Bygone Chargen: Difference between revisions
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'''Step 3: Advantages''' FOR PLAYER CHARACTERS  | 
  '''Step 3: Advantages''' FOR PLAYER CHARACTERS  | 
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| − | • Background Traits: 5 (consors must put at least one dot into Mentor.)  | 
  + | • Background Traits: 5 (consors must put at least one dot into Mentor.)<br>  | 
| − | • Special Advantages: Base 0 (limited to certain types of characters)  | 
  + | • Special Advantages: Base 0 (limited to certain types of characters)<br>  | 
| − | • Willpower: Base 5 (for PCs)  | 
  + | • Willpower: Base 5 (for PCs)<br>  | 
| − | • Essence (for player characters): 1 (buy more with Freebies)  | 
  + | • Essence (for player characters): 1 (buy more with Freebies)<br>  | 
| − | Per M20 Gods & Monsters pg  185, Player character familiars start with 1 essence and must by more with Freebies.  | 
  + | Per M20 Gods & Monsters pg  185, Player character familiars start with 1 essence and must by more with Freebies.<br><br>  | 
| − | HR: We are applying this to all PC Bygones.  | 
  + | HR: We are applying this to all PC Bygones.<br>  | 
| − | • Merits and Flaws: Standard  | 
  + | • Merits and Flaws: Standard<br>  | 
| − | - Special Advantages: Base 0 (limited to certain types of characters and familiars, buy with freebies)  | 
  + | - Special Advantages: Base 0 (limited to certain types of characters and familiars, buy with freebies)<br>  | 
| − | • Charms: Base 0. (familiars only)  | 
  + | • Charms: Base 0. (familiars only)<br>  | 
| − | • Freebie Points: --   | 
  + | • Freebie Points: --  21 points (non-familiar characters)<br>  | 
| + | Familiars get 25 points. (tell staff in your approval job where you want those extras spent) <br><br>  | 
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| − | to separate it into two different values. Thus, if you are making a familiar, let Staff know in your approval <br>  | 
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| − | job, and where you want your extra 4 points spent. Or they will be award as XP to start play with, your choice.  | 
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| − | Consors and other skilled allies get 21 points.  | 
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| − | Familiars get 25 points. <br><br>  | 
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'''Step 3: Advantages''' FOR NPC CHARACTERS  | 
  '''Step 3: Advantages''' FOR NPC CHARACTERS  | 
||
| − | - Background Traits: 5 (consors must put at least one dot into Mentor.)  | 
  + | - Background Traits: 5 (consors must put at least one dot into Mentor.)<br>  | 
| − | - Special Advantages: Base 0 (limited to certain types of characters)  | 
  + | - Special Advantages: Base 0 (limited to certain types of characters)<br>  | 
| − | - Willpower: Base 3  | 
  + | - Willpower: Base 3<br>  | 
| − | - Essence (for NPC Familiars): Willpower x 5  | 
  + | - Essence (for NPC Familiars): Willpower x 5<br>  | 
| − | Acolytes and backup agents get 15 points.   | 
  + | Acolytes and backup agents get 15 points. <br>  | 
| − | Consors and other skilled allies get 21 points.  | 
  + | Consors and other skilled allies get 21 points.<br>  | 
| − | Familiars get 25 points.  | 
  + | Familiars get 25 points.<br>  | 
Revision as of 16:31, 21 October 2024
M20 has expanded "Bygone" beyond the Bygone Beastiary from Revised edition.  These mythical bygones still fall into this category. Also included under this category are: Constructs (Bioconstructs, Material Constructs, and Mental Constructs), Familiars (living spirit), Objects (NPC inanimate familiars), Reanimates (NPC only "zombies", "frankenstein", flesh golems, etc), or Robots (no robo-mages).
Step 1: Character Concept
• Concept: Who were you before you encountered mages and their world?
• Motivation: Why’d you get involved with them?
• Affiliation: Traditions, Technocracy, Disparates, Marauders, Nephandi, or none?
• Type: Are you an acolyte, consor, hedge wizard, familiar, or what?
• Archetype (Nature and Demeanor)
Step 2: Attributes and Abilities
Step 3: Advantages FOR PLAYER CHARACTERS
• Background Traits: 5 (consors must put at least one dot into Mentor.)
• Special Advantages: Base 0 (limited to certain types of characters)
• Willpower: Base 5 (for PCs)
• Essence (for player characters): 1 (buy more with Freebies)
Per M20 Gods & Monsters pg  185, Player character familiars start with 1 essence and must by more with Freebies.
HR: We are applying this to all PC Bygones.
• Merits and Flaws: Standard
- Special Advantages: Base 0 (limited to certain types of characters and familiars, buy with freebies)
• Charms: Base 0. (familiars only)
• Freebie Points: --  21 points (non-familiar characters)
Familiars get 25 points. (tell staff in your approval job where you want those extras spent) 
Step 3: Advantages FOR NPC CHARACTERS
- Background Traits: 5 (consors must put at least one dot into Mentor.)
- Special Advantages: Base 0 (limited to certain types of characters)
- Willpower: Base 3
- Essence (for NPC Familiars): Willpower x 5
Acolytes and backup agents get 15 points. 
Consors and other skilled allies get 21 points.
Familiars get 25 points.
