Abilities: Difference between revisions

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'''All abilities cost the same in character generations and XP room. Secondaries give -1 diff to rolls they involve'''
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==Talents==
 
{|class="wikitable"
 
{|class="wikitable"
 
|+ Primary Talents
 
|+ Primary Talents
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|colspan="6"| <center>'''Secondary Talents''' </center>
 
|colspan="6"| <center>'''Secondary Talents''' </center>
 
|-
 
|-
|Animal Kinship||Blatancy||Carousing||Cooking||Diplomacy
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|Animal Kinship||Blatancy||Carousing||Cooking||Diplomacy||Do
 
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|-
| Do|| Flying||High Ritual|| Instruction|| Intrigue
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| Flying||High Ritual|| Instruction|| Intrigue||Intuition||Lucid Dreaming
 
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|-
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| Mimicry||Negotiation|| Newspeak||Seduction||Scan|| Scrounging
| Intuition||Lucid Dreaming|| Mimicry||Negotiation|| Newspeak
 
 
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|-
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| Style
| Seduction||Scan|| Scrounging|| Style||
 
 
|-
 
|-
 
|}
 
|}
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----
 
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==Skills==
 
{|class="wikitable"
 
{|class="wikitable"
 
|+Primary Skills
 
|+Primary Skills
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|-
 
|-
 
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----
 
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==Knowledges==
 
{|class="wikitable"
 
{|class="wikitable"
 
|+Primary Knowledges
 
|+Primary Knowledges
 
|-
 
|-
|Academics|| Computer||Cosmology|| Enigmas|| Esoterica
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|Academics||Bureaucracy|| Computer||Cosmology|| Enigmas
 
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|-
|Investigation||Law||Medicine||Occult|| Politics
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| Esoterica||Investigation||Law||Medicine||Occult||
 
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|-
|Science
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| Politics||Science
 
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|-
 
|colspan="5"| <center>'''Secondary Knowledges'''</center>
 
|colspan="5"| <center>'''Secondary Knowledges'''</center>
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|Cultural Savvy||Cryptography|| Demolitions|| **Energy Weapons**|| Expert Knowledge
 
|Cultural Savvy||Cryptography|| Demolitions|| **Energy Weapons**|| Expert Knowledge
 
|-
 
|-
|Finance||Helsman|| History|| Lore**|| Media
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|Finance||Helsman||Herbalism|| History|| Lore**|| Media
 
|-
 
|-
 
|Pharmacopeia||Power-Brokering||Propaganda||Theology||Torture
 
|Pharmacopeia||Power-Brokering||Propaganda||Theology||Torture
 
|-
 
|-
|Unconventional Warfare||Vice
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|Unconventional Warfare||Veterinary Medicine||Vice
 
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Latest revision as of 20:28, 30 October 2024

All abilities cost the same in character generations and XP room. Secondaries give -1 diff to rolls they involve

Talents

Primary Talents
Alertness Art Athletics Awareness Brawl Empathy
Expression Intimidation Leadership Streetwise Subterfuge
Secondary Talents
Animal Kinship Blatancy Carousing Cooking Diplomacy Do
Flying High Ritual Instruction Intrigue Intuition Lucid Dreaming
Mimicry Negotiation Newspeak Seduction Scan Scrounging
Style

Skills

Primary Skills
Crafts Drive Etiquette Firearms Martial
Arts Meditation Melee Research Stealth
Survival Technology
Secondary Skills
Blind Fighting Climbing Disguise Elusion Escapology
Fast-Draw Fast-Talk Fencing Fortune-Telling Gambling
Gunsmith Heavy Weapons Hobby Talent Hunting Hypnotism
Jury-Rigging Microgravity Operations Misdirection Networking Pilot
Professional Skill Psychology Security Speed-Reading Swimming

Knowledges

Primary Knowledges
Academics Bureaucracy Computer Cosmology Enigmas
Esoterica Investigation Law Medicine Occult
Politics Science
Secondary Knowledges
Area Knowledge Belief Systems Chantry Politics Conspiracy Theory Covert Culture
Cultural Savvy Cryptography Demolitions **Energy Weapons** Expert Knowledge
Finance Helsman Herbalism History Lore** Media
Pharmacopeia Power-Brokering Propaganda Theology Torture
Unconventional Warfare Veterinary Medicine Vice