Abilities: Difference between revisions
From Ascension Sojourns
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| − | |Academics|| Computer||Cosmology|| Enigmas |
+ | |Academics||Bureaucracy|| Computer||Cosmology|| Enigmas |
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| − | |Investigation||Law||Medicine||Occult|| |
+ | | Esoterica||Investigation||Law||Medicine||Occult|| |
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| − | |Science |
+ | | Politics||Science |
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|colspan="5"| <center>'''Secondary Knowledges'''</center> |
|colspan="5"| <center>'''Secondary Knowledges'''</center> |
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Revision as of 20:25, 30 October 2024
All abilities cost the same in character generations and XP room. Secondaries give -1 diff to rolls they involve
Talents
| Alertness | Art | Athletics | Awareness | Brawl | Empathy |
| Expression | Intimidation | Leadership | Streetwise | Subterfuge | |
| Animal Kinship | Blatancy | Carousing | Cooking | Diplomacy | Do |
| Flying | High Ritual | Instruction | Intrigue | Intuition | Lucid Dreaming |
| Mimicry | Negotiation | Newspeak | Seduction | Scan | Scrounging |
| Style | |||||
Skills
| Crafts | Drive | Etiquette | Firearms | Martial |
| Arts | Meditation | Melee | Research | Stealth |
| Survival | Technology | |||
| Blind Fighting | Climbing | Disguise | Elusion | Escapology |
| Fast-Draw | Fast-Talk | Fencing | Fortune-Telling | Gambling |
| Gunsmith | Heavy Weapons | Hobby Talent | Hunting | Hypnotism |
| Jury-Rigging | Microgravity Operations | Misdirection | Networking | Pilot |
| Professional Skill | Psychology | Security | Speed-Reading | Swimming |
Knowledges
| Academics | Bureaucracy | Computer | Cosmology | Enigmas | |
| Esoterica | Investigation | Law | Medicine | Occult | |
| Politics | Science | ||||
| Area Knowledge | Belief Systems | Chantry Politics | Conspiracy Theory | Covert Culture | |
| Cultural Savvy | Cryptography | Demolitions | **Energy Weapons** | Expert Knowledge | |
| Finance | Helsman | History | Lore** | Media | |
| Pharmacopeia | Power-Brokering | Propaganda | Theology | Torture | |
| Unconventional Warfare | Vice | ||||
