Specialties: Difference between revisions
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(→Skills) |
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| Disguise |
| Disguise |
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| <!-- approved --> |
| <!-- approved --> |
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− | * |
+ | * Alternate Identities |
+ | * Body Language |
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− | Materials, Passing as the Other, Magickal Disguise |
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+ | * Genderfuck |
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+ | * Impersonation |
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+ | * Improvised Materials |
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+ | * Magickal Disguise |
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+ | * Passing as the Other |
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+ | * Performance |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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− | * Concealing Your Identity |
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− | * Specific Person |
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− | * Type of Person |
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|- |
|- |
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| Elusion |
| Elusion |
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| <!-- approved --> |
| <!-- approved --> |
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+ | * Crowds |
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+ | * Deep Forest |
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+ | * Manhunts |
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+ | * Misdirection |
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+ | * Nowhere To Hide… Except There! |
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+ | * Strange Terrain |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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− | * Deep Forest |
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− | * Strange Terrain |
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− | * Natural Traps |
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− | * Hunting Parties |
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|- |
|- |
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| Energy Weapons |
| Energy Weapons |
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Line 1,303: | Line 1,308: | ||
| Escapology |
| Escapology |
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| <!-- approved --> |
| <!-- approved --> |
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+ | * Fetish Bondage |
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− | * Zipties |
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− | | <!-- rejected --> |
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− | | <!-- unreviewed --> |
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− | * Boxes |
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* Handcuffs |
* Handcuffs |
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+ | * Hidden Lockpicks |
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− | * Locks |
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+ | * "Impossible" Escapes |
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* Magic Tricks |
* Magic Tricks |
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* Ropes |
* Ropes |
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− | * Showmanship |
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* Underwater |
* Underwater |
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+ | * Wrestling Locks and Holds |
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+ | * Zipties |
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+ | | <!-- rejected --> |
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+ | | <!-- unreviewed --> |
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|- |
|- |
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| Fast Draw |
| Fast Draw |
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| <!-- approved --> |
| <!-- approved --> |
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+ | Ambushes |
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+ | * Concealed Weapons |
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+ | * Duels |
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+ | * Knives |
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+ | * Old-School Gunfights |
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+ | * Pistols |
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+ | * Swords |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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Line 1,330: | Line 1,343: | ||
| Fencing |
| Fencing |
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| <!-- approved --> |
| <!-- approved --> |
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+ | * Dirty Tricks |
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+ | * Fancy Stunts |
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+ | * Florentine (two-bladed) Style |
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+ | * Magickal Focus |
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+ | * Movie Combat |
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+ | * Practical Dueling |
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+ | * Sabers |
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+ | * Sport Fencing |
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+ | * Stage Combat |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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Line 1,335: | Line 1,357: | ||
| Fortune Telling |
| Fortune Telling |
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| <!-- approved --> |
| <!-- approved --> |
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+ | * Astrology |
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+ | * Bibliomancy |
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+ | * Deductive Reasoning |
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+ | * Palm-Reading |
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+ | * Probability Calculation |
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+ | * Tarot |
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+ | * Threat /Risk Assessment |
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+ | * Uncanny Hunch |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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Line 1,340: | Line 1,370: | ||
| Gambling |
| Gambling |
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| <!-- approved --> |
| <!-- approved --> |
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+ | * Bluffing |
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− | * Card Games |
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+ | * Card-Counting |
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+ | * Casino Games |
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+ | * Cheating |
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+ | * Dealing |
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+ | * Entropic Influence |
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+ | * Esoteric Games |
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+ | * High-Stakes Gambling |
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+ | * Horse Races |
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+ | * Poker |
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+ | * Roulette |
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+ | * Slot Machines |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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− | * Dice Games |
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− | * One-Armed Bandits |
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− | * Roulette |
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|- |
|- |
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| Gunsmithing |
| Gunsmithing |
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| <!-- approved --> |
| <!-- approved --> |
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+ | * Archaic Firearms |
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− | * Heavy Weapons |
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+ | * Field Mods |
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+ | * Improvised Gear |
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+ | * Military Arms |
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+ | * Original Designs, |
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+ | * Specialty Ammo |
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+ | * Technomagickal Improvements |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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− | * Black Powder Weapons |
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− | * Field Repair |
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− | * Invention |
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− | * Magnum & Supercharged Ammunition |
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− | * Specialty Ammunition |
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|- |
|- |
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| Heavy Weapons |
| Heavy Weapons |
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| <!-- approved --> |
| <!-- approved --> |
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+ | * Desert Operations |
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− | * Artillery |
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+ | * Machine-Guns |
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+ | * Mortars |
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+ | * Shoulder-Mounted Missiles |
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+ | * Urban Combat |
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+ | * Weapons-Based Technocratic Damage Procedures |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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− | * Desert |
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− | * Friend from Foe |
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− | * Jungle |
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− | * Loading |
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− | * Night Fighting |
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|- |
|- |
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| Herbalism |
| Herbalism |
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Line 1,380: | Line 1,419: | ||
|- |
|- |
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| Hunting |
| Hunting |
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− | | <!-- approved --> |
+ | | <!-- approved --> |
+ | * Big Game |
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− | * Forest |
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+ | * Bow Hunting |
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− | * Ocean |
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+ | * Dressing the Kill |
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+ | *Environments |
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+ | **(woodlands, mountains, jungles, cities, etc.) |
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+ | * Environmental Impact |
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+ | * Minimal Gear |
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+ | * Otherworldly Prey |
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+ | * Shadowing |
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+ | * Spear Hunting |
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+ | * Tracking |
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+ | * Traditional Practices |
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+ | * Trapping |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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− | * Animals |
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− | * Arctic |
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− | * Bush / Scrub |
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− | * Cat & Mouse |
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− | * Chase, the |
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− | * Coast |
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− | * Desert |
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− | * Human Prey |
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− | * Jungle |
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− | * Manhunting |
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− | * Mountain |
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− | * Temperate Forest |
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|- |
|- |
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| Hypertech |
| Hypertech |
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Line 1,415: | Line 1,453: | ||
| Hypnotism |
| Hypnotism |
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| <!-- approved --> |
| <!-- approved --> |
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+ | * Behavior Modification |
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+ | * Discovering Past Lives |
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+ | * False Memories |
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+ | * Post-Hypnotic Suggestion |
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+ | * Unlocking Inhibitions |
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+ | * Uncovering Secrets |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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− | * Behavior Modification |
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− | * Hypnotherapy |
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− | * Interrogation |
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− | * Past-Life Regression |
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|- |
|- |
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| Jetpack |
| Jetpack |
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Line 1,435: | Line 1,475: | ||
| Jury-rigging |
| Jury-rigging |
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| <!-- approved --> |
| <!-- approved --> |
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+ | * Field Modifications |
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− | | <!-- rejected --> |
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− | | <!-- unreviewed --> |
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− | * Bench Thumping |
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* Found Objects |
* Found Objects |
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− | * HighTech |
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* Repairs |
* Repairs |
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− | * Scraps |
+ | * Scraps, , , |
+ | | <!-- rejected --> |
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− | * "Should Be Impossible" |
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+ | * “How’d You do That?” |
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+ | | <!-- unreviewed --> |
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|- |
|- |
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| Microgravity Operations |
| Microgravity Operations |
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| <!-- approved --> |
| <!-- approved --> |
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+ | * Combat |
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+ | * Extra-Vehicular Maneuvers |
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+ | * Micro-G |
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+ | * Low-G |
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+ | * Vacuum Suit |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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Line 1,451: | Line 1,495: | ||
| Misdirection |
| Misdirection |
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| <!-- approved --> |
| <!-- approved --> |
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+ | * Confusion |
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+ | * Feints |
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+ | * Over There |
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+ | * Passing the Buck |
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+ | * Psych! |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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Line 1,456: | Line 1,505: | ||
| Networking |
| Networking |
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| <!-- approved --> |
| <!-- approved --> |
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+ | * Celebrities |
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+ | * Contact Info |
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+ | * Dirt |
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+ | * Emergencies |
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+ | * Favors |
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+ | * Politics |
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+ | * Research |
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+ | * Tickets |
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+ | * the Underworld |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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− | * Mutual Aid |
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|- |
|- |
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| Pilot |
| Pilot |
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| <!-- approved --> |
| <!-- approved --> |
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− | | <!-- rejected --> |
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− | | <!-- unreviewed --> |
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* Combat |
* Combat |
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+ | * Emergencies |
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− | * Experimental |
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− | * Ground Effect Vehicles (Hovercraft) |
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* Helicopters |
* Helicopters |
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+ | * Hovercraft |
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− | * Inclement Weather |
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− | * Jet Fighters |
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* Jets |
* Jets |
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− | * |
+ | * Jet Fighters |
+ | * Stunts |
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− | * Urban Flight |
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+ | * Vintage Aircraft |
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+ | | <!-- rejected --> |
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+ | | <!-- unreviewed --> |
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+ | |- |
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+ | | Professional Skill |
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+ | | <!-- approved --> |
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+ | | <!-- rejected --> |
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+ | | <!-- unreviewed --> |
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|- |
|- |
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+ | | Psychology |
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− | | Pofessional Skill |
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| <!-- approved --> |
| <!-- approved --> |
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+ | * Abuse Survivors |
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+ | * Ancestral Tradition |
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+ | * Childhood Trauma |
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+ | * Criminal Psychology |
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+ | * Extreme Mental Illness |
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+ | * False Memory Syndrome |
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+ | * Freudian Techniques |
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+ | * Jungian Approach |
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+ | * NLP |
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+ | * Seduction |
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+ | * Subversion |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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Line 1,494: | Line 1,566: | ||
| Security |
| Security |
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| <!-- approved --> |
| <!-- approved --> |
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+ | * Cat Burglary |
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+ | * Computer Systems |
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+ | * Containment Traps |
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+ | * Laser Arrays, |
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+ | * Video Surveillance Networks |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
Revision as of 20:12, 16 December 2024
Here are some specific examples of specialties that are narrow enough to be approved (i.e. would not apply to virtually all rolls involving that stat).
- Rejected entries can be appealed if you think it's narrower than what staff envisioned.
Reminder - specialties do not affect Damage or Soak rolls.
Attributes
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Primary Abilities
Primary Ability Specialties may also overlap with a Secondary Ability (even if you do not have any dots in that Secondary Ability)
Talents
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Skills
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Knowledges
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Secondary Abilities
Talents
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Skills
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Knowledges
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Mage Spheres
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