, by doing so, bring it down. (M20) |
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− | pyrotechnics with calm acceptance. Life never has been – and never will |
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+ | ---- |
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− | be – perfect. Finding a place of serenity within your storm is an essential |
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+ | ==='''Alpha''' === |
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− | part of your transcendence." |
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+ | The Alpha wants to be in charge. He demands respect and obedience, even submission. He may convince himself |
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− | – Regain Willpower when you successfully confront abuse, right wrongs, or reveal an actual |
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+ | that he wants power for the greater good, or he may simply believe it is his natural birthright. Many leaders, from the streets to the boardroom, exemplify the Alpha Archetype.<br>'''This Archetype is common among werewolves''', from those who consider themselves the best choice for pack leader to those who attempt to rise to command septs or even tribes.<br>— Regain a point of Willpower when you achieve control over a group or organization involving other individuals, or when you are able to force a rival to submit to your authority. |
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− | conspiracy and, by doing so, bring it down. (M20) |
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+ | ---- |
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− | |||
+ | ==='''Architect'''=== |
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− | '''Architect - It’s up to you to provide stability and create things that endure. ''' |
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+ | ''' It’s up to you to provide stability and create things that endure. ''' |
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− | Strength: '''Purpose''' guides your designs. You’ve got one eye on your tools and another on the |
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− | + | :Strength: '''Purpose''' guides your designs. You’ve got one eye on your tools and another on the legacy you’ll leave behind. |
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− | + | : Weakness: '''Obsession''' As far as you’re concerned, your way is the best way, and that fixation sometimes interferes with your ability to see the world in any way other than your own. For Mages: To Ascend, you’ll have to learn to accept imperfections, diversity, and designs that differ from your own. |
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+ | : – Regain Willpower when you create or provide something with lasting value or importance. (M20) |
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− | sometimes interferes with your ability to see the world in any way other than your own. |
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+ | ---- |
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− | For Mages: To Ascend, you’ll have to learn to accept imperfections, diversity, and designs |
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+ | ==='''Artist'''=== |
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− | that differ from your own. |
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+ | ''' Guided by inspiration, you reshape the world in accordance with your vision of the Truth as you see it.''' |
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− | – Regain Willpower when you create or provide something with lasting value or importance. (M20) |
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+ | :Strength: '''Expression''' Through art, you channel feelings and observations into a form that other folks can recognize. |
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− | |||
+ | :Weakness: '''Stuck in Your Own Head''' Your vision can become so self-focused that no one else can understand what you’re trying to express. At worst, this can lead to egotism, disconnection, depression, and insanity. Artists have a long tradition of going bugfuck nuts, and the Path of Artistry runs dangerously close to the Path to Marauderdom/Insanity. |
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− | '''Artist - Guided by inspiration, you reshape the world in accordance with your vision of the Truth as you see it.''' |
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+ | :– Regain Willpower whenever you create a work of art in your chosen medium that communicates a sense of sublime Truth to your intended audience. (M20 BOS) |
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− | Strength: '''Expression''' Through art, you channel feelings and observations into a form that other |
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+ | ---- |
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− | folks can recognize. |
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+ | ==='''Barterer'''=== |
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− | Weakness: '''Stuck in Your Own Head''' Your vision can become so self-focused that no one else can understand |
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+ | The art of the deal is the art of life. The Barterer Archetype exults in getting something potent for a low price, and takes personal pride in being savvy enough to avoid bad deals and capitalize on good ones. <br> |
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− | what you’re trying to express. At worst, this can lead to egotism, disconnection, depression, and |
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+ | :— Regain a point of Willpower whenever you gain a significant commodity at a good price: this must be something potent akin to a fetish or a favor, not simply sniping an online auction for a bauble. (WW20 Ann) |
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− | insanity. Artists have a long tradition of going bugfuck nuts, and the Path of Artistry runs |
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+ | ---- |
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− | dangerously close to the Path to Marauderdom/Insanity. |
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+ | ==='''Benefactor'''=== |
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− | – Regain Willpower whenever you create a work of art in your chosen medium that communicates a sense of sublime |
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+ | It’s a cruel world, but you make things easier. Generous sometimes to a fault, you supply whatever you can provide: money, advice, protection, maybe just a shoulder when someone |
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− | Truth to your intended audience. (M20 BOS) |
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+ | really needs to cry. You can’t just turn blind eyes to suffering and need. It’s your moral duty to do whatever you can do to make things right. When things get tough, you call upon your inner White Knight and charge in, bringing gifts, guidance, and occasional force when nothing else will do.<br> |
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− | |||
+ | :Strength: '''Altruism''' is all too rare, especially in the World of Darkness. Helping people is your pleasure. Magick, as far as you’re concerned, is a tool for helping folks less fortunate than yourself. To do less is an abuse of the powers you possess. |
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− | '''Bon Vivant - Grabbing hold of all the fun you can find, you’re a devotee of excitement and experience.''' |
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+ | :Weakness: '''Obligation''' even when you’re not actually needed. This, in turn, can become resentment – both on your part and on the parts of people who now feel, rightly or wrongly, that they owe you. Sometimes, you just need to back off, chill out, and let people do things for themselves. Martyrdom isn’t always the best Path toward Ascension.<br> |
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− | Strength: '''Joie de vivre (“love of life”)''' Nothing gets you down for long. |
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+ | :– Regain Willpower when you provide help that someone else desperately needs. The key here is that desperate part. Teaching Sunday school isn’t meeting that level of need; if you used your Arts to assist autistic kids, however, you’d clearly be making a difference in their lives. |
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− | Weakness: '''Superficiality''' Not only do your fun-seeking ways bring you into risky situations, |
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+ | ---- |
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− | they also trivialize things that really do need to be taken seriously. Pleasure in itself is not |
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+ | === '''Big Bad Wolf'''=== |
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− | wrong. For mages: to Ascend beyond such superficial concerns, though, you’ll need to face whatever |
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+ | The Big Bad Wolf craves fear. Not her own: the fear of others. She may delight in stalking humans, intimidating other Garou, or using fear as a weapon against the forces of the Wyrm. '''This Archetype is popular among Ragabash as well as Ahroun'''.<br> |
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− | pain you’re hiding beyond that party-hearty façade. |
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− | + | — Regain a point of Willpower whenever someone recoils from you in horror or otherwise reacts in fear. |
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+ | ---- |
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− | |||
+ | === '''Bon Vivant''' === |
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− | '''Caregiver - When people need you, you’re there. Although you might lack the resources of a Benefactor or the vision of ''' |
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+ | ''' Grabbing hold of all the fun you can find, you’re a devotee of excitement and experience.''' |
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− | '''an Architect, you give time, work, and compassion to folks in need. ''' |
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− | + | :Strength: '''Joie de vivre (“love of life”)''' Nothing gets you down for long. |
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+ | :Weakness: '''Superficiality''' Not only do your fun-seeking ways bring you into risky situations, they also trivialize things that really do need to be taken seriously. Pleasure in itself is not wrong. For mages: to Ascend beyond such superficial concerns, though, you’ll need to face whatever pain you’re hiding beyond that party-hearty façade. |
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− | reserves you’ll need in such a fucked-up world. Because kindness often |
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+ | : – Regain Willpower whenever you have a truly awesome time and bring other folks along for the ride. (M20 BOS) |
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− | Weakness: '''Insecurity''' Maybe you feel as though folks will ignore you unless you make yourself valuable to |
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+ | ---- |
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− | them. People also take advantage of you at times… which, in turn, fuels your insecurities. |
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+ | ==='''Bravo'''=== |
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− | – Regain Willpower when you successfully protect, comfort or nurture someone who really needs it. You’ve got to |
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+ | The Bravo is a bully and a brute who derives pleasure from exerting power over those weaker than himself.<br> |
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− | actually help that other person in some way, but whether or not they acknowledge your assistance, you still |
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+ | Werewolf Bravos are prone to bare their teeth at a moment’s notice, and are frequently dismissive or even abusive of ordinary humans. <br> |
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− | feel good about yourself. (M20 BOS) |
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+ | — Regain a point of Willpower any time you achieve your agenda through brutishness or intimidation. This |
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− | |||
+ | need not be physical, as many Bravos verbally or socially cow their victims. (WW20 Ann) |
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− | '''Conformist - Every team needs players. That’s what you’re there for.''' |
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+ | {{collapse bottom}} |
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− | Strength: '''Cooperation''' Your reliability stands as an example for others to follow. |
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+ | = C - D Archetypes= |
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− | Weakness: '''Compliance''' Sure, it’s great to provide support for other people’s work. If you want to reach |
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+ | {{collapse top|title=<font style="font-size: 10pt"><center>C - D Archetypes</center></font>|padding=20px|bg=lightblue}} |
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− | toward Ascension, you’ll need to know when and how to become your own boss. As long as you choose to |
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+ | === '''Caregiver'''=== |
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− | be a cog, you’ll never leave the factory floor. |
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+ | ''' When people need you, you’re there. Although you might lack the resources of a Benefactor or the vision of an Architect, you give time, work, and compassion to folks in need. ''' |
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− | – Regain Willpower when you support an effort that goes according to plan because you were there to back it up. (M20 BOS) |
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+ | :Strength: '''Kindness''' provides a wellspring for your strength. It keeps you going and provides the emotional reserves you’ll need in such a fucked-up world. Because kindness often |
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− | |||
+ | :Weakness: '''Insecurity''' Maybe you feel as though folks will ignore you unless you make yourself valuable to them. People also take advantage of you at times… which, in turn, fuels your insecurities. |
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− | ''' Contrary – You invert order to reveal greater truths. (i.e, Devil's Advocate)''' |
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+ | :– Regain Willpower when you successfully protect, comfort or nurture someone who really needs it. You’ve got to actually help that other person in some way, but whether or not they acknowledge your assistance, you still feel good about yourself. (M20 BOS) |
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− | Strength: '''Insight''' Your inversions succeed because they point to a deeper truth. If you’re |
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+ | ---- |
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− | serious about this path (that is, if you’re an actual Contrary, not simply an asshole), |
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+ | === '''Celebrant'''=== |
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− | then you’re a jester with a clue. That ability to see beyond appearances is extremely |
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+ | The Celebrant has a cause, and she follows it not from grim necessity but from exuberant enthusiasm. |
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− | useful in the Awakened realm. |
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+ | Her passion may be battle, art, the game of politics, or any other endeavor that grants her sufficient strength to carry on. The Archetype is popular among Galliards, and Galliards of other Archetypes love to stir up a Celebrant as well.<Br> |
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− | Weakness: Your perpetual '''Subversion''' can be annoying, intrusive, and outright destructive. Certain |
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+ | — Regain a point of Willpower whenever you pursue your cause or convert another character to the same passion.(WW20 ANN) |
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− | assumptions really are true, and inverting them doesn’t provide any particular wisdom. If you |
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+ | ---- |
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− | seriously want to reach beyond appearances, you have to realize that your own contrariness |
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+ | === '''Competitor'''=== |
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− | can be its own limitation. True wisdom comes through a balance between rejection and acceptance. |
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+ | The Competitor devotes himself to the pursuit of victory. He may be a gambler by nature, or he may seek |
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− | – Regain Willpower whenever your inversion of expectations leads folks to realize how false those |
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+ | out challenges that must be overcome by discipline and skill. Every interaction is an opportunity for him to excel. <br> |
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− | expectations had been. (M20) |
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+ | Werewolves with this Archetype may pursue their goals in politics, in battle, or in other arenas. A Garou Competitor takes Renown very seriously. |
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− | |||
+ | — Regain one point of Willpower whenever you succeed at a test or challenge. Note that a test or challenge |
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− | '''Crusader - People need a hero, and you’re there to fill that role. ''' |
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+ | is more than just a dice roll; it’s an entire dramatic situation. Especially difficult victories may, at the Storyteller’s discretion, allow you to regain multiple Willpower points. (WW20) |
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− | Strength: '''Zeal''' propels you through every challenge you face. Lesser souls might falter, but you will not. |
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+ | ---- |
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− | Weakness: '''Fanaticism''', though, is the mark of a Crusader. Your convictions leave little room for compromise. |
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+ | === '''Conformist'''=== |
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− | When everything looks like a nail, it’s hard to stop hammering. Until and unless you learn to temper |
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+ | ''' Every team needs players. That’s what you’re there for.''' |
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− | your enthusiasm and question your own assumptions, you’re just chasing shadows of your own extremism. |
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+ | :Strength: '''Cooperation''' Your reliability stands as an example for others to follow. |
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− | – Regain Willpower when you accomplish some great deed in the name of your higher goal. As a player, you need to |
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+ | :Weakness: '''Compliance''' Sure, it’s great to provide support for other people’s work. If you want to reach toward Ascension, you’ll need to know when and how to become your own boss. As long as you choose to be a cog, you’ll never leave the factory floor. |
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− | define what that higher goal is, and then follow it even when it hurts you. A true Crusader’s beliefs are not |
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− | + | : – Regain Willpower when you support an effort that goes according to plan because you were there to back it up. (M20 BOS) |
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+ | ---- |
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− | |||
+ | === '''Conniver'''=== |
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− | '''Director - You’re here to sort things out, lay down the law, and make sure that people follow through''' |
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+ | The Conniver prefers deceit and misdirection to hard work and open confrontation. He may be an outright |
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− | ''' on things that must be done. ''' |
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+ | thief and swindler, or he might be a manipulator hoping to influence those in charge to achieving his goals for them. The Shadow Lords have a reputation for having Connivers among their tribe, but any tribe has its share of werewolves willing to play a more subtle game.<br> |
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− | Strength: '''Leadership''' While other folks stand around dithering, you know what to do, how to do it, and what |
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+ | — Regain a point of Willpower whenever you trick someone into doing something for you, or when you convince someone to help you against their own best interests. (WW20) |
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− | will happen if things aren’t done properly. |
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+ | ---- |
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− | Weakness: '''Intolerance''' The real world never does run smoothly, and you can drive yourself (and everyone |
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− | around you) crazy trying to implement your vision. For mage: In order to Ascend, you must integrate |
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− | other possibilities into your approach. Collaboration might sound like a bad word to you, but a truly |
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− | great leader learns how to accept compromise. |
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− | – Regain Willpower when you lead a group to accomplish a challenging task. (M20 BOS) |
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− | |||
− | '''Entertainer - Life sucks. Good thing you’re here to brighten things up!''' |
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− | Strength: ''' Fun and Entertaining'' to be around – important gifts when folks are fighting for their lives. |
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− | Beyond that, you inspire people to look past despair and find beauty and humor even in ugly situations. |
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− | Weakness: '''Ego''' Doing what you do, it’s pretty easy to get lost in your own illusions of importance. Now, |
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− | you need a strong ego in order to put yourself out there day after day; unless you learn to balance |
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− | it with authentic self-reflection and restraint, however, you’re just setting yourself up to be a |
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− | punch line somewhere down the road. Ascension demands more than artistic sensibilities. To |
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− | transcend your limitations, you need to swallow your ego and accept that you can’t always be the star. |
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− | – Regain Willpower when your work makes some significant change in the lives of people around you. (M20 BOS) <br> |
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+ | ===''' Contrary'''=== |
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+ | '''You invert order to reveal greater truths. (i.e, Devil's Advocate)''' |
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+ | :Strength: '''Insight''' Your inversions succeed because they point to a deeper truth. If you’re serious about this path (that is, if you’re an actual Contrary, not simply an asshole), then you’re a jester with a clue. That ability to see beyond appearances is extremely useful in the Awakened realm. |
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+ | :Weakness: Your perpetual '''Subversion''' can be annoying, intrusive, and outright destructive. Certain assumptions really are true, and inverting them doesn’t provide any particular wisdom. If you seriously want to reach beyond appearances, you have to realize that your own contrariness can be its own limitation. True wisdom comes through a balance between rejection and acceptance. |
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+ | :– Regain Willpower whenever your inversion of expectations leads folks to realize how false those expectations had been. (M20) |
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+ | ---- |
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+ | === '''Crusader'''=== |
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+ | ''' People need a hero, and you’re there to fill that role. ''' |
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+ | :Strength: '''Zeal''' propels you through every challenge you face. Lesser souls might falter, but you will not. |
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+ | :Weakness: '''Fanaticism''', though, is the mark of a Crusader. Your convictions leave little room for compromise. When everything looks like a nail, it’s hard to stop hammering. Until and unless you learn to temper your enthusiasm and question your own assumptions, you’re just chasing shadows of your own extremism. |
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+ | :– Regain Willpower when you accomplish some great deed in the name of your higher goal. As a player, you need to define what that higher goal is, and then follow it even when it hurts you. A true Crusader’s beliefs are not governed by convenience. (M20 BOS) |
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+ | ---- |
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+ | === '''Cub'''=== |
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+ | The Cub isn’t ready to take responsibility. He’s still immature, perhaps innocent, and tries to depend on others for protection and nurturing. Werewolves rarely keep the Cub Archetype for long — it tends to be stripped away by the vicious realities of their constant struggle. Still, some find themselves defaulting back to earlier behavior as a plea for help.<br> |
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+ | — Regain a point of Willpower whenever you manage to convince someone to to nurture you, or to help you |
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+ | with no gain to herself. (WW20) |
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+ | ---- |
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+ | === '''Director'''=== |
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− | '''Guardian - Shepherding the weak through the Valley of Darkness, you are truly your brother’s keeper and the''' |
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+ | '''You’re here to sort things out, lay down the law, and make sure that people follow through on things that must be done. ''' |
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− | '''finder of lost children.''' |
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− | + | :Strength: '''Leadership''' While other folks stand around dithering, you know what to do, how to do it, and what will happen if things aren’t done properly. |
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+ | :Weakness: '''Intolerance''' The real world never does run smoothly, and you can drive yourself (and everyone around you) crazy trying to implement your vision. For mage: In order to Ascend, you must integrate other possibilities into your approach. Collaboration might sound like a bad word to you, but a truly great leader learns how to accept compromise. |
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− | fortitude to spare. |
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+ | :– Regain Willpower when you lead a group to accomplish a challenging task. (M20 BOS) |
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− | Weakness: '''Self-Sacrifice''' could be your Achilles’ heel. Lots of would-be Guardians wind up ground into mulch |
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+ | {{collapse bottom}} |
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− | by constant conflict. A knight needs battle, true enough; but until she learns when to stop fighting – |
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+ | = E - I Archetypes= |
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− | to step aside, perhaps, and let people defend themselves or else make their own decisions – a Guardian |
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+ | {{collapse top|title=<font style="font-size: 10pt"><center>E - I Archetypes</center></font>|padding=20px|bg=lightblue}} |
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− | can become a martyr, a bully, or just one more monster in a world already full of them. |
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+ | ==='''Entertainer'''=== |
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− | – Regain Willpower when your actions directly save a weaker group or character from assured destruction. (M20 BOS) |
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+ | ''' Life sucks. Good thing you’re here to brighten things up!''' |
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− | |||
+ | :Strength: ''' Fun and Entertaining'' to be around – important gifts when folks are fighting for their lives. Beyond that, you inspire people to look past despair and find beauty and humor even in ugly situations. |
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+ | : Weakness: '''Ego''' Doing what you do, it’s pretty easy to get lost in your own illusions of importance. Now, you need a strong ego in order to put yourself out there day after day; unless you learn to balance it with authentic self-reflection and restraint, however, you’re just setting yourself up to be a punch line somewhere down the road. Ascension demands more than artistic sensibilities. To transcend your limitations, you need to swallow your ego and accept that you can’t always be the star. |
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+ | :– Regain Willpower when your work makes some significant change in the lives of people around you. (M20 BOS) <br> |
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+ | ---- |
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+ | ==='''Fanatic'''=== |
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+ | The Fanatic’s purpose consumes his existence. Nothing is as important as the higher goal, and frequently the end justifies all manner of means. Players who choose Fanatic Archetypes must select a cause for their characters to further. (Storyteller approval required)<br> |
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+ | — Regain a point of Willpower whenever you accomplish some task that directly relates to your cause. (WW20) |
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+ | ---- |
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+ | ==='''Fatalist'''=== |
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+ | The Fatalist is relentlessly cynical and pessimistic, always concerned with the cloud rather than the silver |
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+ | lining. He may have once been idealistic, but he has lost those ideals after bitter experience. <br> |
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+ | — Regain a point of Willpower whenever someone does something specific and negative, just like you said |
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+ | they would. You must predict and quantify this failure aloud, such as by warning, “This spirit isn’t going to cooperate,” or “You can’t trust that Glass Walker. He’s got no love for us.” You may simply whisper your prophecy of grief to the Storyteller if you wish, instead of announcing it to the whole troupe. |
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+ | ---- |
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+ | === '''Gallant'''=== |
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− | ''' Hacker – You upgrade things by taking them apart.''' |
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+ | '''The Gallant wants to be the center of attention. They basks in the attentive praise of others, though they may be perfectly happy drawing their scorn as well. As long as they’re on center stage, it’s all good. Many Galliards and Fianna are drawn to this archetype.<br> |
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− | Strength: '''Imagination''' is your greatest strength. You see things not as they are, but as they could |
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+ | — Regain a Willpower point whenever you successfully impress another person. Ultimately, the Storyteller |
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− | be once you get done with them! Driven to dismantle existing systems and then put them together |
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+ | is the arbiter of how much you dazzle someone, even in the case of other players’ characters. (WW20 Ann) |
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− | in interesting new shapes, you tend to pepper your compulsions with sincerely-held philosophy. |
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+ | ---- |
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− | You’re not a vandal, for crying out loud – you’re a visionary who refuses to accept shit |
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+ | === '''Guardian'''=== |
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− | sandwiches handed out as lunch. |
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+ | '''Shepherding the weak through the Valley of Darkness, you are truly your brother’s keeper and the finder of lost children.''' |
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− | Weakness: '''Perversity''' leads you to tear apart things that weren’t broken… things that may, in fact, |
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+ | :Strength: '''Courage''' is your calling card. It takes guts to do what you do, and by all the Gods, you’ve got fortitude to spare. |
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− | have been better left alone. |
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+ | :Weakness: '''Self-Sacrifice''' could be your Achilles’ heel. Lots of would-be Guardians wind up ground into mulch by constant conflict. A knight needs battle, true enough; but until she learns when to stop fighting – to step aside, perhaps, and let people defend themselves or else make their own decisions – a Guardian can become a martyr, a bully, or just one more monster in a world already full of them. |
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− | – Regain Willpower when you detect a flaw in some important structure, system, or device, or else when you |
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+ | :– Regain Willpower when your actions directly save a weaker group or character from assured destruction. (M20 BOS) |
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− | puzzle out a way to improve something that was supposedly designed well to begin with. (M20) |
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+ | ---- |
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− | |||
+ | ==='''Guru'''=== |
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− | '''Heretic - Grab your chainsaw and line up the sacred cows! Whatever your companions regard as “orthodox” ''' |
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+ | The Guru is a spiritual counselor, one who seeks wisdom for the purpose of passing it on. She values |
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− | '''and proper is, to you, anathema. ''' |
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+ | metaphysical insight highly, searching for her own enlightenment even as she attempts to bring others further |
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− | Strength: '''Integrity''' drives you. After all, if you did not possess immense (often dangerous) degrees of |
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+ | along their own paths. <br> |
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− | integrity, you would simply go with the flow, not resist it the way you do. |
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+ | — Regain a point of Willpower whenever someone seeks out your help in spiritual matters and your guidance |
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− | Weakness: '''Iconoclasm''' could get you… and other people… killed. That is, after all, what often happens to |
||
+ | moves that individual to an enlightened action that he normally would not have taken. Also, regain a point of |
||
− | heretics. Folks don’t like to have their cherished beliefs overturned, and so as you run through |
||
+ | Willpower whenever you achieve an epiphany that relates to your personal philosophy. (WW20) |
||
− | life’s market flipping over tables in the name of your belief, remember that one of those tables |
||
+ | ---- |
||
− | could very well land on top of you. |
||
+ | === ''' Hacker'''=== |
||
− | – Regain Willpower whenever you challenge a commonly held conviction and manage to change people’s minds |
||
+ | '''You upgrade things by taking them apart.''' |
||
− | about that belief. (M20 BOS) |
||
+ | Strength: '''Imagination''' is your greatest strength. You see things not as they are, but as they could be once you get done with them! Driven to dismantle existing systems and then put them together in interesting new shapes, you tend to pepper your compulsions with sincerely-held philosophy. You’re not a vandal, for crying out loud – you’re a visionary who refuses to accept shit sandwiches handed out as lunch. |
||
+ | : Weakness: '''Perversity''' leads you to tear apart things that weren’t broken… things that may, in fact, have been better left alone. |
||
+ | : – Regain Willpower when you detect a flaw in some important structure, system, or device, or else when you puzzle out a way to improve something that was supposedly designed well to begin with. (M20) |
||
+ | ---- |
||
+ | ==='''Heretic'''=== |
||
+ | '''Grab your chainsaw and line up the sacred cows! Whatever your companions regard as “orthodox” and proper is, to you, anathema. ''' |
||
+ | :Strength: '''Integrity''' drives you. After all, if you did not possess immense (often dangerous) degrees of integrity, you would simply go with the flow, not resist it the way you do. |
||
+ | :Weakness: '''Iconoclasm''' could get you… and other people… killed. That is, after all, what often happens to heretics. Folks don’t like to have their cherished beliefs overturned, and so as you run through life’s market flipping over tables in the name of your belief, remember that one of those tables could very well land on top of you. |
||
+ | : – Regain Willpower whenever you challenge a commonly held conviction and manage to change people’s minds about that belief. <BOS20> |
||
+ | ---- |
||
+ | ===''' Idealist'''=== |
||
+ | ''' A greater Truth awaits us, and you know what it is.''' |
||
+ | :Strength: '''Conviction''' is your life’s blood. You possess near-unshakable faith in your ideal – the kind of faith that shapes reality. |
||
+ | : Weakness: You’re '''Dogmatic''' to a fault. Blind to any potential flaws, you’ll fight – sometimes literally – to assure the truth of your beliefs. All mages are idealists to a point; in your case, though, this devotion seems stifling. When reality falls short of your ideals, you might wind up depressed, violent, or – as with many Marauders – insane. |
||
+ | :– Regain Willpower when your beliefs are tested to the breaking point yet do not fail (M20) |
||
+ | ---- |
||
+ | ===''' Innovator'''=== |
||
+ | '''Your imagination drives progress forward.''' |
||
+ | :Strength: '''Creativity''' is your strong point. Let other people follow the established paths – you’re busy drawing up the next road toward a goal most folks don’t even know exists. |
||
+ | :Weakness: Your '''Restless Unorthodoxy'''' though, can get you in trouble. Especially if you belong to a sect or faction based on established results and protocols (the Technocracy, the Hermetic Order, the Akashayana, and so on), your innovations might be someone else’s heresy. Many mages have been burnt at stakes both literal and symbolic for doing the things you do, and a missed step could make (an) ash of you. |
||
+ | :– Regain Willpower when your inspiration leads to a helpful new breakthrough. (M20) |
||
+ | {{Collapse bottom}} |
||
+ | = J - M Archetypes= |
||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>J - M Archetypes</center></font>|padding=20px|bg=lightblue}} |
||
+ | ==='''Judge'''=== |
||
+ | The Judge favors rationality, and likes nothing better than weighing a situation and finding the correct decision. This Archetype is typically conservative, as its mentality runs counter to reactionary behavior. Philodox naturally are expected to play the Judge as part of their role in Garou society; whether or not it is in their very nature is largely irrelevant.<br> |
||
+ | — Regain a point of Willpower whenever you correctly solve a problem by considering the evidence presented, or when one of your arguments unites dissenting parties. |
||
+ | ---- |
||
+ | ===''' Kid'''=== |
||
+ | '''Innocent and playful, you inspire others to take care of you.''' |
||
+ | :Strength: There’s a kind of '''Innocence''' to you, and it provides the source of your strength. |
||
+ | :Weakness: The extreme of innocence, though, is '''Immaturity'''. Trusting too easily, acting too rashly, jumping into things without considering their potential consequences… you’re guilty of all these things and more. You can slide from charming child to spoiled brat in the space between two heartbeats, and the traits that inspire people to take care of you can become infuriating as well. If and when you want to reach a higher state, you’ll have to put certain childish things aside. |
||
+ | : – Regain Willpower when you bring out the nurturing side of someone who doesn’t normally care much for other people.(M20) |
||
+ | ---- |
||
+ | === ''' Loner <BANNED>'''=== |
||
+ | The Loner needs solitude. |
||
+ | ---- |
||
+ | ===''' Machine'''=== |
||
+ | ''' Weakness is for lesser beings.''' |
||
+ | :Strength: A '''Diligent, Stoic''' creature, you push yourself to the limits of endurance. Everything you do is done to exacting standards, without complaint or hesitation. The Technocratic Union loves operatives like you. |
||
+ | :Weakness: You’re '''Creepy and Prone to Burn-Out'''. Whatever illusions you harbor about your perfection, you’re as flawed as any other mortal thing. |
||
+ | :– Regain Willpower when you transcend the limits of mere flesh, bone, and steel, accomplishing something that no one else has managed to do.(M20) |
||
+ | ===''' Mad Scientist'''=== |
||
− | ''' Idealist – A greater Truth awaits us, and you know what it is.''' |
||
+ | '''True science knows no bounds!''' |
||
− | Strength: '''Conviction''' is your life’s blood. You possess near-unshakable faith in your ideal – the |
||
+ | :Strength: You do, in fact, have '''Vision'''. |
||
− | kind of faith that shapes reality. |
||
+ | : Weakness: Problem is, you are '''Batshit Insane'''. The Technocracy, Virtual Adepts, and especially the Etherites might depend upon minds like yours, but they also keep a wary eye out for the times when you’ll go too far – because you will. |
||
− | Weakness: You’re '''Dogmatic''' to a fault. Blind to any potential flaws, you’ll fight – sometimes |
||
+ | :– Regain Willpower when you successfully bend the rules of your technomancer sect while still applying something that seems oddly like science and manage to avoid invoking Paradox. This feat should feature a bizarre stroke of ingenuity that shouldn’t work and yet somehow does.(M20) |
||
− | literally – to assure the truth of your beliefs. All mages are idealists to a point; in your |
||
− | case, though, this devotion seems stifling. When reality falls short of your ideals, you might |
||
− | wind up depressed, violent, or – as with many Marauders – insane. |
||
− | – Regain Willpower when your beliefs are tested to the breaking point yet do not fail (M20) |
||
+ | ===''' Martyr '''=== |
||
− | ''' Innovator – Your imagination drives progress forward.''' |
||
+ | '''It’s your pleasure to serve.''' |
||
− | Strength: '''Creativity''' is your strong point. Let other people follow the established paths – you’re |
||
+ | :Strength: '''Sacrifice''' is a mighty thing. |
||
− | busy drawing up the next road toward a goal most folks don’t even know exists. |
||
− | + | :Weakness: '''Self-Deprecation''' can have unfortunate consequences far beyond simple hazards to your health. |
|
+ | :– Regain Willpower whenever you manage to make a noticeably positive difference in someone else’s situation by giving deeply of yourself.(M20) |
||
− | sect or faction based on established results and protocols (the Technocracy, the Hermetic |
||
− | Order, the Akashayana, and so on), your innovations might be someone else’s heresy. Many mages |
||
− | have been burnt at stakes both literal and symbolic for doing the things you do, and a |
||
− | missed step could make (an) ash of you. |
||
− | – Regain Willpower when your inspiration leads to a helpful new breakthrough. (M20) |
||
− | |||
− | ''' Kid – Innocent and playful, you inspire others to take care of you.''' |
||
− | Strength: There’s a kind of '''Innocence''' to you, and it provides the source of your strength. |
||
− | Weakness: The extreme of innocence, though, is '''Immaturity'''. Trusting too easily, acting too rashly, jumping |
||
− | into things without considering their potential consequences… you’re guilty of all these things and |
||
− | more. You can slide from charming child to spoiled brat in the space between two heartbeats, and the |
||
− | traits that inspire people to take care of you can become infuriating as well. If and when you want to |
||
− | reach a higher state, you’ll have to put certain childish things aside. |
||
− | – Regain Willpower when you bring out the nurturing side of someone who doesn’t normally care much for other people.(M20) |
||
− | |||
− | ''' Loner – You need no one else. <BANNED>''' |
||
− | |||
− | ''' Machine – Weakness is for lesser beings.''' |
||
− | Strength: A '''Diligent, Stoic''' creature, you push yourself to the limits of endurance. Everything you do |
||
− | is done to exacting standards, without complaint or hesitation. The Technocratic Union loves |
||
− | operatives like you. |
||
− | Weakness: You’re '''Creepy and Prone to Burn-Out'''. Whatever illusions you harbor about your perfection, |
||
− | you’re as flawed as any other mortal thing. |
||
− | – Regain Willpower when you transcend the limits of mere flesh, bone, and steel, accomplishing something that |
||
− | no one else has managed to do.(M20) |
||
− | |||
− | ''' Mad Scientist – True science knows no bounds!''' |
||
− | Strength: You do, in fact, have '''Vision'''. |
||
− | Weakness: Problem is, you are '''Batshit Insane'''. Regarding Mages: The Technocracy, Virtual Adepts, |
||
− | and especially the Etherites might depend upon minds like yours, but they also keep a wary eye |
||
− | out for the times when you’ll go too far – because you will. |
||
− | – Regain Willpower when you successfully bend the rules of your technomancer sect while still applying |
||
− | something that seems oddly like science and manage to avoid invoking Paradox. This feat should |
||
− | feature a bizarre stroke of ingenuity that shouldn’t work and yet somehow does.(M20) |
||
− | |||
− | ''' Martyr – It’s your pleasure to serve.''' |
||
− | Strength: '''Sacrifice''' is a mighty thing. |
||
− | Weakness: '''Self-Deprecation''' can have unfortunate consequences far beyond simple hazards to your health. |
||
− | – Regain Willpower whenever you manage to make a noticeably positive difference in someone else’s situation by |
||
− | giving deeply of yourself.(M20) |
||
+ | ==='''Mentor'''=== |
||
− | '''Mentor - You’ve got knowledge and experience that can benefit other people, so you share it as freely as you can. ''' |
||
− | + | '''You’ve got knowledge and experience that can benefit other people, so you share it as freely as you can. ''' |
|
− | + | :Strength: '''Dedication''' It’s important to you that other people share in what you have to offer. Because you care about the results, and probably about the students too, you’ll put yourself out there in surprising ways. |
|
+ | :Weakness: '''Pedantic''' Lecturing becomes a habit, with every circumstance providing an opportunity for more lessons. Occasionally, even the most accomplished teacher must step out from behind the podium. Your potential for Ascension depends in part upon humanity, and that’s a hard thing to hang on to when you’re always in the Professor role. |
||
− | in surprising ways. |
||
+ | :– Regain Willpower when your guidance helps your pupil(s) accomplish something that had been beyond their reach before.<BOS20> |
||
− | Weakness: '''Pedantic''' Lecturing becomes a habit, with every circumstance providing an opportunity for more lessons. |
||
− | Occasionally, even the most accomplished teacher must step out from behind the podium. Your potential for |
||
− | Ascension depends in part upon humanity, and that’s a hard thing to hang on to when you’re always in the |
||
− | Professor role. |
||
− | – Regain Willpower when your guidance helps your pupil(s) accomplish something that had been beyond their reach before. |
||
− | |||
− | ''' Monster – You’re the unapologetic shadow in the mirror of your world.''' <RESTRICTED> |
||
− | Strengths: You '''Reveal Dark Truths''' that many people are afraid to face. When you show up, Pollyanna runs |
||
− | screaming for the hills. Your existence undercuts the comfortable lies of polite |
||
− | society. Anyone can play a hero, but a memorable villain is worth his weight in blood. |
||
− | Weakness: You’re '''Depraved'''. There might be a heroic heel-turn in your future, but that’s unlikely. |
||
− | Chances are, you’re headed for the Cauls; if you haven’t Fallen with the Nephandi already, you |
||
− | probably will soon enough. |
||
− | – Regain Willpower by performing spectacular acts of heartlessness and ruin.(M20) |
||
− | |||
− | ''' Prophet – Speaking truth to power is your life’s work.''' |
||
− | Strength: '''Insight''' is your greatest strength. Prophets tend to see things that are hidden to most people: |
||
− | secrets, omens, visions of the future, and so forth. Even if you lack the blessing/ curse |
||
− | of prophecy, few mysteries escape your sight. |
||
− | Weakness: '''Ruthlessness''' is the traditional flaw of prophets. Driven by their vision of Truth, such people |
||
− | tend to be impatient, fanatical, and defiant of mortal power. You’ll probably score lots of points |
||
− | for guts, but you might find those guts roasting on a spit in some ruler’s torture garden. True |
||
− | prophets often meet unhappy ends… and they tend to take their followers down with them when they go. |
||
− | – Regain Willpower when you speak Truth to power and inspire a successful change.(M20) |
||
− | |||
− | ''' Rogue – Rebellion is your gospel and your fame.''' |
||
− | Strength: '''Defiance''' is your life’s blood, the pillar of your soul |
||
− | Weakness: '''Selfishness.''' So dedicated are you to your own individuality that you’ll ignore the concerns |
||
− | of other folks. |
||
− | – Regain Willpower whenever you manage to score a victory against the forces of oppressive authority. (M20) |
||
− | |||
− | '''Romantic - In a world filled with ugliness, you seek and find beauty.''' |
||
− | Strength: '''Passion''' When other folks hesitate, you plunge in, reveling in the raw excitement of life’s dance. |
||
− | Weakness: '''Careless''' Like the original Romantics, your excesses hurt a lot of people. Eventually, |
||
− | you’ll need to develop a greater sense of responsibility and moderation if you ever wish to Ascend. |
||
− | – Regain Willpower when you throw yourself into a gloriously ruinous affair or reveal life’s howling beauty to a |
||
− | previously hesitant soul. (M20 BOS) |
||
− | |||
− | ''' Sensualist – Sensation is your drug of choice.''' |
||
− | Strength: '''Receptiveness''' is your gift. Your devotion to sensuality inspires you to challenge yourself. |
||
− | You’re not shy about sharing, either, and your delight in even the most painful stimulations |
||
− | can get other people to explore them with you too. |
||
− | Weakness: '''Hedonism''' is your curse. Those indulgences can drive you to do stupid, reckless, selfish things. (M20) |
||
+ | === ''' Monster <RESTRICTED> '''=== |
||
− | ''' Survivor – No matter what happens, you endure.''' |
||
+ | '''You’re the unapologetic shadow in the mirror of your world.''' |
||
− | Strength: '''Perseverance''' is your defining trait. |
||
+ | :Strengths: You '''Reveal Dark Truths''' that many people are afraid to face. When you show up, Pollyanna runs screaming for the hills. Your existence undercuts the comfortable lies of polite society. Anyone can play a hero, but a memorable villain is worth his weight in blood. |
||
− | Weakness: '''Callousness'''. You’ve shut down so much in order to keep going that folks often wonder if you feel |
||
+ | :Weakness: You’re '''Depraved'''. There might be a heroic heel-turn in your future, but that’s unlikely. Chances are, you’re headed for the Cauls; if you haven’t Fallen with the Nephandi already, you probably will soon enough. |
||
− | anything at all. |
||
− | + | :– Regain Willpower by performing spectacular acts of heartlessness and ruin.(M20) |
|
+ | {{Collapse bottom}} |
||
+ | = N - R Archetypes= |
||
− | ''' Traditionalist – As far as you’re concerned, the old ways are best.''' |
||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>N - R Archetypes</center></font>|padding=20px|bg=lightblue}} |
||
− | Strength: Your '''Consistency''' is a virtue. |
||
+ | ==='''Pedagogue'''=== |
||
− | Weakness: '''Rigidity''', though, can destroy you. Stasis tends to lead to Entropy, especially where mages |
||
+ | The Pedagogue wants to share his knowledge, which he certainly believes to be extensive. Some Pedagogues |
||
− | are concerned. |
||
+ | may be overbearing blowhards who want to be admired for their wisdom, while others may be scarred mentors |
||
− | – Regain Willpower when your efforts prove the value of old-fashioned ways.(M20) |
||
+ | who want to see their pupils excel. <br> |
||
+ | — Regain one point of Willpower whenever you see or learn of someone who has benefited from the wisdom |
||
+ | you shared with them. (WW20) |
||
+ | ---- |
||
+ | ==='''Penitent'''=== |
||
+ | The Penitent has something to atone for: dark deeds in her past, an unfortunate accident, or even her own |
||
+ | existence. Her self-esteem is usually very low, though the reasons she condemns herself vary.<br> |
||
+ | — Regain a point of Willpower whenever you feel that you have achieved absolution for a given grievance. |
||
+ | This redemption should be of the same magnitude as the transgression — the greater the crime, the greater the penance. The Storyteller is the ultimate arbiter of what constitutes a reasonable act of reparation |
||
+ | ---- |
||
+ | ==='''Perfectionist'''=== |
||
+ | The Perfectionist is committed to getting things right. She holds herself and her colleagues to an exacting standard. <br> |
||
+ | — Regain a point of Willpower whenever you accomplish your goal without any demonstrable flaw or impediment, and regain a Willpower point whenever you motivate another character to succeed as a result of your own shining example. (WW20) |
||
+ | ---- |
||
+ | ===''' Prophet'''=== |
||
+ | '''Speaking truth to power is your life’s work.''' |
||
+ | :Strength: '''Insight''' is your greatest strength. Prophets tend to see things that are hidden to most people: secrets, omens, visions of the future, and so forth. Even if you lack the blessing/ curse of prophecy, few mysteries escape your sight. |
||
+ | :Weakness: '''Ruthlessness''' is the traditional flaw of prophets. Driven by their vision of Truth, such people tend to be impatient, fanatical, and defiant of mortal power. You’ll probably score lots of points for guts, but you might find those guts roasting on a spit in some ruler’s torture garden. True prophets often meet unhappy ends… and they tend to take their followers down with them when they go. |
||
+ | : – Regain Willpower when you speak Truth to power and inspire a successful change.(M20) |
||
+ | ---- |
||
+ | ==='''Rebel'''=== |
||
+ | The Rebel has issues with authority, usually one particular authority. It may be revenge or idealism that drives him, but he simply can’t obey bad orders — and he’s the one who decides what “bad orders” entail. |
||
+ | — Regain a point of Willpower whenever your actions adversely affect your chosen opposition. The player |
||
+ | should choose whom or what his character rebels against when he adopts this Archetype. Storytellers should take rebellion against “all authority” with a grain of salt, and apply the Willpower reward for such a broad concept to only greater and greater actions of insurgency |
||
+ | ---- |
||
+ | ===''' Rogue'''=== |
||
+ | '''Rebellion is your gospel and your fame.''' |
||
+ | Strength: '''Defiance''' is your life’s blood, the pillar of your soul |
||
+ | :Weakness: '''Selfishness.''' So dedicated are you to your own individuality that you’ll ignore the concerns of other folks. |
||
+ | :– Regain Willpower whenever you manage to score a victory against the forces of oppressive authority. (M20) |
||
+ | ---- |
||
+ | ==='''Romantic'''=== |
||
+ | '''In a world filled with ugliness, you seek and find beauty.''' |
||
+ | :Strength: '''Passion''' When other folks hesitate, you plunge in, reveling in the raw excitement of life’s dance. |
||
+ | :Weakness: '''Careless''' Like the original Romantics, your excesses hurt a lot of people. Eventually, you’ll need to develop a greater sense of responsibility and moderation if you ever wish to Ascend. |
||
+ | :– Regain Willpower when you throw yourself into a gloriously ruinous affair or reveal life’s howling beauty to a previously hesitant soul. (M20 BOS) |
||
+ | {{collapse bottom}} |
||
+ | = S - T Archetypes= |
||
− | ''' Trickster – You make the world your toy.''' |
||
+ | {{collapse top|title=<font style="font-size: 10pt"><center>S - T Archetypes</center></font>|padding=20px|bg=lightblue}} |
||
− | Strength: '''Cleverness''' is your claim to fame. Your tricks display considerable flair. |
||
+ | ==='''Scientist'''=== |
||
− | Weakness: '''Untrustworthiness''' is your crown of thorns. Charming as you might be, there’s an |
||
+ | The Scientist Archetype isn’t necessarily obsessed with literal science — rather, this represents the desire to understand. A Scientist looks for patterns at play around her, and wants to see how things follow from a logical sequence of events. She’s interested in the systems that govern the world.<br> |
||
− | edge to you that smart people perceive. |
||
− | + | — Regain Willpower any time a logical, systematic approach to a problem helps you solve it, or information |
|
+ | gathered logically is of use in another, similar situation. |
||
− | loss for your enemies.(M20) |
||
+ | ---- |
||
− | |||
+ | === ''' Sensualist'''=== |
||
− | '''Tycoon - Money makes the world go ‘round, and you’re at the controls for that particular ride. ''' |
||
+ | '''Sensation is your drug of choice.''' |
||
− | Strength: '''Resources''' You're probably wealthy. Power is your drug, influence your bread and butter. |
||
+ | :Strength: '''Receptiveness''' is your gift. Your devotion to sensuality inspires you to challenge yourself. You’re not shy about sharing, either, and your delight in even the most painful stimulations can get other people to explore them with you too. |
||
− | Sure, you like the money and all the goodies it can bring. It’s the game, though, not the prize, |
||
+ | : Weakness: '''Hedonism''' is your curse. Those indulgences can drive you to do stupid, reckless, selfish things. (M20) |
||
− | that provides your true reward. |
||
+ | ---- |
||
− | '''Savvy''' Calculating enough to get things done, you’re a master manipulator and an asset to |
||
+ | ==='''Soldier'''=== |
||
− | your cause. You know how to shake up your world, bringing good things to everyone concerned. |
||
+ | The Soldier excels in situations where there are clear objectives and procedures. This Archetype is something of a more goal-oriented Conformist, and a natural complement to a Director. He works well in social situations as long as everyone else in his group is also willing to play their part. <br> |
||
− | Weakness: '''Greed''' “Enough” is not part of your vocabulary. It’s been said that gold blinds those who |
||
+ | — Regain a point of Willpower when you achieve your orders’ objectives. The more difficult the orders |
||
− | love it most, and in your case that’s probably true. Before you can Ascend to greater things, |
||
+ | are to fulfill, the better it feels to accomplish them. At Storyteller discretion, pulling off a spectacular success or fulfilling a lengthy mission may well be worth additional Willpower points. |
||
− | you’ve got to love more than money, power, and the game of winning both. |
||
+ | ---- |
||
− | – Regain Willpower when a long-shot plan of yours pays off in grand style. Not simply with money – that’s |
||
+ | === ''' Survivor'''=== |
||
− | too easy – but with influence, love, or other marvelous achievements. (M20 BOS) |
||
+ | ''' No matter what happens, you endure.''' |
||
− | |||
+ | :Strength: '''Perseverance''' is your defining trait. |
||
− | '''Vigilante - True justice comes only from those willing to take it up themselves.''' |
||
+ | :Weakness: '''Callousness'''. You’ve shut down so much in order to keep going that folks often wonder if you feel anything at all. |
||
− | Strength: '''Retribution''' This dedication keeps you going long after other folks would have given up. |
||
+ | :– Regain Willpower whenever you survive a difficult situation through stubborn cunning and a refusal to give in.(M20) |
||
− | Delay is acceptable, but compromise is not. Extremism in pursuit of justice is no vice at all. |
||
+ | --- |
||
− | Weakness: '''Ruthlessness''' poisons both your cause and your soul. Tangled up in the idea of beating |
||
+ | ==='''Thrill-Seeker'''=== |
||
− | whomever you’re after, you can’t look yourself squarely in the mirror. If you could, you’d |
||
+ | The Thrill-Seeker loves to gamble with his life. This Archetype doesn’t indicate a death wish, but rather |
||
− | see how little difference there is between you and your enemies. To rise beyond this sort of |
||
+ | the stimulation of high risk and adrenaline.<br> |
||
− | thing, you’ll have to leave the warpath and cultivate compassion beyond vengeance. |
||
+ | — Regain a point of Willpower any time you succeed at a dangerous task that you have deliberately undertaken. Thrill-Seekers are not stupid, however, and the Storyteller may choose not to reward a player who heedlessly sends her character into danger for the sole intent of harvesting Willpower. |
||
− | True Justice is more than simple punishment. |
||
+ | ---- |
||
− | – Regain Willpower when you inflict major suffering on your target of choice. This target must be larger |
||
+ | === ''' Traditionalist'''=== |
||
− | and more powerful than a single person. It could be an organization, a mage-sect, a government conspiracy, |
||
+ | '''As far as you’re concerned, the old ways are best.''' |
||
− | or an aspect of the underworld. Whatever it is, it’s big enough to consume your entire life… or end it. |
||
+ | :Strength: Your '''Consistency''' is a virtue. |
||
− | Such vigilance is an endless task. (M20 BOS) |
||
+ | :Weakness: '''Rigidity''', though, can destroy you. Stasis tends to lead to Entropy, especially where mages are concerned. |
||
+ | :– Regain Willpower when your efforts prove the value of old-fashioned ways.(M20) |
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+ | ---- |
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+ | === ''' Trickster'''=== |
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+ | ''' You make the world your toy.''' |
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+ | :Strength: '''Cleverness''' is your claim to fame. Your tricks display considerable flair. |
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+ | :Weakness: '''Untrustworthiness''' is your crown of thorns. Charming as you might be, there’s an edge to you that smart people perceive. |
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+ | :– Regain Willpower when your clever plans result in a big gain for you and your companions or a big loss for your enemies.(M20) |
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+ | ---- |
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+ | ==='''Tycoon'''=== |
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+ | ''' Money makes the world go ‘round, and you’re at the controls for that particular ride. ''' |
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+ | :Strength: '''Resources''' You're probably wealthy. Power is your drug, influence your bread and butter. Sure, you like the money and all the goodies it can bring. It’s the game, though, not the prize, that provides your true reward. '''Savvy''' Calculating enough to get things done, you’re a master manipulator and an asset to your cause. You know how to shake up your world, bringing good things to everyone concerned. |
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+ | :Weakness: '''Greed''' “Enough” is not part of your vocabulary. It’s been said that gold blinds those who love it most, and in your case that’s probably true. Before you can Ascend to greater things, you’ve got to love more than money, power, and the game of winning both. |
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+ | :– Regain Willpower when a long-shot plan of yours pays off in grand style. Not simply with money – that’s too easy – but with influence, love, or other marvelous achievements. (M20 BOS) |
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+ | {{collapse bottom}} |
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+ | = U - Z Archetypes= |
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− | ''' Visionary – You see beyond the obvious and chase a greater vision for us all.''' |
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+ | {{collapse top|title=<font style="font-size: 10pt"><center>U - Z Archetypes</center></font>|padding=20px|bg=lightblue}} |
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− | Strength: '''Inspiration''' guides your steps, inspiring you to see what others can’t or won’t perceive. |
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+ | === '''Vigilante'''=== |
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− | Weakness: Your weakness, though, is '''Pride''' in your stubborn search for truth. To Ascend, you must |
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+ | '''True justice comes only from those willing to take it up themselves.''' |
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− | learn humility, seeking visions that other people can enjoy as well. |
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+ | :Strength: '''Retribution''' This dedication keeps you going long after other folks would have given up. Delay is acceptable, but compromise is not. Extremism in pursuit of justice is no vice at all. |
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− | – Regain Willpower when you convince folks that your vision is worth their devotion too, or when your |
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+ | :Weakness: '''Ruthlessness''' poisons both your cause and your soul. Tangled up in the idea of beating whomever you’re after, you can’t look yourself squarely in the mirror. If you could, you’d see how little difference there is between you and your enemies. To rise beyond this sort of thing, you’ll have to leave the warpath and cultivate compassion beyond vengeance. True Justice is more than simple punishment. |
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− | actions turn your vision into practical reality.(M20) |
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+ | :– Regain Willpower when you inflict major suffering on your target of choice. This target must be larger and more powerful than a single person. It could be an organization, a mage-sect, a government conspiracy, or an aspect of the underworld. Whatever it is, it’s big enough to consume your entire life… or end it. Such vigilance is an endless task. (M20 BOS) |
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− | |||
+ | ---- |
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− | '''Zealot - A flipside to the ```Heretic```, you pursue your beliefs with extreme enthusiasm. ''' |
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+ | ===''' Visionary'''=== |
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− | Strength: '''Conviction'' is your armor, shield, and sword. That steadfast confidence in your beliefs will |
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+ | '''You see beyond the obvious and chase a greater vision for us all.''' |
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− | stand with you when no one and nothing else will do. |
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+ | :Strength: '''Inspiration''' guides your steps, inspiring you to see what others can’t or won’t perceive. |
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− | Weakness: '''Extremity''', however, can inspire abhorrent acts in the name of your beliefs. A zealot, after |
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+ | :Weakness: Your weakness, though, is '''Pride''' in your stubborn search for truth. To Ascend, you must learn humility, seeking visions that other people can enjoy as well. |
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− | all, is by definition someone who will sacrifice anything and anyone for the cause. A zealot |
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+ | :– Regain Willpower when you convince folks that your vision is worth their devotion too, or when your actions turn your vision into practical reality.(M20) |
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− | mage, in particular, can be a terrifying force. The Fallen, Mad, and Technocracy have plenty of |
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+ | ---- |
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− | uses for such people, and even the supposedly moderate Traditions and Disparates have members |
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+ | === '''Zealot'''=== |
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− | who’d sooner kill a busload of kids than step back on their convictions. |
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+ | A flipside to the ```Heretic```, you pursue your beliefs with extreme enthusiasm. ''' |
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− | – Regain Willpower whenever your deeply held beliefs are proved right through your behavior.(M20 BOS) |
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+ | :Strength: '''Conviction'' is your armor, shield, and sword. That steadfast confidence in your beliefs will stand with you when no one and nothing else will do. |
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+ | :Weakness: '''Extremity''', however, can inspire abhorrent acts in the name of your beliefs. A zealot, after all, is by definition someone who will sacrifice anything and anyone for the cause. A zealot mage, in particular, can be a terrifying force. The Fallen, Mad, and Technocracy have plenty of uses for such people, and even the supposedly moderate Traditions and Disparates have members who’d sooner kill a busload of kids than step back on their convictions. |
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+ | :– Regain Willpower whenever your deeply held beliefs are proved right through your behavior. |
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+ | {{collapse bottom}} |
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+ | ---- |
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</div> |
</div> |
Latest revision as of 08:39, 1 January 2025
Books or other References:
- M20 Anniversary, p268-272 (M20)
- M20 Book of Secrets, p14-17 (M20 BOS)
- WW20 Anniversary (WW20)
A - B Archetypes
ActivistYou fix a broken world.
AlphaThe Alpha wants to be in charge. He demands respect and obedience, even submission. He may convince himself
that he wants power for the greater good, or he may simply believe it is his natural birthright. Many leaders, from the streets to the boardroom, exemplify the Alpha Archetype. ArchitectIt’s up to you to provide stability and create things that endure.
ArtistGuided by inspiration, you reshape the world in accordance with your vision of the Truth as you see it.
BartererThe art of the deal is the art of life. The Barterer Archetype exults in getting something potent for a low price, and takes personal pride in being savvy enough to avoid bad deals and capitalize on good ones.
BenefactorIt’s a cruel world, but you make things easier. Generous sometimes to a fault, you supply whatever you can provide: money, advice, protection, maybe just a shoulder when someone
really needs to cry. You can’t just turn blind eyes to suffering and need. It’s your moral duty to do whatever you can do to make things right. When things get tough, you call upon your inner White Knight and charge in, bringing gifts, guidance, and occasional force when nothing else will do.
Big Bad WolfThe Big Bad Wolf craves fear. Not her own: the fear of others. She may delight in stalking humans, intimidating other Garou, or using fear as a weapon against the forces of the Wyrm. This Archetype is popular among Ragabash as well as Ahroun. Bon VivantGrabbing hold of all the fun you can find, you’re a devotee of excitement and experience.
BravoThe Bravo is a bully and a brute who derives pleasure from exerting power over those weaker than himself. |
C - D Archetypes
CaregiverWhen people need you, you’re there. Although you might lack the resources of a Benefactor or the vision of an Architect, you give time, work, and compassion to folks in need.
CelebrantThe Celebrant has a cause, and she follows it not from grim necessity but from exuberant enthusiasm.
Her passion may be battle, art, the game of politics, or any other endeavor that grants her sufficient strength to carry on. The Archetype is popular among Galliards, and Galliards of other Archetypes love to stir up a Celebrant as well. CompetitorThe Competitor devotes himself to the pursuit of victory. He may be a gambler by nature, or he may seek
out challenges that must be overcome by discipline and skill. Every interaction is an opportunity for him to excel. ConformistEvery team needs players. That’s what you’re there for.
ConniverThe Conniver prefers deceit and misdirection to hard work and open confrontation. He may be an outright
thief and swindler, or he might be a manipulator hoping to influence those in charge to achieving his goals for them. The Shadow Lords have a reputation for having Connivers among their tribe, but any tribe has its share of werewolves willing to play a more subtle game. ContraryYou invert order to reveal greater truths. (i.e, Devil's Advocate)
CrusaderPeople need a hero, and you’re there to fill that role.
CubThe Cub isn’t ready to take responsibility. He’s still immature, perhaps innocent, and tries to depend on others for protection and nurturing. Werewolves rarely keep the Cub Archetype for long — it tends to be stripped away by the vicious realities of their constant struggle. Still, some find themselves defaulting back to earlier behavior as a plea for help. DirectorYou’re here to sort things out, lay down the law, and make sure that people follow through on things that must be done.
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E - I Archetypes
EntertainerLife sucks. Good thing you’re here to brighten things up!
FanaticThe Fanatic’s purpose consumes his existence. Nothing is as important as the higher goal, and frequently the end justifies all manner of means. Players who choose Fanatic Archetypes must select a cause for their characters to further. (Storyteller approval required) FatalistThe Fatalist is relentlessly cynical and pessimistic, always concerned with the cloud rather than the silver
lining. He may have once been idealistic, but he has lost those ideals after bitter experience. GallantThe Gallant wants to be the center of attention. They basks in the attentive praise of others, though they may be perfectly happy drawing their scorn as well. As long as they’re on center stage, it’s all good. Many Galliards and Fianna are drawn to this archetype. GuardianShepherding the weak through the Valley of Darkness, you are truly your brother’s keeper and the finder of lost children.
GuruThe Guru is a spiritual counselor, one who seeks wisdom for the purpose of passing it on. She values
metaphysical insight highly, searching for her own enlightenment even as she attempts to bring others further
along their own paths. HackerYou upgrade things by taking them apart. Strength: Imagination is your greatest strength. You see things not as they are, but as they could be once you get done with them! Driven to dismantle existing systems and then put them together in interesting new shapes, you tend to pepper your compulsions with sincerely-held philosophy. You’re not a vandal, for crying out loud – you’re a visionary who refuses to accept shit sandwiches handed out as lunch.
HereticGrab your chainsaw and line up the sacred cows! Whatever your companions regard as “orthodox” and proper is, to you, anathema.
IdealistA greater Truth awaits us, and you know what it is.
InnovatorYour imagination drives progress forward.
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J - M Archetypes
JudgeThe Judge favors rationality, and likes nothing better than weighing a situation and finding the correct decision. This Archetype is typically conservative, as its mentality runs counter to reactionary behavior. Philodox naturally are expected to play the Judge as part of their role in Garou society; whether or not it is in their very nature is largely irrelevant. KidInnocent and playful, you inspire others to take care of you.
Loner <BANNED>The Loner needs solitude. MachineWeakness is for lesser beings.
Mad ScientistTrue science knows no bounds!
MartyrIt’s your pleasure to serve.
MentorYou’ve got knowledge and experience that can benefit other people, so you share it as freely as you can.
Monster <RESTRICTED>You’re the unapologetic shadow in the mirror of your world.
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N - R Archetypes
PedagogueThe Pedagogue wants to share his knowledge, which he certainly believes to be extensive. Some Pedagogues
may be overbearing blowhards who want to be admired for their wisdom, while others may be scarred mentors
who want to see their pupils excel. PenitentThe Penitent has something to atone for: dark deeds in her past, an unfortunate accident, or even her own
existence. Her self-esteem is usually very low, though the reasons she condemns herself vary. PerfectionistThe Perfectionist is committed to getting things right. She holds herself and her colleagues to an exacting standard. ProphetSpeaking truth to power is your life’s work.
RebelThe Rebel has issues with authority, usually one particular authority. It may be revenge or idealism that drives him, but he simply can’t obey bad orders — and he’s the one who decides what “bad orders” entail. — Regain a point of Willpower whenever your actions adversely affect your chosen opposition. The player should choose whom or what his character rebels against when he adopts this Archetype. Storytellers should take rebellion against “all authority” with a grain of salt, and apply the Willpower reward for such a broad concept to only greater and greater actions of insurgency RogueRebellion is your gospel and your fame. Strength: Defiance is your life’s blood, the pillar of your soul
RomanticIn a world filled with ugliness, you seek and find beauty.
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S - T Archetypes
ScientistThe Scientist Archetype isn’t necessarily obsessed with literal science — rather, this represents the desire to understand. A Scientist looks for patterns at play around her, and wants to see how things follow from a logical sequence of events. She’s interested in the systems that govern the world. SensualistSensation is your drug of choice.
SoldierThe Soldier excels in situations where there are clear objectives and procedures. This Archetype is something of a more goal-oriented Conformist, and a natural complement to a Director. He works well in social situations as long as everyone else in his group is also willing to play their part. SurvivorNo matter what happens, you endure.
--- Thrill-SeekerThe Thrill-Seeker loves to gamble with his life. This Archetype doesn’t indicate a death wish, but rather
the stimulation of high risk and adrenaline. TraditionalistAs far as you’re concerned, the old ways are best.
TricksterYou make the world your toy.
TycoonMoney makes the world go ‘round, and you’re at the controls for that particular ride.
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U - Z Archetypes
VigilanteTrue justice comes only from those willing to take it up themselves.
VisionaryYou see beyond the obvious and chase a greater vision for us all.
ZealotA flipside to the ```Heretic```, you pursue your beliefs with extreme enthusiasm.
|