Abilities: Difference between revisions
From Ascension Sojourns
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|colspan="6"| <center>'''Secondary Talents''' </center> |
|colspan="6"| <center>'''Secondary Talents''' </center> |
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| − | |Animal Kinship||Blatancy||Carousing||Cooking||Diplomacy |
+ | |Animal Kinship||Blatancy||Carousing||Cooking||Diplomacy||Do |
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| − | + | | Flying||High Ritual|| Instruction|| Intrigue||Intuition||Lucid Dreaming |
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| − | | Intuition||Lucid Dreaming|| Mimicry||Negotiation|| Newspeak |
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| + | | Style |
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Revision as of 06:57, 30 October 2024
All abilities cost the same in character generations and XP room. Secondaries give -1 diff to rolls they involve
Talents
| Alertness | Art | Athletics | Awareness | Brawl | Empathy | |
| Expression | Intimidation | Leadership | Streetwise | Subterfuge | ||
| Animal Kinship | Blatancy | Carousing | Cooking | Diplomacy | Do | |
| Flying | High Ritual | Instruction | Intrigue | Intuition | Lucid Dreaming | |
| Mimicry | Negotiation | Newspeak | Seduction | Scan | Scrounging | |
| Style | ||||||
Skills
| Crafts | Drive | Etiquette | Firearms | Martial |
| Arts | Meditation | Melee | Research | Stealth |
| Survival | Technology | |||
| Blind Fighting | Climbing | Disguise | Elusion | Escapology |
| Fast-Draw | Fast-Talk | Fencing | Fortune-Telling | Gambling |
| Gunsmith | Heavy Weapons | Hobby Talent | Hunting | Hypnotism |
| Jury-Rigging | Microgravity Operations | Misdirection | Networking | Pilot |
| Professional Skill | Psychology | Security | Speed-Reading | Swimming |
Knowledges
| Academics | Computer | Cosmology | Enigmas | Esoterica |
| Investigation | Law | Medicine | Occult | Politics |
| Science | ||||
| Area Knowledge | Belief Systems | Chantry Politics | Conspiracy Theory | Covert Culture |
| Cultural Savvy | Cryptography | Demolitions | **Energy Weapons** | Expert Knowledge |
| Finance | Helsman | History | Lore** | Media |
| Pharmacopeia | Power-Brokering | Propaganda | Theology | Torture |
| Unconventional Warfare | Vice | |||
