Specialties: Difference between revisions
From Ascension Sojourns
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! Ability !! Approved !! Rejected !! Unreviewed |
! Ability !! Approved !! Rejected !! Unreviewed |
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− | | Animal |
+ | | Animal Training |
| <!-- approved --> |
| <!-- approved --> |
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* Attack Training |
* Attack Training |
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* Big Cats |
* Big Cats |
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* Birds of Prey |
* Birds of Prey |
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− | * Crocodillians |
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* Dogs |
* Dogs |
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* Falconry |
* Falconry |
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| <!-- approved --> |
| <!-- approved --> |
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* Appraisal |
* Appraisal |
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+ | * Armor |
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− | * Carburetors |
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+ | * Auto Repair |
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* Carpentry |
* Carpentry |
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+ | * Carving |
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− | * Clockwork Mechanisms |
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+ | * Drawing/Painting |
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− | * Graffiti |
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+ | * Fashion Design |
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− | * Hekau |
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+ | * High-Tech Tinkering |
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* Home Repair |
* Home Repair |
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+ | * Invention |
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− | * Items for Artifacts / Enchantment |
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+ | * Leatherwork |
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− | * Jewelry |
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* Metalworking |
* Metalworking |
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+ | * Sculpture |
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− | * Natural Items |
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− | * |
+ | * Sewing |
+ | * Vehicle Repair |
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− | * Sewing / Needlecraft |
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+ | * Weaponsmith |
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− | * Welding |
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+ | * Weaving |
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− | * Woodworking / Woodcarving |
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+ | * Woodwork |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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| Drive |
| Drive |
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| <!-- approved --> |
| <!-- approved --> |
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− | * Avoiding Traffic Cops |
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− | * Defensive |
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− | * Evasive / Evading Pursuit |
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* Heavy Traffic |
* Heavy Traffic |
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* High Speed |
* High Speed |
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* Motorcycles |
* Motorcycles |
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− | * Off- |
+ | * Off-road |
+ | * Pursuit |
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+ | * Racing |
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+ | * Shadowing |
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+ | * Stunts |
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+ | * Vintage Cars |
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+ | * Heavy Trucks |
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+ | * Long-Distance |
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+ | * Shaking Tails |
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+ | *, Snow and Ice |
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| <!-- rejected --> |
| <!-- rejected --> |
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+ | * Bad Conditions |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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|- |
|- |
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| Etiquette |
| Etiquette |
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| <!-- approved --> |
| <!-- approved --> |
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+ | * Digital Web |
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− | * Folksy Politeness |
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− | * |
+ | * Dining |
* High Society |
* High Society |
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+ | * International Travel |
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− | * Japanese |
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+ | * Internet Culture |
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− | * Kindred Society / Vampire |
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+ | * Moots |
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− | * Old Fashioned |
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+ | * Royalty |
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− | * Street Culture |
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+ | * Subcultures |
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+ | * Technocratic Politesse |
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+ | * Tribal |
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+ | * Umbral Courts |
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| <!-- rejected --> |
| <!-- rejected --> |
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− | * Shifter |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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* Business |
* Business |
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* Garou |
* Garou |
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+ | * Master Mages |
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|- |
|- |
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| Firearms |
| Firearms |
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| <!-- approved --> |
| <!-- approved --> |
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+ | * Cybernetic Weaponry |
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− | * Fast-Draw / Quick Draw |
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+ | * Drive-Bys |
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− | * Pistols / Handguns |
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+ | * Handguns |
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+ | * Heavy Weapons |
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+ | * Gunsmithing |
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+ | * Marksmanship |
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+ | * Military Hardware |
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+ | * Pistols |
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+ | * Quick-Draw |
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* Rifles |
* Rifles |
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+ | * Sniper |
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− | * Shotguns |
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+ | * Submachine Guns |
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+ | * Target Shooting |
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+ | * Trick Shots |
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+ | * Vintage Firearms |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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* Gunsmithing |
* Gunsmithing |
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* Marksmanship |
* Marksmanship |
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− | * Revolvers |
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|- |
|- |
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+ | |Larceny |
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− | | Iskakku |
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| <!-- approved --> |
| <!-- approved --> |
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+ | * Pickpocketing |
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− | * Sweeps |
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+ | * Misdirection |
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+ | * Lockpicking |
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+ | * Hotwiring |
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+ | * Safecracking |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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− | * Disarm |
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|- |
|- |
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+ | | Martial Arts |
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− | | Kailindo |
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| <!-- approved --> |
| <!-- approved --> |
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+ | * Soft Style |
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− | * Kick |
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+ | :: snake |
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+ | :: monkey |
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+ | :: drunken style |
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+ | * Hard Style |
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+ | :: tiger |
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+ | :: mantis |
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+ | * Aikido |
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+ | * Judo |
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+ | * Karate |
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+ | * Muay Thai |
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+ | * Kuei Lung Chuan |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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− | * Exhibitions |
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− | * Evasion |
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− | * Punch |
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− | * Shapeshift |
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− | * Throw |
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|- |
|- |
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+ | | Meditation |
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− | | Martial Arts (Hard Style) |
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| <!-- approved --> |
| <!-- approved --> |
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− | * |
+ | * Zen |
+ | * Yoga |
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− | * Fist Strikes / Hand Strikes |
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− | * |
+ | * Do |
+ | * Trance |
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− | * Leg Strikes |
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+ | * Nodes |
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− | * Ripping Strike |
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+ | * Relaxation |
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− | * Teleportation Combat |
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+ | * Tantra |
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+ | * T’ai Chi |
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+ | * Virtual Reality |
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+ | * Focus |
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| <!-- rejected --> |
| <!-- rejected --> |
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− | * Specific Styles (as they do not limit use of the ability) |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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+ | * Grace Under Pressure |
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− | |- |
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+ | * Meditative Movement |
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− | | Martial Arts (Soft Style) |
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+ | * Therapy |
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− | | <!-- approved --> |
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− | * Blocks |
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− | * Counters |
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− | * Locks |
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− | * Mantis Strikes |
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− | * Throw |
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− | * Withering Grasp |
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− | | <!-- rejected --> |
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− | * Specific Styles (as they do not limit use of the ability) |
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− | | <!-- unreviewed --> |
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− | * Passive resistance |
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|- |
|- |
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| Melee |
| Melee |
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| <!-- approved --> |
| <!-- approved --> |
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− | * Bludgeon |
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* Fencing |
* Fencing |
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− | * Hammers |
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* Improvised Weaponry |
* Improvised Weaponry |
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+ | * Kendo |
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− | * Klaive Dueling / Klaivaskar |
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− | * |
+ | * Klaives |
− | * Parry |
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* Polearms |
* Polearms |
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+ | * Swords |
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+ | * Spears |
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* Staves |
* Staves |
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− | * |
+ | * Stunts |
− | * Weapons he crafted |
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| <!-- rejected --> |
| <!-- rejected --> |
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+ | * Blades |
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− | * Blades (excludes blunt weapons; still overly broad) |
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+ | * Combat Sports |
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+ | * Weapons of Opportunity |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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− | * Disarm |
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− | * Riposte |
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|- |
|- |
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| Performance |
| Performance |
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* Piano |
* Piano |
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* Recitation / Oratory |
* Recitation / Oratory |
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+ | * Rock and Roll |
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* Singing |
* Singing |
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* Storytelling |
* Storytelling |
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− | | <!-- rejected --> |
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− | | <!-- unreviewed --> |
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− | * Acting |
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− | * Drunken Karaoke |
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− | * Guitar Solos |
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− | * Rock & Roll |
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− | |- |
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− | | Security |
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− | | <!-- approved --> |
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− | * Business Security Systems |
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− | * Bypassing |
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− | * Computer Systems |
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− | * Electronic Surveillance |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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| Stealth |
| Stealth |
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| <!-- approved --> |
| <!-- approved --> |
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+ | * Alleys |
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+ | * Blending Into Shadows |
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* Concealment |
* Concealment |
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+ | * Hiding |
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− | * Darkness |
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− | * Hiding |
+ | * Hiding Objects |
+ | * Moving Silently |
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− | * Hiding in Plain Sight |
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+ | * Squeaky Floors |
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− | * Hunting Prey |
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− | * Light Feet |
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− | * Lurking |
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− | * Moving Unseen |
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− | * Obtenebration Tricks |
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* Shadowing |
* Shadowing |
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+ | * Taking Point |
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− | * Silent Movement |
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+ | * Urban |
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− | * Surveillance |
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+ | * Woodlands |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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| Survival |
| Survival |
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| <!-- approved --> |
| <!-- approved --> |
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+ | * End-Times Preparedness |
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− | * Desert |
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* Foraging |
* Foraging |
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+ | * Old-School Wisdom |
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− | * Hunting |
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+ | * Shelters |
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− | * Jungle |
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+ | * Specific Environments |
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− | * No Gear |
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+ | -- (Arctic, Desert, Desert, Jungle, Woodlands, Suburbs, etc.) |
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− | * Street Life |
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+ | * Streetlife |
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* Tracking |
* Tracking |
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+ | * Trapping |
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− | * Urban Exploration |
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+ | * Weather Hazards |
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− | * Woodlands |
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| <!-- rejected --> |
| <!-- rejected --> |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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Line 578: | Line 589: | ||
| Technology |
| Technology |
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| <!-- approved --> |
| <!-- approved --> |
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+ | * Electronics |
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− | * Clockwork |
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+ | * Vehicles |
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− | * Communications |
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+ | * Modification |
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− | * Computer Networking |
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+ | * Invention |
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− | * Electronic Security / Computer Security (i.e. computers securing something other than computers) |
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+ | * Media Tech |
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− | * Improvised Solutions |
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+ | * Technomagick |
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− | * Industrial Espionage |
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− | * Modifying Consumer Gadgets |
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− | * Security |
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− | * Telecom |
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| <!-- rejected --> |
| <!-- rejected --> |
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− | * Bleeding Edge |
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− | * Computers |
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− | * Computing Devices |
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− | * Electronics |
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| <!-- unreviewed --> |
| <!-- unreviewed --> |
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Revision as of 16:10, 16 December 2024
Here are some specific examples of specialties that are narrow enough to be approved (i.e. would not apply to virtually all rolls involving that stat).
- Rejected entries can be appealed if you think it's narrower than what staff envisioned.
Reminder - specialties do not affect Damage or Soak rolls.
Attributes
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Primary Abilities
Primary Ability Specialties may also overlap with a Secondary Ability (even if you do not have any dots in that Secondary Ability)
Talents
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Skills
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Knowledges
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Secondary Abilities
Talents
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Skills
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Knowledges
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Mage Spheres
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