Abilities: Difference between revisions
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'''All abilities cost the same in character generations and XP room. Secondaries give -1 diff to rolls they involve''' | |||
==Talents== | |||
{|class="wikitable" | {|class="wikitable" | ||
|+ Primary Talents | |+ Primary Talents | ||
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|colspan="6"| <center>'''Secondary Talents''' </center> | |colspan="6"| <center>'''Secondary Talents''' </center> | ||
|- | |- | ||
|Animal Kinship||Blatancy||Carousing||Cooking||Diplomacy | |Animal Kinship||Blatancy||Carousing||Cooking||Diplomacy||Do | ||
|- | |- | ||
| Flying||High Ritual|| Instruction|| Intrigue||Intuition||Lucid Dreaming | |||
|- | |- | ||
| | | Mimicry||Negotiation|| Newspeak||Seduction||Scan|| Scrounging | ||
|- | |- | ||
| Style | |||
|- | |- | ||
|} | |} | ||
==Skills== | |||
{|class="wikitable" | {|class="wikitable" | ||
|+Primary Skills | |+Primary Skills | ||
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|- | |- | ||
|} | |} | ||
==Knowledges== | |||
{|class="wikitable" | {|class="wikitable" | ||
|+Primary Knowledges | |+Primary Knowledges | ||
|- | |- | ||
|Academics|| Computer||Cosmology|| Enigmas | |Academics||Bureaucracy|| Computer||Cosmology|| Enigmas | ||
|- | |- | ||
|Investigation||Law||Medicine||Occult|| | | Esoterica||Investigation||Law||Medicine||Occult|| | ||
|- | |- | ||
|Science | | Politics||Science | ||
|- | |- | ||
|colspan="5"| <center>'''Secondary Knowledges'''</center> | |colspan="5"| <center>'''Secondary Knowledges'''</center> | ||
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|Cultural Savvy||Cryptography|| Demolitions|| **Energy Weapons**|| Expert Knowledge | |Cultural Savvy||Cryptography|| Demolitions|| **Energy Weapons**|| Expert Knowledge | ||
|- | |- | ||
|Finance||Helsman|| History|| Lore**|| Media | |Finance||Helsman||Herbalism|| History|| Lore**|| Media | ||
|- | |- | ||
|Pharmacopeia||Power-Brokering||Propaganda||Theology||Torture | |Pharmacopeia||Power-Brokering||Propaganda||Theology||Torture | ||
|- | |- | ||
|Unconventional Warfare||Vice | |Unconventional Warfare||Veterinary Medicine||Vice | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 21:28, 30 October 2024
All abilities cost the same in character generations and XP room. Secondaries give -1 diff to rolls they involve
Talents
| Alertness | Art | Athletics | Awareness | Brawl | Empathy |
| Expression | Intimidation | Leadership | Streetwise | Subterfuge | |
| Animal Kinship | Blatancy | Carousing | Cooking | Diplomacy | Do |
| Flying | High Ritual | Instruction | Intrigue | Intuition | Lucid Dreaming |
| Mimicry | Negotiation | Newspeak | Seduction | Scan | Scrounging |
| Style | |||||
Skills
| Crafts | Drive | Etiquette | Firearms | Martial |
| Arts | Meditation | Melee | Research | Stealth |
| Survival | Technology | |||
| Blind Fighting | Climbing | Disguise | Elusion | Escapology |
| Fast-Draw | Fast-Talk | Fencing | Fortune-Telling | Gambling |
| Gunsmith | Heavy Weapons | Hobby Talent | Hunting | Hypnotism |
| Jury-Rigging | Microgravity Operations | Misdirection | Networking | Pilot |
| Professional Skill | Psychology | Security | Speed-Reading | Swimming |
Knowledges
| Academics | Bureaucracy | Computer | Cosmology | Enigmas | |
| Esoterica | Investigation | Law | Medicine | Occult | |
| Politics | Science | ||||
| Area Knowledge | Belief Systems | Chantry Politics | Conspiracy Theory | Covert Culture | |
| Cultural Savvy | Cryptography | Demolitions | **Energy Weapons** | Expert Knowledge | |
| Finance | Helsman | Herbalism | History | Lore** | Media |
| Pharmacopeia | Power-Brokering | Propaganda | Theology | Torture | |
| Unconventional Warfare | Veterinary Medicine | Vice | |||
