Abilities: Difference between revisions
From Ascension Sojourns
(Created page with "<div class="gamepage"> {|class="wikitable" |+ Primary Talents |- |Alertness|| Art||Athletics||Awareness|| Brawl||Empathy |- | Expression||Intimidation||Leadership||Streetwise|| Subterfuge |- |colspan="5"| <center>'''Secondary Talents''' </center> |- |Animal Kinship||Blatancy||Carousing||Cooking||Diplomacy |- | Do|| Flying||High Ritual|| Instruction|| Intrigue |- | Intuition||Lucid Dreaming|| Mimicry||Negotiation|| Newspeak |- | Seduction||Scan|| Scrounging|| Style|| |-...") |
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| + | '''All abilities cost the same in character generations and XP room. Secondaries give -1 diff to rolls they involve''' |
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| + | ==Talents== |
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| Expression||Intimidation||Leadership||Streetwise|| Subterfuge |
| Expression||Intimidation||Leadership||Streetwise|| Subterfuge |
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+ | |colspan="6"| <center>'''Secondary Talents''' </center> |
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| − | |Animal Kinship||Blatancy||Carousing||Cooking||Diplomacy |
+ | |Animal Kinship||Blatancy||Carousing||Cooking||Diplomacy||Do |
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| − | + | | Flying||High Ritual|| Instruction|| Intrigue||Intuition||Lucid Dreaming |
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| + | | Mimicry||Negotiation|| Newspeak||Seduction||Scan|| Scrounging |
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| − | | Intuition||Lucid Dreaming|| Mimicry||Negotiation|| Newspeak |
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| + | | Style |
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| − | | Seduction||Scan|| Scrounging|| Style|| |
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| + | ==Skills== |
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| + | ==Knowledges== |
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|+Primary Knowledges |
|+Primary Knowledges |
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| − | |Academics|| Computer||Cosmology|| Enigmas |
+ | |Academics||Bureaucracy|| Computer||Cosmology|| Enigmas |
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| − | |Investigation||Law||Medicine||Occult|| |
+ | | Esoterica||Investigation||Law||Medicine||Occult|| |
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| − | |Science |
+ | | Politics||Science |
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|colspan="5"| <center>'''Secondary Knowledges'''</center> |
|colspan="5"| <center>'''Secondary Knowledges'''</center> |
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|Cultural Savvy||Cryptography|| Demolitions|| **Energy Weapons**|| Expert Knowledge |
|Cultural Savvy||Cryptography|| Demolitions|| **Energy Weapons**|| Expert Knowledge |
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| − | |Finance||Helsman|| History|| Lore**|| Media |
+ | |Finance||Helsman||Herbalism|| History|| Lore**|| Media |
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|Pharmacopeia||Power-Brokering||Propaganda||Theology||Torture |
|Pharmacopeia||Power-Brokering||Propaganda||Theology||Torture |
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| − | |Unconventional Warfare||Vice |
+ | |Unconventional Warfare||Veterinary Medicine||Vice |
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Latest revision as of 20:28, 30 October 2024
All abilities cost the same in character generations and XP room. Secondaries give -1 diff to rolls they involve
Talents
| Alertness | Art | Athletics | Awareness | Brawl | Empathy |
| Expression | Intimidation | Leadership | Streetwise | Subterfuge | |
| Animal Kinship | Blatancy | Carousing | Cooking | Diplomacy | Do |
| Flying | High Ritual | Instruction | Intrigue | Intuition | Lucid Dreaming |
| Mimicry | Negotiation | Newspeak | Seduction | Scan | Scrounging |
| Style | |||||
Skills
| Crafts | Drive | Etiquette | Firearms | Martial |
| Arts | Meditation | Melee | Research | Stealth |
| Survival | Technology | |||
| Blind Fighting | Climbing | Disguise | Elusion | Escapology |
| Fast-Draw | Fast-Talk | Fencing | Fortune-Telling | Gambling |
| Gunsmith | Heavy Weapons | Hobby Talent | Hunting | Hypnotism |
| Jury-Rigging | Microgravity Operations | Misdirection | Networking | Pilot |
| Professional Skill | Psychology | Security | Speed-Reading | Swimming |
Knowledges
| Academics | Bureaucracy | Computer | Cosmology | Enigmas | |
| Esoterica | Investigation | Law | Medicine | Occult | |
| Politics | Science | ||||
| Area Knowledge | Belief Systems | Chantry Politics | Conspiracy Theory | Covert Culture | |
| Cultural Savvy | Cryptography | Demolitions | **Energy Weapons** | Expert Knowledge | |
| Finance | Helsman | Herbalism | History | Lore** | Media |
| Pharmacopeia | Power-Brokering | Propaganda | Theology | Torture | |
| Unconventional Warfare | Veterinary Medicine | Vice | |||
