Abilities: Difference between revisions
From Ascension Sojourns
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| + | '''All abilities cost the same in character generations and XP room.  Secondaries give -1 diff to rolls they involve'''  | 
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==Talents==  | 
  ==Talents==  | 
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|colspan="6"| <center>'''Secondary Talents''' </center>  | 
  |colspan="6"| <center>'''Secondary Talents''' </center>  | 
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| − | |Animal Kinship||Blatancy||Carousing||Cooking||Diplomacy  | 
  + | |Animal Kinship||Blatancy||Carousing||Cooking||Diplomacy||Do  | 
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  |-  | 
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| − | + | | Flying||High Ritual|| Instruction|| Intrigue||Intuition||Lucid Dreaming  | 
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  |-  | 
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| + | |  Mimicry||Negotiation|| Newspeak||Seduction||Scan|| Scrounging  | 
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| − | | Intuition||Lucid Dreaming|| Mimicry||Negotiation|| Newspeak  | 
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  |-  | 
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| + | | Style   | 
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| − | |  Seduction||Scan|| Scrounging|| Style||  | 
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  |-  | 
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|}  | 
  |}  | 
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| + | |||
| − | ----  | 
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==Skills==  | 
  ==Skills==  | 
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|-  | 
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|}  | 
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| − | ----  | 
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==Knowledges==  | 
  ==Knowledges==  | 
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{|class="wikitable"  | 
  {|class="wikitable"  | 
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|+Primary Knowledges  | 
  |+Primary Knowledges  | 
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| − | |Academics|| Computer||Cosmology|| Enigmas  | 
  + | |Academics||Bureaucracy|| Computer||Cosmology|| Enigmas  | 
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  |-  | 
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| − | |Investigation||Law||Medicine||Occult||  | 
  + | | Esoterica||Investigation||Law||Medicine||Occult||  | 
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  |-  | 
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| − | |Science  | 
  + | | Politics||Science  | 
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|colspan="5"| <center>'''Secondary Knowledges'''</center>  | 
  |colspan="5"| <center>'''Secondary Knowledges'''</center>  | 
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|Cultural Savvy||Cryptography|| Demolitions|| **Energy Weapons**|| Expert Knowledge  | 
  |Cultural Savvy||Cryptography|| Demolitions|| **Energy Weapons**|| Expert Knowledge  | 
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  |-  | 
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| − | |Finance||Helsman|| History|| Lore**|| Media  | 
  + | |Finance||Helsman||Herbalism|| History|| Lore**|| Media  | 
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  |-  | 
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|Pharmacopeia||Power-Brokering||Propaganda||Theology||Torture  | 
  |Pharmacopeia||Power-Brokering||Propaganda||Theology||Torture  | 
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|-  | 
  |-  | 
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| − | |Unconventional Warfare||Vice  | 
  + | |Unconventional Warfare||Veterinary Medicine||Vice  | 
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Latest revision as of 20:28, 30 October 2024
All abilities cost the same in character generations and XP room. Secondaries give -1 diff to rolls they involve
Talents
| Alertness | Art | Athletics | Awareness | Brawl | Empathy | 
| Expression | Intimidation | Leadership | Streetwise | Subterfuge | |
| Animal Kinship | Blatancy | Carousing | Cooking | Diplomacy | Do | 
| Flying | High Ritual | Instruction | Intrigue | Intuition | Lucid Dreaming | 
| Mimicry | Negotiation | Newspeak | Seduction | Scan | Scrounging | 
| Style | |||||
Skills
| Crafts | Drive | Etiquette | Firearms | Martial | 
| Arts | Meditation | Melee | Research | Stealth | 
| Survival | Technology | |||
| Blind Fighting | Climbing | Disguise | Elusion | Escapology | 
| Fast-Draw | Fast-Talk | Fencing | Fortune-Telling | Gambling | 
| Gunsmith | Heavy Weapons | Hobby Talent | Hunting | Hypnotism | 
| Jury-Rigging | Microgravity Operations | Misdirection | Networking | Pilot | 
| Professional Skill | Psychology | Security | Speed-Reading | Swimming | 
Knowledges
| Academics | Bureaucracy | Computer | Cosmology | Enigmas | |
| Esoterica | Investigation | Law | Medicine | Occult | |
| Politics | Science | ||||
| Area Knowledge | Belief Systems | Chantry Politics | Conspiracy Theory | Covert Culture | |
| Cultural Savvy | Cryptography | Demolitions | **Energy Weapons** | Expert Knowledge | |
| Finance | Helsman | Herbalism | History | Lore** | Media | 
| Pharmacopeia | Power-Brokering | Propaganda | Theology | Torture | |
| Unconventional Warfare | Veterinary Medicine | Vice | |||
