Abilities: Difference between revisions
From Ascension Sojourns
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|colspan="6"| <center>'''Secondary Talents''' </center>  | 
  |colspan="6"| <center>'''Secondary Talents''' </center>  | 
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| − | |Animal Kinship||Blatancy||Carousing||Cooking||Diplomacy  | 
  + | |Animal Kinship||Blatancy||Carousing||Cooking||Diplomacy||Do  | 
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| − | + | | Flying||High Ritual|| Instruction|| Intrigue||Intuition||Lucid Dreaming  | 
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| − | | Intuition||Lucid Dreaming|| Mimicry||Negotiation|| Newspeak  | 
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| + | | Style   | 
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Revision as of 06:57, 30 October 2024
All abilities cost the same in character generations and XP room. Secondaries give -1 diff to rolls they involve
Talents
| Alertness | Art | Athletics | Awareness | Brawl | Empathy | |
| Expression | Intimidation | Leadership | Streetwise | Subterfuge | ||
| Animal Kinship | Blatancy | Carousing | Cooking | Diplomacy | Do | |
| Flying | High Ritual | Instruction | Intrigue | Intuition | Lucid Dreaming | |
| Mimicry | Negotiation | Newspeak | Seduction | Scan | Scrounging | |
| Style | ||||||
Skills
| Crafts | Drive | Etiquette | Firearms | Martial | 
| Arts | Meditation | Melee | Research | Stealth | 
| Survival | Technology | |||
| Blind Fighting | Climbing | Disguise | Elusion | Escapology | 
| Fast-Draw | Fast-Talk | Fencing | Fortune-Telling | Gambling | 
| Gunsmith | Heavy Weapons | Hobby Talent | Hunting | Hypnotism | 
| Jury-Rigging | Microgravity Operations | Misdirection | Networking | Pilot | 
| Professional Skill | Psychology | Security | Speed-Reading | Swimming | 
Knowledges
| Academics | Computer | Cosmology | Enigmas | Esoterica | 
| Investigation | Law | Medicine | Occult | Politics | 
| Science | ||||
| Area Knowledge | Belief Systems | Chantry Politics | Conspiracy Theory | Covert Culture | 
| Cultural Savvy | Cryptography | Demolitions | **Energy Weapons** | Expert Knowledge | 
| Finance | Helsman | History | Lore** | Media | 
| Pharmacopeia | Power-Brokering | Propaganda | Theology | Torture | 
| Unconventional Warfare | Vice | |||
