Paths and Rituals: Difference between revisions
From Ascension Sojourns
| Line 89: | Line 89: | ||
summons the wrong object entirely. Alternatively, a sorcerer might only conjure part of the intended item, |
summons the wrong object entirely. Alternatively, a sorcerer might only conjure part of the intended item, |
||
and one only needs to imagine the horror of botching the Conjuration of a living being.<br><br> |
and one only needs to imagine the horror of botching the Conjuration of a living being.<br><br> |
||
| − | '''Sample Rituals''': |
+ | '''Sample Rituals''':<br> |
{{dots|2}}'''Object Permanence''' - The hedge magician forces a supernatural connection to objects for future summoning. This treats the target as “well-known to the sorcerer,” even if the sorcerer found it in a dumpster an hour ago. The sorcerer meditates within 10 feet of the target and spends a point of Willpower. Every success represents a day the target maintains the supernatural connection to the sorcerer. A hedge magician may have a maximum number of targets bound this way at once as they have dots in Conjuration.<br> |
{{dots|2}}'''Object Permanence''' - The hedge magician forces a supernatural connection to objects for future summoning. This treats the target as “well-known to the sorcerer,” even if the sorcerer found it in a dumpster an hour ago. The sorcerer meditates within 10 feet of the target and spends a point of Willpower. Every success represents a day the target maintains the supernatural connection to the sorcerer. A hedge magician may have a maximum number of targets bound this way at once as they have dots in Conjuration.<br> |
||
{{dots|3}} '''Always Armed''' - The sorcerer doesn’t have to appear armed to have a weapon at the ready. Due to the nature of this ritual, it’s nearly always hung before the sorcerer enters a potentially dangerous situation. If they need to access the weapon, the sorcerer completes the ritual by reaching into their trenchcoat or a convenient shadow to summon it. Traditionally, sorcerers used this ritual to conjure |
{{dots|3}} '''Always Armed''' - The sorcerer doesn’t have to appear armed to have a weapon at the ready. Due to the nature of this ritual, it’s nearly always hung before the sorcerer enters a potentially dangerous situation. If they need to access the weapon, the sorcerer completes the ritual by reaching into their trenchcoat or a convenient shadow to summon it. Traditionally, sorcerers used this ritual to conjure |
||
Revision as of 11:17, 26 October 2025
Sorcerer Paths
- Spend a willpower
- Make your "Path Roll" - Roll Attribute + Path Ability diff <Path rank> +4
- Casting Time - Small Spells take 1 turn, Rituals take 10 min per level
Aspects
Witnesses
Hedge magic is easiest to accomplish far from prying eyes. Obvious spells and rituals generally fail when
performed in public, preventing a hedge magician with the Path of Conjuration from throwing a city bus at
someone in the middle of town. It’s possible to overcome this effect, but the larger the number of witnesses to a spell, the more challenging it is to manifest the magic.
For the purposes of this chart, witnesses include anyone considered a Sleeper. Remove successes when calculating the final result of the spell or ritual as indicated on the chart.
| Number of Witnesses | Successes Removed |
|---|---|
| 1 | 1 |
| 2-5 | 2 |
| 6-10 | 3 |
| 20-100 | 4 |
| 100+ | 5 |
