Practices: Difference between revisions
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|+ style=white-space:nowrap|Alchemy |
|+ style=white-space:nowrap|Alchemy |
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− | !Name !! Summary !! Associated<br>Paradigms!!Associated<br>Abilities!!Common<br>Instruments |
+ | !Name !! Summary !! Associated<br>Paradigms!!Associated<br>Abilities!!Common<br>Instruments!!Resonance<br>Traits |
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|Alchemy |
|Alchemy |
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− | |In all its forms, alchemy demands discipline. An alchemist studies principles, experiments with materials, deciphers codes, puzzles over symbols, works in his lab, creates useful goodies, and constantly challenges and refines himself. For him, the practical applications of alchemy – drugs, acids, and other chemical compounds; quick wits; foreign languages; and other techniques of transformation – take a back seat to the self-perfection at the core of this venerable Art |
+ | |cospan="2"|In all its forms, alchemy demands discipline. An alchemist studies principles, experiments with materials, deciphers codes, puzzles over symbols, works in his lab, creates useful goodies, and constantly challenges and refines himself. For him, the practical applications of alchemy – drugs, acids, and other chemical compounds; quick wits; foreign languages; and other techniques of transformation – take a back seat to the self-perfection at the core of this venerable Art |
|A Mechanistic Cosmos; Bring Back the Golden Age; Creation’s Divine and Alive; Divine Order and Earthly Chaos; Everything is Data; Might is Right; Tech Holds All Answers |
|A Mechanistic Cosmos; Bring Back the Golden Age; Creation’s Divine and Alive; Divine Order and Earthly Chaos; Everything is Data; Might is Right; Tech Holds All Answers |
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− | |Art, Crafts, Cryptography, Enigmas, Esoterica, Medicine, Pharmacopeia, Science (chemistry) |
+ | |Art, Crafts, Cryptography, Enigmas, Esoterica, Medicine, Pharmacopeia, Science (chemistry) |
+ | |Books, brews and potions, designs, devices, drugs, formulas, laboratories |
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+ | | Changing (Dynamic), Immortal (Static), Mad (Dynamic or Entropic), |
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+ | Mutable (Dynamic), Practical(Static), Reactive (Dynamic), Secretive (Static), Transformative (Dynamic) |
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|+ style=white-space:nowrap|Animalism |
|+ style=white-space:nowrap|Animalism |
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− | !Name !! Summary !! Associated<br>Paradigms!!Associated<br>Abilities!!Common<br>Instruments |
+ | !Name !! Summary !! Associated<br>Paradigms!!Associated<br>Abilities!!Common<br>Instruments!!Resonance<br>Traits |
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|Animalism |
|Animalism |
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− | |There’s something magical about our animal kin. The glow of eyes in the dark. The uncanny grace of a cat or stag. The rough power of bears and elephants. Flight, fangs, venom, |
+ | |cospan="2"|There’s something magical about our animal kin. The glow of eyes in the dark. The uncanny grace of a cat or stag. The rough power of bears and elephants. Flight, fangs, venom, |
speed – despite our many human gifts, animals possess abilities that naked humans can’t hope to match without technology, magick, or both. And so, from our earliest origins, human mystics and inventors have cultivated arts that allow us to access such birthrights and use them as our own. (Greedy fuckers, aren’t we?) -- Read the whole write up in M20 BOS pg 197 |
speed – despite our many human gifts, animals possess abilities that naked humans can’t hope to match without technology, magick, or both. And so, from our earliest origins, human mystics and inventors have cultivated arts that allow us to access such birthrights and use them as our own. (Greedy fuckers, aren’t we?) -- Read the whole write up in M20 BOS pg 197 |
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|We are Meant to be Wild,A Mechanistic Cosmos, Everything is Data, Everything’s an Illusion, Might is Right, Tech Holds All the Answers||Athletics, Awareness, Brawl, Crafts, Esoterica (herbalism, weird science, yoga, etc.), Hunting, Martial Arts (animal forms), Stealth, Survival |
|We are Meant to be Wild,A Mechanistic Cosmos, Everything is Data, Everything’s an Illusion, Might is Right, Tech Holds All the Answers||Athletics, Awareness, Brawl, Crafts, Esoterica (herbalism, weird science, yoga, etc.), Hunting, Martial Arts (animal forms), Stealth, Survival |
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|armor, artwork, blood and body fluids, bones and remains, brews and potions, circles and designs, cups and vessels, dances and movement, drugs and poisons, eye contact, fashion, food and drink, herbs and plants, languages, voice and vocalizations, meditation, music, offerings and sacrifices, prayers and invocations, ordeals and exertions, sex and sensuality, social domination, symbols, thought-forms, weapons.<br>Tech-based: devices and machines, gadgets and inventions, body modification and cybernetics, genetic manipulation, medical procedures, computer gear |
|armor, artwork, blood and body fluids, bones and remains, brews and potions, circles and designs, cups and vessels, dances and movement, drugs and poisons, eye contact, fashion, food and drink, herbs and plants, languages, voice and vocalizations, meditation, music, offerings and sacrifices, prayers and invocations, ordeals and exertions, sex and sensuality, social domination, symbols, thought-forms, weapons.<br>Tech-based: devices and machines, gadgets and inventions, body modification and cybernetics, genetic manipulation, medical procedures, computer gear |
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+ | |Animalistic (static), Cold-Blooded (Static), Feathered (Static), Furry (Static), Instinctive(Any), Predatory(Dynamic), Primal(Dynamic), Scaly(Static) |
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+ | |+ style=white-space:nowrap|Appropriation |
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+ | |- |
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+ | !Name !! Summary !! Associated<br>Paradigms!!Associated<br>Abilities!!Common<br>Instruments!!Resonance<br>Traits |
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+ | |Appropriation |
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+ | |cospan="2"|There is a magick in taking. Having something may be powerful, but nothing quite compares with taking it away. This Practice and its effects often blend together, as the magick often involves taking one thing to allow the mage to take another. Naturally, many mages find this Practice abhorrent…and many of them use its techniques with their own justifications despite this. Despite protestations that this Practice belongs to the Syndicate, Appropriators are found in every Tradition, Craft, and Convention. It may be one of the oldest magickal Practices, dating back to when humanity first decided there was a difference between “mine” and “yours.” |
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+ | |Any if you can make it make sense |
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+ | |Brawl, Firearms, Intimidation, Law, Politics |
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+ | |Contracts, Sacred Ground, Social Domination, Precious Metals |
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+ | |Acquisitive (Static), Claiming (Static), Con Artist(Entropic or Dynamic), Greedy (Static), Profitable (Static), Swindling (Entropic), Taking(Entropic), Thieving (Dynamic or Entropic), Wealthy (Static) |
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!Name !! Summary !! Associated<br>Paradigms||Associated<br>Abilities||Common<br>Instruments |
!Name !! Summary !! Associated<br>Paradigms||Associated<br>Abilities||Common<br>Instruments |
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− | |The Art of Desire/ Hypereconomics||The Art of Desire focuses upon achieving your desires through finding out what other people desire and then using that knowledge to enact your Will. This discipline involves plenty of self-perfection: athletic exercise, meditation, mental gymnastics, self-reflection, etiquette, and other social graces. Fashionable clothes, subtle yet influential cosmetics, poise and grace, martial arts, seduction, intimidation, and the trappings of wealth and refinement provide essential tools for this practice. Essentially, Ars Cupiditae converts desire to reality. What you want, you make happen. ... An Art of value, this practice draws connections between people and places, reads emotions and influences thoughts, manipulates the physical and mental states of both the mage and her subjects, and directs probability and material toward a greater goal. As a result, this Art favors the Spheres of Correspondence, Entropy, Life, Matter, Mind, and Prime, using them as parts of a useful, interlocking whole. ||A Mechanistic Cosmos; Bring Back the Golden Age; Divine Order and Earthly Chaos; Everything is Chaos; Everything is Data; Everything’s an Illusion, Prison, or Mistake; Might is Right; One-Way Trip to Oblivion; Tech Holds All Answers||Academics (culture, philosophy, psychology), Athletics, Awareness, Carousing, Etiquette, Expression, Finance, Intimidation, Leadership, Martial Arts, Media, Politics, Seduction, Subterfuge||Cards and dice, cosmetics, (very refined) dance and gestures, eye contact, fashion, gadgets, mass media, money and wealth, sex, social domination, vehicles, voice, weapons |
+ | |The Art of Desire/ Hypereconomics||cospan="2"|The Art of Desire focuses upon achieving your desires through finding out what other people desire and then using that knowledge to enact your Will. This discipline involves plenty of self-perfection: athletic exercise, meditation, mental gymnastics, self-reflection, etiquette, and other social graces. Fashionable clothes, subtle yet influential cosmetics, poise and grace, martial arts, seduction, intimidation, and the trappings of wealth and refinement provide essential tools for this practice. Essentially, Ars Cupiditae converts desire to reality. What you want, you make happen. ... An Art of value, this practice draws connections between people and places, reads emotions and influences thoughts, manipulates the physical and mental states of both the mage and her subjects, and directs probability and material toward a greater goal. As a result, this Art favors the Spheres of Correspondence, Entropy, Life, Matter, Mind, and Prime, using them as parts of a useful, interlocking whole. ||A Mechanistic Cosmos; Bring Back the Golden Age; Divine Order and Earthly Chaos; Everything is Chaos; Everything is Data; Everything’s an Illusion, Prison, or Mistake; Might is Right; One-Way Trip to Oblivion; Tech Holds All Answers||Academics (culture, philosophy, psychology), Athletics, Awareness, Carousing, Etiquette, Expression, Finance, Intimidation, Leadership, Martial Arts, Media, Politics, Seduction, Subterfuge||Cards and dice, cosmetics, (very refined) dance and gestures, eye contact, fashion, gadgets, mass media, money and wealth, sex, social domination, vehicles, voice, weapons |
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vessels, crossroads, dance and movement, drugs and poisons, elements, eye contact, fashion, group rites, herbs, household tools, knots and rope, languages, meditation, music, offerings and sacrifices, prayers and invocations, sex and sensuality, symbols, True Names, voice, wands and staves, weapons, writing |
vessels, crossroads, dance and movement, drugs and poisons, elements, eye contact, fashion, group rites, herbs, household tools, knots and rope, languages, meditation, music, offerings and sacrifices, prayers and invocations, sex and sensuality, symbols, True Names, voice, wands and staves, weapons, writing |
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|+ style=white-space:nowrap|Weird Science |
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|+ style=white-space:nowrap|Yoga |
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Revision as of 08:31, 14 March 2025
Practice: The Shape of Focus
Ref: M20 Ann,p 572
Practice means “to make” or “to do.” And so, a mage – guided by her beliefs – does her magick through a practice. As the name suggests, a practice is also practical, turning abstract
ideas into useful activities.
When your character makes things happen, she employs
a practice that serves her needs and beliefs. One mage might
petition her gods, whereas another dons her business suit,
applies subtle cosmetics, and goes off to work her Will at the
shareholders’ meeting. In game terms, every mage has a practice;
in story terms, that practice comes from that character’s culture,
beliefs, and circumstances.
An appropriate practice can also spell the difference between coincidental magick and vulgar magick.