Practices: Difference between revisions
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− | !Name !! Summary !! Associated<br>Paradigms |
+ | !Name !! Summary !! Associated<br>Paradigms!!Associated<br>Abilities!!Common<br>Instruments!!Resonance<br>Traits |
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+ | |Alchemy |
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− | |Alchemy||In all its forms, alchemy demands discipline. An alchemist studies principles, experiments with materials, deciphers codes, puzzles over symbols, works in his lab, creates useful goodies, and constantly challenges and refines himself. For him, the practical applications of alchemy – drugs, acids, and other chemical compounds; quick wits; foreign languages; and other techniques of transformation – take a back seat to the self-perfection at the core of this venerable Art||A Mechanistic Cosmos; Bring Back the Golden Age; Creation’s Divine and Alive; Divine Order and Earthly Chaos; Everything is Data; Might is Right; Tech Holds All Answers||Art, Crafts, Cryptography, Enigmas, Esoterica, Medicine, Pharmacopeia, Science (chemistry)||Books, brews and potions, designs, devices, drugs, formulas, laboratories |
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+ | |cospan="2"|In all its forms, alchemy demands discipline. An alchemist studies principles, experiments with materials, deciphers codes, puzzles over symbols, works in his lab, creates useful goodies, and constantly challenges and refines himself. For him, the practical applications of alchemy – drugs, acids, and other chemical compounds; quick wits; foreign languages; and other techniques of transformation – take a back seat to the self-perfection at the core of this venerable Art |
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+ | |A Mechanistic Cosmos; Bring Back the Golden Age; Creation’s Divine and Alive; Divine Order and Earthly Chaos; Everything is Data; Might is Right; Tech Holds All Answers |
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+ | |Art, Crafts, Cryptography, Enigmas, Esoterica, Medicine, Pharmacopeia, Science (chemistry) |
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+ | |Books, brews and potions, designs, devices, drugs, formulas, laboratories |
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+ | | Changing (Dynamic), Immortal (Static), Mad (Dynamic or Entropic), |
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+ | Mutable (Dynamic), Practical(Static), Reactive (Dynamic), Secretive (Static), Transformative (Dynamic) |
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+ | |+ style=white-space:nowrap|Animalism |
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+ | !Name !! Summary !! Associated<br>Paradigms!!Associated<br>Abilities!!Common<br>Instruments!!Resonance<br>Traits |
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+ | |Animalism |
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+ | |cospan="2"|There’s something magical about our animal kin. The glow of eyes in the dark. The uncanny grace of a cat or stag. The rough power of bears and elephants. Flight, fangs, venom, |
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+ | speed – despite our many human gifts, animals possess abilities that naked humans can’t hope to match without technology, magick, or both. And so, from our earliest origins, human mystics and inventors have cultivated arts that allow us to access such birthrights and use them as our own. (Greedy fuckers, aren’t we?) -- Read the whole write up in M20 BOS pg 197 |
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+ | |We are Meant to be Wild,A Mechanistic Cosmos, Everything is Data, Everything’s an Illusion, Might is Right, Tech Holds All the Answers||Athletics, Awareness, Brawl, Crafts, Esoterica (herbalism, weird science, yoga, etc.), Hunting, Martial Arts (animal forms), Stealth, Survival |
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+ | |armor, artwork, blood and body fluids, bones and remains, brews and potions, circles and designs, cups and vessels, dances and movement, drugs and poisons, eye contact, fashion, food and drink, herbs and plants, languages, voice and vocalizations, meditation, music, offerings and sacrifices, prayers and invocations, ordeals and exertions, sex and sensuality, social domination, symbols, thought-forms, weapons.<br>Tech-based: devices and machines, gadgets and inventions, body modification and cybernetics, genetic manipulation, medical procedures, computer gear |
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+ | |Animalistic (static), Cold-Blooded (Static), Feathered (Static), Furry (Static), Instinctive(Any), Predatory(Dynamic), Primal(Dynamic), Scaly(Static) |
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+ | |+ style=white-space:nowrap|Appropriation |
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+ | !Name !! Summary !! Associated<br>Paradigms!!Associated<br>Abilities!!Common<br>Instruments!!Resonance<br>Traits |
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+ | |Appropriation |
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+ | |cospan="2"|There is a magick in taking. Having something may be powerful, but nothing quite compares with taking it away. This Practice and its effects often blend together, as the magick often involves taking one thing to allow the mage to take another. Naturally, many mages find this Practice abhorrent…and many of them use its techniques with their own justifications despite this. Despite protestations that this Practice belongs to the Syndicate, Appropriators are found in every Tradition, Craft, and Convention. It may be one of the oldest magickal Practices, dating back to when humanity first decided there was a difference between “mine” and “yours.” |
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+ | |Any if you can make it make sense |
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+ | |Brawl, Firearms, Intimidation, Law, Politics |
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+ | |Contracts, Sacred Ground, Social Domination, Precious Metals |
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+ | |Acquisitive (Static), Claiming (Static), Con Artist(Entropic or Dynamic), Greedy (Static), Profitable (Static), Swindling (Entropic), Taking(Entropic), Thieving (Dynamic or Entropic), Wealthy (Static) |
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|+ style=white-space:nowrap|Art of Desire,The/ Hypereconomics |
|+ style=white-space:nowrap|Art of Desire,The/ Hypereconomics |
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!Name !! Summary !! Associated<br>Paradigms||Associated<br>Abilities||Common<br>Instruments |
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− | |The Art of Desire/ Hypereconomics||The Art of Desire focuses upon achieving your desires through finding out what other people desire and then using that knowledge to enact your Will. This discipline involves plenty of self-perfection: athletic exercise, meditation, mental gymnastics, self-reflection, etiquette, and other social graces. Fashionable clothes, subtle yet influential cosmetics, poise and grace, martial arts, seduction, intimidation, and the trappings of wealth and refinement provide essential tools for this practice. Essentially, Ars Cupiditae converts desire to reality. What you want, you make happen. ... An Art of value, this practice draws connections between people and places, reads emotions and influences thoughts, manipulates the physical and mental states of both the mage and her subjects, and directs probability and material toward a greater goal. As a result, this Art favors the Spheres of Correspondence, Entropy, Life, Matter, Mind, and Prime, using them as parts of a useful, interlocking whole. ||A Mechanistic Cosmos; Bring Back the Golden Age; Divine Order and Earthly Chaos; Everything is Chaos; Everything is Data; Everything’s an Illusion, Prison, or Mistake; Might is Right; One-Way Trip to Oblivion; Tech Holds All Answers||Academics (culture, philosophy, psychology), Athletics, Awareness, Carousing, Etiquette, Expression, Finance, Intimidation, Leadership, Martial Arts, Media, Politics, Seduction, Subterfuge||Cards and dice, cosmetics, (very refined) dance and gestures, eye contact, fashion, gadgets, mass media, money and wealth, sex, social domination, vehicles, voice, weapons |
+ | |The Art of Desire/ Hypereconomics||cospan="2"|The Art of Desire focuses upon achieving your desires through finding out what other people desire and then using that knowledge to enact your Will. This discipline involves plenty of self-perfection: athletic exercise, meditation, mental gymnastics, self-reflection, etiquette, and other social graces. Fashionable clothes, subtle yet influential cosmetics, poise and grace, martial arts, seduction, intimidation, and the trappings of wealth and refinement provide essential tools for this practice. Essentially, Ars Cupiditae converts desire to reality. What you want, you make happen. ... An Art of value, this practice draws connections between people and places, reads emotions and influences thoughts, manipulates the physical and mental states of both the mage and her subjects, and directs probability and material toward a greater goal. As a result, this Art favors the Spheres of Correspondence, Entropy, Life, Matter, Mind, and Prime, using them as parts of a useful, interlocking whole. ||A Mechanistic Cosmos; Bring Back the Golden Age; Divine Order and Earthly Chaos; Everything is Chaos; Everything is Data; Everything’s an Illusion, Prison, or Mistake; Might is Right; One-Way Trip to Oblivion; Tech Holds All Answers||Academics (culture, philosophy, psychology), Athletics, Awareness, Carousing, Etiquette, Expression, Finance, Intimidation, Leadership, Martial Arts, Media, Politics, Seduction, Subterfuge||Cards and dice, cosmetics, (very refined) dance and gestures, eye contact, fashion, gadgets, mass media, money and wealth, sex, social domination, vehicles, voice, weapons |
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+ | |+ style=white-space:nowrap|Bardism |
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+ | |Bardism|| Telling stories through music, poetry, song and dance. Ie, being a bard.||All Power Comes from God(s), All the World’s a Stage (of course), A World of Gods and Monsters, Bring Back the Golden Age!, Creation is Divine and Alive, Embrace the Threshold, Everything is Chaos, Everything’s an Illusion, It’s All Good – Have Faith!, One-Way Trip to Oblivion, Transcend Your Limits, We Were Meant to be Wild||Academia (history and politics), Art (several specialties), Awareness, Cosmology, Crafts (for traditional instruments), Empathy, Enigmas, Expression, Seduction, Technology (for modern instruments)||Artwork, dances and movement,drugs and potions, food and drink (typically consumed by the bard), energy, eye contact, fashion, group rites (performances), mass media, meditation (trancing out while playing), music (duh…), ordeals and exertions, prayers and invocations (especially with sacred-music artists), sex and sensuality (damn |
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+ | musicians…), symbols (worn, or invoked in performance), tricks and illusions, True Names (which are, in many legends, the keys to bardic power), voice and vocalizations |
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+ | |+ style=white-space:nowrap|Elementalism |
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+ | !Name !! Summary !! Associated<br>Paradigms||Associated<br>Abilities||Common<br>Instruments |
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+ | |Elementalism||More of an intuitive bond with material Reality than a practiced discipline of human craft, this connection to the raw stuff of Nature allows a practitioner to channel primal Entropy, Forces, Matter, and Life through the talented Will of a mage. Thus channeled, the elements can be shaped, guided, conjured, transmuted, weaponized, and apparently “destroyed” on a material, if not an energetic, level. Although it requires training and a close study of nature, this mystic vocation is |
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+ | less about theory and more about “practice” in the most active sense of that word. --For more see: M20 BOS||All Power Comes From God(s), Creation’s Divine and Alive, Divine Order and Earthly Chaos, Might is Right, We Are Not Men!||Art, Athletics, Awareness, Crafts(involving the elements in question), Empathy, Esoterica (elemental correspondences, elemental spirit lore, lore of the |
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+ | associated element), Meditation, Survival||Armor (formed from the element in question), Artwork (likewise), bones and remains, blood and fluids, brews and potions, dance and movement, drugs, |
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+ | elements, energy (for fire, air, and water), herbs and plants, household tools (used to work the element), knots and ropes (traditionally used to bind up winds), meditation (with and concerning the elements), music (to conjure the elements or call up elemental spirits), prayers and invocations, offerings and sacrifice (to elemental lords), ordeals (generally involving the element in question), symbols, weapons (formed from the favored element), writing (runes inscribed on or with the element) |
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+ | |+ style=white-space:nowrap|God-Bonding |
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+ | !style="width: 20%"|Name !! Summary !! Associated<br>Paradigms||Associated<br>Abilities||Common<br>Instruments |
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+ | |God-Bonding||Some folks embrace Divinity not as an abstract to be worshipped but as a force within themselves. Tapping into a greater sense of power, these mystics use a god-bond to enact their patron’s Will on Earth. Such people might be priests or saints, devotees of a higher calling… or they might view themselves as children of their gods, avatars of unearthly powers, “cousins” to those greater beings, or perhaps deities in human form. Whatever bond they claim, however, these mystics seem tied to something far beyond humanity. -- M20 BOS pg 201||All Things Come from God(s),A World of Gods and Monsters, Bring Back the Golden Age!, Divine Order and Earthly Chaos, Everything’s an Illusion (except perhaps for the gods), It’s All Good – Have Faith!, We’re All God(s) in Disguise||Awareness, Belief Systems, Cosmology, Empathy, Enigmas, Esoterica (appropriate theology and lore), Expression, Lucid Dreaming, Medicine, Meditation||Blessings and curses, blood, elements, group rites, music, offerings and sacrifice, ordeals, prayers and invocations, sacred iconography, voice (songs, speaking in tongues), weapons (often symbolic, sometimes wielded on behalf of the god) |
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|+ style=white-space:nowrap|Gutter Magick |
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+ | |+ style=white-space:nowrap|Invigoration |
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+ | !style="width: 25%"|Name !!style="width: 35%"| Summary !! Associated<br>Paradigms||Associated<br>Abilities||Common<br>Instruments |
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+ | |Invigoration||...Mages who pursue this practice endure intense regimens of physical and mental exercises that drive them beyond average human capacity, often supplementing such disciplines with strange diets, herbal concoctions, surgical modifications, gene therapy, alien technology, baths in odd chemicals or cosmic rays, and other things that test Nietzsche’s dictum about things that make you stronger. Meditation, too, is essential to such techniques, unblocking the mental barriers to ultimate capability. Invigoration means “to fill with life and energy,” and so practitioners of this approach channel astounding energies into legendary lives... M20 BOS p202||Aliens Make Us What We Are, Ancient Wisdom is the Key, Consciousness is the Only True Reality, Embrace the Threshold, Everything’s an Illusion, Might is Right (of course), Tech Holds All the Answers, Transcend Your Limits (again,of course), We are Meant to be Wild, We Are Not Men!, We’re All God(s) in Disguise||Athletics, Biotech, Brawl, Esoterica (bodywork, yoga, Tantra, Taoist alchemy, energy-work, etc.), Lucid Dreaming, Martial Arts, Medicine, Meditation, Science||Blood and fluids, bodywork, brain/computer interface, brews and concoctions, dances and movement (katas and other exercise forms), devices and machines, gadgets and inventions (employed to enhance the mage’s capabilities), drugs and poisons, energy, eye contact, fashion (“dressing the part of a superior human being”), food and drink, herbs and plants, labs and gear, meditation, money and wealth (which buys all kinds of training…), nanotech (again,as enhancement of human potential), ordeals and exertions (as described above), sex and sensuality, social domination, thoughtforms (envisioning one’s perfect self), voice and vocalizations (which channel energy toward greater potency) |
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− | |Medicine Work||Next to parenting, healing might be the highest human vocation. Many mages – mystics and technomancers alike – view their Enlightenment as an obligation to heal. To heal the planet, heal the people, heal the spirits, heal the Earth… perhaps all of them at once, if that’s at all possible. And so one of the oldest and most sacred Paths an Awakened person can pursue involves the practice of medicine work.<br><br>Thanks to magick (especially the Life, Entropy, Mind, and Prime Spheres),anyform of medicine can work for an Awakened healer who employs that medicine as a focus, so long as that mage BELIEVES in that form of medicine. An Iroquois member of the Society of Faces would feel as lost in a Progenitor biotech facility as a Progenitor would feel when hefting a medicine mask. Both techniques work in the hands of a mage who understands and trusts those techniques, but few healers trust both of those techniques with equal faith. <br><br>It’s worth mentioning that traditional Native American and African mages often abhor the idea of using magic. In many cultures, “magick” is either trickery or the influence of malignant spirits. Medicine is a more accurate and respectful term for what such people do than magick is… hence, the phrase medicine man. Many “shamans” actually consider themselves to be medicine people, using their Arts to nurture and restore the world, not to make it dance to their whims.||A Mechanistic Cosmos; A World of Gods and Monsters; Bring Back the Golden Age; Creation’s Divine and Alive; Divine Order and Earthly Chaos; Everything is Chaos; Everything’s an Illusion, Prison, or Mistake; It’s All Good – Have Faith; Tech Holds All Answers||Academics (healing practices), Art (masks, dance, music, etc.), Awareness, Empathy, Esoterica (herbalism, energy work, bodywork, healing and meditative practices), Medicine, Meditation, Pharmacopeia, Science, Technology||Artwork, blessings and curses, blood and fluids, bodywork, bones and remains, books, brews and concoctions, computers, cups and vessels, dance and movement, devices and machines, drugs and poisons, group rites (operations), herbs, laboratories, languages (Latin, jargon, and that weird script doctors use when writing prescriptions), meditation, music, offerings and sacrifices, prayers and invocations, social domination, voice, weapons |
+ | |Medicine Work||Next to parenting, healing might be the highest human vocation. Many mages – mystics and technomancers alike – view their Enlightenment as an obligation to heal. To heal the planet, heal the people, heal the spirits, heal the Earth… perhaps all of them at once, if that’s at all possible. And so one of the oldest and most sacred Paths an Awakened person can pursue involves the practice of medicine work.<br><br>Thanks to magick (especially the Life, Entropy, Mind, and Prime Spheres),anyform of medicine can work for an Awakened healer who employs that medicine as a focus, so long as that mage BELIEVES in that form of medicine. An Iroquois member of the Society of Faces would feel as lost in a Progenitor biotech facility as a Progenitor would feel when hefting a medicine mask. Both techniques work in the hands of a mage who understands and trusts those techniques, but few healers trust both of those techniques with equal faith. <br><br>It’s worth mentioning that traditional Native American and African mages often abhor the idea of using magic. In many cultures, “magick” is either trickery or the influence of malignant spirits. Medicine is a more accurate and respectful term for what such people do than magick is… hence, the phrase medicine man. Many “shamans” actually consider themselves to be medicine people, using their Arts to nurture and restore the world, not to make it dance to their whims.||A Mechanistic Cosmos; A World of Gods and Monsters; Bring Back the Golden Age; Creation’s Divine and Alive; Divine Order and Earthly Chaos; Everything is Chaos; Everything’s an Illusion, Prison, or Mistake; It’s All Good – Have Faith; Tech Holds All Answers||Academics (healing practices), Art (masks, dance, music, etc.), Awareness, Empathy, Esoterica (herbalism, energy work, bodywork, healing and meditative practices), Medicine, Meditation, Pharmacopeia, Science, Technology||Artwork, blessings and curses, blood and fluids, bodywork, bones and remains, books, brews and concoctions, computers, cups and vessels, dance and movement, devices and machines, drugs and poisons, group rites (operations), herbs, laboratories, languages (Latin, jargon, and that weird script doctors use when writing prescriptions), meditation, music, offerings and sacrifices, prayers and invocations, social domination, voice, weapons (surgical instruments) |
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+ | |+ style=white-space:nowrap|Mediumship |
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+ | !style="width: 20%"|Name !!style="width: 35%"| Summary !! Associated<br>Paradigms||Associated<br>Abilities||Common<br>Instruments |
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+ | |Mediumship||For certain people, “magick” means the ability to focus outside spirit-powers. It’s less a matter of Will than it is the distinctly mixed blessing of being an “open channel” for Otherworldly forces. Several mystic practices – most obviously the Spiritualism of the late 1800s and early 1900s; “voodoo” (more accurately described in Mage 20,p. 583); and the popular, though insulting, “gypsy fortune-teller” approach – focus upon opening one’s self to the Spirit World and then employing its powers for your gain. In such practices, the “mage” is actually a medium, acting as a passage between flesh and spirit. And although such people can be quite accomplished, a medium credits the spirits, not himself, for the power he commands. -- M20 BOS p 202||Aliens Make Us What We Are, All Power Comes from God(s),Ancient Wisdom is the Key, A World of Gods and Monsters, Consciousness is the Only True Reality, Everything’s an Illusion, It’s All good – Have Faith!, We’re All God(s) in Disguise||Awareness, Belief Systems, Cosmology, Empathy, Enigmas, Esoterica (channeling, Theosophy, spiritualism, etc.), Expression, Intimidation, Investigation (things no living human should know), Linguistics, Lucid Dreaming, Meditation, Occult, Research, and other Abilities – especially Knowledges – the character doesn’t usually know (see the Background: Dream)||Artwork (masks, drawings, “channeled writing”), blood and fluids, bodywork, bones and remains, brews and concoctions, dance and movement, drugs and poisons, eye contact, fashion (ritual garb, often made from the remains of dead animals or people), gems (crystal balls, geodes, focus-stones), herbs and plants, languages (speaking in tongues, foreign, alien or “dead” languages), meditation, ordeals and exertions (mediumship tends to involve physically demanding feats), sex and sensuality, social domination, voice and vocalizations (radically different voices than the character’s own), writing (automatic writing, alien transcriptions) |
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+ | |+ style=white-space:nowrap|Psionics |
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+ | !style="width: 20%"|Name !!style="width: 35%"| Summary !! Associated<br>Paradigms||Associated<br>Abilities||Common<br>Instruments |
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+ | |Psionics||...Both ancient lore and horizon-edge science posit that consciousness (human or otherwise) is either the most potent force in Reality as we know it, or may even be the entirety of Reality as we know it. Thus, psionic disciplines cultivate that consciousness and expand its awareness of, and effects upon, a practitioner’s reality. Essentially, the practitioner – who may not consider themself to be any sort of “mage” at all – applies consciousness as the ultimate tool. Depending upon that practitioner’s paradigm, their psychic talents could range from subtle psi-power manifestations (telepathy, pre- and postcognition, psychic influence and perception, astral projection, telekinesis, mind-based illusions, and so forth) to staggering displays of apparently impossible power (elemental psychomanifestations, mass levitation, psimutation, psychic healing or annihilation, manipulation of time and space, and other miraculous feats). Theoretically, the limits of psychic power are set only by what the practitioner believes they can do. -- Read more M20 BOS p203||Ancient Wisdom is the Key, Consciousness is the Only True Reality,Everything is Data, Everything’s an Illusion, Prison, or Mistake, It’s All Good – Have Faith!, Might is Right, Transcend Your Limits, We Are Not Men!||Alertness, Awareness, Empathy, Enigmas, Esoterica (psychic phenomena, Thelema, Theosophy, yoga), Intimidation, Lucid Dreaming, Martial Arts, Meditation||Bodywork, brain /computer interface, devices and machines, and nanotech (all of which can enhance psychic potential), cards and instruments of chance, dances and movement (as described above), drugs (again, as per the film Lucy), energy, eye contact, fashion (“dress how you wish to feel”), formulae and math, numbers and numerology (which can all be used to focus the mind), group rites, and music (likewise), languages (especially modes of “mental rewiring” speech, such as neuro-linguistic programming, non-violent communication, and glossolalia), management and HR (which combine mental influence with social activity), meditation, sex and sensuality (used in Tantra and some forms of High Ritual as a tool to expand consciousness and bond with other souls), social domination, symbols (employed for concentration), thought-forms, and True Names (to “set one’s intentions into form”), voice and vocalizations (chants and mantras), writings, inscriptions, and runes (again, to focus intentions and set them into form) |
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+ | |+ style=white-space:nowrap|Qì Manipulation -Akashic Only |
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+ | |Qì Manipulation||Qì — formerly spelled “chi” and pronounced ki in Japanese — is a broad term for different energy types, chiefly yin and yang. Though often misunderstood by those outside the Practice, qì is simply a form of energy that flows through most things in the universe. The nature and speed of this flow varies depending on the object and its surroundings, its geographical position, its orientation to other objects (both near and celestial), and other factors too numerous to list here. Understanding the fundamentals of qì’s movement is a common route to Draladharma. After all, someone who knows how qì ought to flow in an area can simply follow the qì’s path, no need to consult the Akashic Record.<br><br> When qì moves freely and properly, the life of an area is naturally enriched. The breezes within forests and winds whipping down mountains create harmony within nature, allowing things to grow and flourish. When the flow of qì is blocked, it becomes turbulent and vicious, potentially poisoning the unwary. When the types of qì are imbalanced, things can be even worse; particularly high levels of yang qì can cause dead bodies to rise as jiāngshī, vampire-like monsters who kill and drain Quintessence. (Gods & Monsters, p. 113) Naturally, sensing and manipulating qì is vitally important for the natural order of things, as it allows mages (and many talented Sleepers) to repair disturbances in the flow of qì (or even create them). Fēng shuǐ masters design houses and urban landscapes to maintain healthy qì movement, for wellness in city dwellers. Acupuncturists selectively block the flow of qì within patients to correct imbalances.<br><br> Of course, practitioners don’t always aim to repair things using qì. They can deliberately create imbalances or blockages to hinder foes. Such problems can even serve as a training tool, allowing new practitioners to learn to feel qì instead of simply relying on rote memorization of principles. All this barely scratches the surface of qì and only reflects one perspective; many others exist. ||Guide to Draladharma,<br>Do: The Way to Draladharma||8 Limbs of Do<br>2-dots of any for each dot of Do after the first, not counting Alertness, Athletics, Do<br><bR>Awareness, Enigmas,<br> or Meditation,<br><br>Art (all), Crafts(all), Etiquette<br><br>Academics (Philosophy), Belief Systems or Cosmology<br><br>Academics (Strategy), Crafts (Weaponsmithing), Melee<br><br> Meditation, Stealth or Subterfuge<br><br>Acrobatics, Athletics, Esoterica (Body Control, Yoga)||Bodywork, Mantras, Meditation, Memories <br>Books, scrolls, and periodicals, <br> Brews, potions, powders, and other concoctions, <br>Celestial alignments,<br>Dances, Gestures, Postures, |
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+ | and Other Movement,<br>Energy, Fashion, <br>Herbs, roots, seeds, flowers, and plants,<br>Mass media, Music,Ordeals and exertion, <br>Prayers and invocations |
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vessels, crossroads, dance and movement, drugs and poisons, elements, eye contact, fashion, group rites, herbs, household tools, knots and rope, languages, meditation, music, offerings and sacrifices, prayers and invocations, sex and sensuality, symbols, True Names, voice, wands and staves, weapons, writing |
vessels, crossroads, dance and movement, drugs and poisons, elements, eye contact, fashion, group rites, herbs, household tools, knots and rope, languages, meditation, music, offerings and sacrifices, prayers and invocations, sex and sensuality, symbols, True Names, voice, wands and staves, weapons, writing |
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Revision as of 08:31, 14 March 2025
Practice: The Shape of Focus
Ref: M20 Ann,p 572
Practice means “to make” or “to do.” And so, a mage – guided by her beliefs – does her magick through a practice. As the name suggests, a practice is also practical, turning abstract
ideas into useful activities.
When your character makes things happen, she employs
a practice that serves her needs and beliefs. One mage might
petition her gods, whereas another dons her business suit,
applies subtle cosmetics, and goes off to work her Will at the
shareholders’ meeting. In game terms, every mage has a practice;
in story terms, that practice comes from that character’s culture,
beliefs, and circumstances.
An appropriate practice can also spell the difference between coincidental magick and vulgar magick.